UPDATE!!!!
Great news! I finished mapping out the .gbxmodel tags and finished writting import classes for them and I have confirmed my assumptions about the .gbxmodel tags and the similarities with the .render_model tags. I was able to pass though the data 100% un-processed to the .render_model tag and it works perfectly in halo 2. Before I was using .jms files from h1ek and was getting the ugly garbled polygons, no matter how much I tried to pre-process the triangle data. Now with the .gbxmodels converted to .render_models, with no processing done what so ever, they look perfect!







Normals, smoothing groups, texture coords, all with no problems.

The only slight issue I have ran into is certain models for some reason get imported with flipped triangle orientation. Its kinda rare, but is easily fixed by pre-flipping them before exporting them from max. I'l try figuring out what causes it. But now I can start work on markers, nodes, shaders and multiple permutation/LODs support so that I can release a beta.

I'l also be looking into h2 .jms support once I find out more about it. Still can't find any h2 .jms models included with the h2ek...

Quote Originally Posted by Nick View Post
Care to start looking harder? It's really not that hard to find.

Nick
Yeah, like you would know. Thanks for the not help.