Re: [WIP] .render_model exporter (First custom model ingame!)
rofl. anyone want to give any hints away publically or privately about the ek and how to start hacking it?
i hit a dead end when i couldn't alter data...
and i don't think its the right data to change anyway... and im not sure if its just straight hex or if its dissassembly. or decompileing (any hints with a decent decompiler appreciated too btw if thats the problem)
Re: [WIP] .render_model exporter (First custom model ingame!)
UPDATE!!!!
Great news! I finished mapping out the .gbxmodel tags and finished writting import classes for them and I have confirmed my assumptions about the .gbxmodel tags and the similarities with the .render_model tags. I was able to pass though the data 100% un-processed to the .render_model tag and it works perfectly in halo 2. Before I was using .jms files from h1ek and was getting the ugly garbled polygons, no matter how much I tried to pre-process the triangle data. Now with the .gbxmodels converted to .render_models, with no processing done what so ever, they look perfect!







Normals, smoothing groups, texture coords, all with no problems.
The only slight issue I have ran into is certain models for some reason get imported with flipped triangle orientation. Its kinda rare, but is easily fixed by pre-flipping them before exporting them from max. I'l try figuring out what causes it. But now I can start work on markers, nodes, shaders and multiple permutation/LODs support so that I can release a beta.
I'l also be looking into h2 .jms support once I find out more about it. Still can't find any h2 .jms models included with the h2ek...
Quote:
Originally Posted by
Nick
Care to start looking harder? It's really not that hard to find.
Nick
Yeah, like you would know. Thanks for the not help.
Re: [WIP] .render_model exporter (First custom model ingame!)
:win:
also, if your intending to put the bulldog ingame, make normal maps for it D:
Re: [WIP] .render_model exporter (First custom model ingame!)
ah right, so right n ow you are editing previous gbxmodel tags that that render tag thingy? Have you tried to make a new one or dont you have the capable guerilla?
Re: [WIP] .render_model exporter (First custom model ingame!)
Awesome.
Very nice Jahrain!!
Re: [WIP] .render_model exporter (First custom model ingame!)
Sweet. The visor on that biped looks like the polygons are all messed there.
Re: [WIP] .render_model exporter (First custom model ingame!)
i might actually buy Halo 2 Vista now - you legend
Re: [WIP] .render_model exporter (First custom model ingame!)
When can we expect some pics of the Bulldog with proper textures?
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
AdmiralBacon
When can we expect some pics of the Bulldog with proper textures?
Not until he gets an unlocked EK.
Re: [WIP] .render_model exporter (First custom model ingame!)
Quote:
Originally Posted by
jahrain
I was able to pass though the data 100% un-processed to the .render_model tag and it works perfectly in halo 2. Before I was using .jms files from h1ek and was getting the ugly garbled polygons, no matter how much I tried to pre-process the triangle data.
lol