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Re: The Upcoming: Halo Reach
I cant be the only one that thinks that grenade icon is freaking way too BIG?!?
Also that AR looks like it got raped by a chunk of metal, I'm hating it. BR thing looks sexi though.
Also, that blurred out thing is a feature thing right? Probably shows squad based stuff.
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Re: The Upcoming: Halo Reach
The HUD is probably still in beta.
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Re: The Upcoming: Halo Reach
They have already said that they have changed the HUD since that screenshot.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
They have already said that they have changed the HUD since that screenshot.
Only thing they said is that they changed the color to blue.
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Re: The Upcoming: Halo Reach
All the screenshots are from much older builds than what it is now, "Pre-Thanksgiving", as they said
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
LOL @ THE GRUNT.
He looks p badass though.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
What is with the crosshairs being so off-center?
I don't think there is a crosshair. I think that's some kind of objective marker.
Or there doing lost planet style aiming. Which would suck in FP.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Inferno
I don't think there is a crosshair. I think that's some kind of objective marker.
Or there doing lost planet style aiming. Which would suck in FP.
works pretty well for ARMA II
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Inferno
I don't think there is a crosshair. I think that's some kind of objective marker.
Or there doing lost planet style aiming. Which would suck in FP.
So wheres the real reticle :realsmug:
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Re: The Upcoming: Halo Reach
ya inferno, that would be pretty stupid.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
So wheres the real reticle :realsmug:
There very well could not be one. Beta HUD after all.
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Re: The Upcoming: Halo Reach
doubt they would take pictures of a build without even a hud. Besides, wasn't this build played by swedes?
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Re: The Upcoming: Halo Reach
http://www.bungie.net/images/News/In...omparisons.jpg
distinctively Halo weapon -> generic sci-fi looking gun
http://www.bungie.net/images/News/In...omparisons.jpg
distinctively olive green -> generic sci-fi greys
:/
but I do love the H3 marine, and the reach marine is alright, albeit short and stout. he needs to shed a bit of that gear, or slim it down. And i like the direction they're going with the elites and grunts
e: If I haven't said so already, I find the new screenshots much more promising than the ones I was criticizing before. The lighting and atmosphere in these shots looks much more impressive. Ok, I'm really shallow.
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Re: The Upcoming: Halo Reach
I agree about the elites.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Rob Oplawar
http://www.bungie.net/images/News/In...omparisons.jpg
distinctively Halo weapon -> generic sci-fi looking gun
http://www.bungie.net/images/News/In...omparisons.jpg
distinctively olive green -> generic sci-fi greys
:/
but I do love the H3 marine, and the reach marine is alright, albeit short and stout. he needs to shed a bit of that gear, or slim it down. And i like the direction they're going with the elites and grunts
e: If I haven't said so already, I find the new screenshots much more promising than the ones I was criticizing before. The lighting and atmosphere in these shots looks much more impressive. Ok, I'm really shallow.
Keep in mind that "distinctive Halo weapon" was once a distinctive Aliens weapon. Like, no joke. Back when the assault rifle in Halo 1 had that olive green tint to the grip, it was extremely similar to one of the weapons in the Aliens series.
Halo was not at all a completely original idea, but rather a very good blend of other ideas.
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Re: The Upcoming: Halo Reach
^ fair enough. Actually, I was trying to make a point, but I quite like the new AR (if that is indeed what it is) and the new Hog. I would like it a little better if it had the olive green, but it's still pretty badass looking. Oh my tastes are so fickle.
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Re: The Upcoming: Halo Reach
I can dig the new Assault rifle. I actually kinda like it. That Battle Rifle, however, looks like an ugly brick. And rails? When did Halo start having rails like that? No better way to make a gun look ugly than by adding rails.
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Re: The Upcoming: Halo Reach
This is starting to seem less and less like the Halo I love, and more and more like a generic sci-fi shooter.
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Re: The Upcoming: Halo Reach
The game looks like Unreal Tournament 3 had sex with Crysis.
Halo in title only. Again, RIP friend.
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Re: The Upcoming: Halo Reach
I'm digging the Assault rifle. Totally seems like a prototype weapon. It looks like the halo assault rifle, just missing parts of it like the grip and the area around the ammo counter.
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Re: The Upcoming: Halo Reach
What the hell did they do to my assault rifle...it looks so ugly...
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Disaster
I'm digging the Assault rifle. Totally seems like a prototype weapon. It looks like the halo assault rifle, just missing parts of it like the grip and the area around the ammo counter.
This was my first impression. Just looked like a more clunky and prototype of the AR. I love it too.
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Re: The Upcoming: Halo Reach
I'm seeing mixed reactions. I think we're gonna have to reserve judgement until we can actually play the game and get a feel for it- a lot of Halo is how it feels. There's something about the movement mechanics, the way the weapons give feedback, the way you can really feel when you're hitting your enemy (as opposed to so many other games, where you just hold down the trigger while pointing at an enemy and think you might be hitting them- halo gives the sparks, the blood spray, the sounds... somehow it's very visceral). I don't expect Reach to be any different.
Props to Bungie for nailing the console shooter so well- they may change the story and the appearance, but it will always at least feel like Halo, and that's fantastic.
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Prototype? Why would they be using a prototype of the AR when it was available in Halo CE...which took place mere days, if not hours, within the Fall of Reach.
Please, somebody give me a bullshit answer to justify this change. A prototype of the Battle Rifle would make more sense, since that's what they found in the CASTLE armory along with the Magnum and SMG.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Good_Apollo
Prototype? Why would they be using a prototype of the AR when it was available in Halo CE...which took place mere days, if not hours, within the Fall of Reach.
Please, somebody give me a bullshit answer to justify this change.
Reach was the main center of the military. So it would be a place to test new/prototype weapons and such.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
Reach was the main center of the military. So it would be a place to test new/prototype weapons and such.
So the regular AR will be in the game as well? If not then you're talking about something that's standard issue. There wouldn't be platoons of Marines with prototype rifles, no.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ODX
This is starting to seem less and less like the Halo I love, and more and more like a generic sci-fi shooter.
Happened after Halo 2 mate. I think Bungie is drawing too much inspiration from Call of Duty, Gears, and all the other big name shooters out now. But hey, make the most of what you do get, right?
To me, the new MA5 looks like what I imagined the MA2B to look like. All it needs is a detachable silencer and they've got it. If I were Bungie, I would keep the old MA5 and name this new weapon the MA2.
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Re: The Upcoming: Halo Reach
From the new post on Bungie.net

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Re: The Upcoming: Halo Reach
Even with a quick glance, you can tell that it's still Halo-esque. The AR looks familiar enough, the BR/new one-shot thing looks like what it sounds, and the needler gun looks like a combination of a carbine and a needler. Which is what it is. Haha. All in all, I like the feel, even if it is a bit different.
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Re: The Upcoming: Halo Reach
Yeah, no, they really butchered the Battle Rifle. From a realism standpoint, it was perfectly fine the way it was. From a Halo standpoint, it was a really good-looking gun. Was this disgusting, SCAR-inspired brick really necessary?
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Re: The Upcoming: Halo Reach
Yeah it looks horrible. But hey, doesn't this take place BEFORE all the other better looking halo games?
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Re: The Upcoming: Halo Reach
Well if by "before" you mean "a few weeks" then yeah I guess
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Re: The Upcoming: Halo Reach
Too much GOW/UT3 not enough Halo. :(
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kalub
Too much GOW/UT3 not enough Halo. :(
First thing I said when the first trailer was outed at the Spike VGAs. Welcome to the club. :saddowns:
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Re: The Upcoming: Halo Reach
OK, here's what bothers me most about the AR:
1- What the hell is this? Clip are not shaped like this, this is not how Halo works, wtf.
2- Looks more like a Bizon magazine than a grip for a Halo weapon.
3- This. This bothers me most. Seriously, what the fuck? This is what makes the weapon look like it was butchered to pieces, put back together, and here lies a part that didn't quite fit back on correctly. How this looks in the FP is just flat-out ugly as shit too.
4- Why is there just a random hole here? Halo weapons are smooth, that's what gives them a unique look and feel. Adding this makes it look too like a realistic sci-fi weapon.
5- Somewhat the same reason as 4, where it takes away from that Halo style with the smoothness to the weapons.
6- Same as 4 and 5
I mean sure, it's just a picture of one weapon (yeah, the weapon Halo is most recognized for) and it is kind of subject to change (hah, not likely to happen though), but so far I'm really not liking it and the game seems to be heading more towards a realistic and generic sci-fi shooter, and away from that uniquely styled and well-executed Halo look we've known from Halo 1-3, and maybe even a bit of ODST as well.
Edit: OK so I'm a fucking idiot and can't get shot tags workin'. Help would be appreciated, thanks in advance.
Edit2: Thanks Lag.
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Re: The Upcoming: Halo Reach
I wasn't upset about anything you said. I just wish the textures looked better. Especially around the handle.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by everyone
halo reach = ut3/gears/cod/crysis ripoff needs 2 be moar liek halo 1
halo 1 = aliens/ringworld ripoff hth~
What surprises me is the amount of realismfags here complaining about model detail and everything needing to be hi-def, and Halo decides to go for that and everyone sees a problem with it.
Just be glad it's not Halo 3.5, aka THE SAME FUCKING GAME WITH A FACELIFT, much like Halo 3 was to Halo 2, the result being a bland, stale game that was exactly the same as the last one.
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Re: The Upcoming: Halo Reach
Quote:
“Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says.
Heh, H:CE Pistol as your secondary, like anyone ever did/does that.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
teh lag
Well if by "before" you mean "a few weeks" then yeah I guess
More like a day before Halo 1.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Just be glad it's not Halo 3.5, aka THE SAME FUCKING GAME WITH A FACELIFT, much like Halo 3 was to Halo 2, the result being a bland, stale game that was exactly the same as the last one.
Um, far from it. I don't recall Halo 2 ever being released with Forge, Saved films, screen shots, the level of depth seen in multiplayer variants, and especially networkable campaigns.
Same game...year, right.
The AR...basically looks like an AR but without the smooth shell. Also, where the ammo counter is looks to be a modular attachment point, hence its rather detached look. Maybe this AR is a different model? I think Bungie posted the weapon profiles, will have to check out the explicit model number compared to Halo 1/3. It would be wise of Bungie to give it a different ending alphacode due to the really different look.
The DMR isn't the BR...plain and simple. Obviously they're based off one another (however, who knows which came which since Cole Protocol had the BR in it...). The comparison of the DMR to the BR is like trying to compare the M249 to the M240. Yes, they both look closely alike, but one has a longer barrel, different fire rate, and larger caliber (etc).
What I'm starting to wonder...is if they're going the ODST route again with dual wielding? No one has come out and said it, nor has there been any pictures to really confirm it.
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Re: The Upcoming: Halo Reach
Yeah, I think the DMR is pretty ugly, but otherwise I do like the increased level of detail on it (and the AR). It will probably end up being my favorite gun because of how it plays.
Interesting question, KM. I for one think duel wielding should be in Reach, because I've felt since Halo 2 that it added a great level of depth to the weapon system. I also liked the equipment system in Halo 3, and my first reaction is to be disappointed that it's changing in Reach, but upon further thought, this may be an improvement. The key for me is how it will work in multiplayer.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
The AR...basically looks like an AR but without the smooth shell. Also, where the ammo counter is looks to be a modular attachment point, hence its rather detached look. Maybe this AR is a different model? I think Bungie posted the weapon profiles, will have to check out the explicit model number compared to Halo 1/3. It would be wise of Bungie to give it a different ending alphacode due to the really different look.
The Assault Rifle is the MA37, and is supposed to feel the most like the original AR from Halo 1.
Source :

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Re: The Upcoming: Halo Reach
I seriously hope they go back to a singular color for the Spartans. This rainbow thing just isn't working for me.
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Re: The Upcoming: Halo Reach
Kat's character raises a really obvious question: if technology allows for fully-functioning prosthetic limb replacement, why spend time and money raising child-soldiers, when you could just implant smart AIs in robot bodies?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
Kat's character raises a really obvious question: if technology allows for fully-functioning prosthetic limb replacement, why spend time and money raising child-soldiers, when you could just implant smart AIs in robot bodies?
Just because they can make good prostheses doesn't mean they have the capability to make a full robot. Sure, it might be a small plot hole, but you can also look at it this way: if they could have, they would have. Also, fully intelligent AIs are references as being extremely expensive in the books. I'm rereading The Fall of Reach to try to refresh my memory on the history.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
Kat's character raises a really obvious question: if technology allows for fully-functioning prosthetic limb replacement, why spend time and money raising child-soldiers, when you could just implant smart AIs in robot bodies?
Really? This is where the game about space aliens with a religion centering around multiple ringworlds/superweapons loses credibility for you?
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
halo 1 = aliens/ringworld ripoff hth~
What surprises me is the amount of realismfags here complaining about model detail and everything needing to be hi-def, and Halo decides to go for that and everyone sees a problem with it.
Just be glad it's not Halo 3.5, aka THE SAME FUCKING GAME WITH A FACELIFT, much like Halo 3 was to Halo 2, the result being a bland, stale game that was exactly the same as the last one.
wat. I like the new AR. It's the BR that looks retarded, even from a realism/hi-def standpoint. It looks heavy as hell, it looks downright unwieldly, and the front sight should be flipped down since it has a scope anyways.
I also can't understand why Bungie is making the AR into an SMG-like weapon. It has a decent barrel length, and I'm assuming it fires 7.62x51 like the MA5, so why is it a spray-n-pray gun? Hell, all the one from Halo 3 needed was a little more punch and it would have been perfect. Not an OP weapon like the BR or M6D, but a decent gun to have with you whenever you needed something to fall back on.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Disaster
I seriously hope they go back to a singular color for the Spartans. This rainbow thing just isn't working for me.
I don't care much for the colors, but I would imagine the armour would be the same for all spartans. I mean like, why go through the trouble to design a suit that's custom to every spartan, when it does the same thing. It's not logical.
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Re: The Upcoming: Halo Reach
Colour != function.
I'd rather single colours, or muted colours. Like olive drap, dark sage, grey, brown, dark navy blue, etc. The bright colours aren't working...and red should never be an armour colour.
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Re: The Upcoming: Halo Reach
I think the typical olive color the UNSC would be fitting.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Um, far from it. I don't recall Halo 2 ever being released with Forge, Saved films, screen shots, the level of depth seen in multiplayer variants, and especially networkable campaigns.
Same game...year, right.
The AR...basically looks like an AR but without the smooth shell. Also, where the ammo counter is looks to be a modular attachment point, hence its rather detached look. Maybe this AR is a different model? I think Bungie posted the weapon profiles, will have to check out the explicit model number compared to Halo 1/3. It would be wise of Bungie to give it a different ending alphacode due to the really different look.
The DMR isn't the BR...plain and simple. Obviously they're based off one another (however, who knows which came which since Cole Protocol had the BR in it...). The comparison of the DMR to the BR is like trying to compare the M249 to the M240. Yes, they both look closely alike, but one has a longer barrel, different fire rate, and larger caliber (etc).
What I'm starting to wonder...is if they're going the ODST route again with dual wielding? No one has come out and said it, nor has there been any pictures to really confirm it.
Well, what I meant was in terms of competetive gameplay. Halo 2 and 3 felt nearly identical in that regard.
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Re: The Upcoming: Halo Reach
To those quoted: you are not being targeted for your views or opinions. I am responding to your rebuttals.
Quote:
Originally Posted by
Siliconmaster
Just because they can make good prostheses doesn't mean they have the capability to make a full robot.
Kat's whole arm is robotic, meaning it has to link to her central nervous system. It's either controlled by electrical impulses by her brain to a receiver between her body and the suit, or, less likely, connected directly to her nerves. Either way, all you need is two arms, two legs, and a smart AI could handle the rest.
Quote:
Originally Posted by
Siliconmaster
Sure, it might be a small plot hole, but you can also look at it this way: if they could have, they would have.
It's not so much a plot hole, and I don't hold any ill will towards it. If the technology exists for a fully-functioning prosthetic arm, then it would be easier to re-attach a deceased individual's arm. It's been done today with hands, though I don't believe complete function usually returns to the patient.
Quote:
Originally Posted by
Siliconmaster
Also, fully intelligent AIs are references as being extremely expensive in the books.
Yes, to produce a singular, unique AI. But last I checked, the process of copy and pasting wasn't all that difficult.
Quote:
Originally Posted by
Siliconmaster
I'm rereading The Fall of Reach to try to refresh my memory on the history.
Find me the part where the Spartan IIIs show up. I think I missed that bit. Not to be snotty, but I'm just illustrating how a lot of this stuff is put in on more of a "cool factor", rather than in the idea of reputable science fiction.
Quote:
Originally Posted by
Choking Victim
Really? This is where the game about space aliens with a religion centering around multiple ringworlds/superweapons loses credibility for you?
Like I said before, I don't have a problem with it. I'm just a little disappointed that nobody on the editing team asked these questions. Again, "cool factor".
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Re: The Upcoming: Halo Reach
^IAWTP.
Except, when we brought up the whole reputable science fiction thing versus "because they can" earlier, we caught a ton of flak with the "it's Bungie's game hurr durr" argument...
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
Find me the part where the Spartan IIIs show up. I think I missed that bit. Not to be snotty, but I'm just illustrating how a lot of this stuff is put in on more of a "cool factor", rather than in the idea of reputable science fiction.
I can't tell if you were being sarcastic or not, but Spartan III's were not introduced until Ghosts of Onyx. It was assumed in the book that all of them were sent on suicide missions, but that is not the case according to this page on bnet. It clearly explains why there are SIII's on Reach, and that they weren't just thrown in there for a "cool factor" according to you.
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Re: The Upcoming: Halo Reach
Again, the DMR isn't a BR. It's like trying to say the M240 and M249 are the same weapons, they're most definitely not.
You get to pick the colors of your character in MP, so why can't these characters pick their suit's colors? Noble Team isn't like the dozens of other SIIIs who are sent en masse on suicide missions because they're expendable. So it doesn't stand against reason that they would get some armor tuned to their requests or fields.
IIRC, both Carter and Cath are the only original members of Noble Team and they both have blue armor. Now this could either signify their positions (leaders; think ST where red represented Command positions) or the original color of the Noble group. It originally could have been that Noble was given its own set of colors due to its own special ops compared to the other SIIIs. The replacements all seem to have specific parts of their armor as different colors meaning that as missions wore on, parts got damaged or replaced and well, sometimes you can't find the EXACT same colors for the exact same parts. The newest is entirely black and he was also taken from the last batch of SIIIs...so it's more than likely that black armor is the default armor for them...the generic SIIIs.
While it would be logical to have a single spec for the Spartan armor both in terms of money and production values, this is the military we're talking about. Logic isn't given to too many people in the ranks. Just look at today's military (at least America): every fucking branch as it's own goddamn uniform (both dress and battle). It's all a waste.
Also, in Noble 6's performance report his gender is X'd out. However, in the comments section they clearly use an "his". Also, pretty sure that GI mag article referred to the LT as a 'him'
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Re: The Upcoming: Halo Reach
I hoped there was an MA5K, since it is the main weapon of the SIII's.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Also, in Noble 6's performance report his gender is X'd out. However, in the comments section they clearly use an "his". Also, pretty sure that GI mag article referred to the LT as a 'him'
They probably want to leave the character like Gordon Freeman or the MC- hollow so that we as the players can step into him/her. Even if interviews are using "him" as a gender title, I wouldn't be that surprised if Bungie allows female gamers to switch the gender in the campaign. It already looks like we can modify colors and armor a little, and gaming is slowly moving beyond the typical male population. *shrug*
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Re: The Upcoming: Halo Reach
Yeah, that's what I was figuring too with the LT not making a peep and not addressing by him/her/actual name in the trailer. Especially since Carter (CDR) totally out ranks an LT.
Another interesting thing: MOSes. In the Eval reports under Emile (a Warrant Officer) they say "Good thing we’re ARMY" (Army based elements have been referenced in passing in the books) after making a reference to a Navy regulation. Emile and Kat are both 18-series (in the American Army, this is the Special Force's MOS number series). If we use the American MOS metric, then they would be a Weapons and Communication (respectively) Spartan.
However, Kat's rank is that of the Navy, so the MOSes are more than likely combined to all military branches. WOs, as of today, still exist in the Army and Navy (the AF stopped giving out the rank back in the 70s IIRC).
This leads me to wonder: Are SIIIs possibly now taken (as they're not taken from childhood) from any military branch? The Eval report was done by a COL (Colonel, an O6) which is only an Army rank, so it may mean the SIIIs, or at least the Noble team are lead by an Army element.
Just something to look at...when we're not complaining about this alpha footage :P
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
I hoped there was an MA5K, since it is the main weapon of the SIII's.
^this a Bungie made MA5K
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sevlag
^this a Bungie made MA5K
Shit if they just called the new 'AR' the MA5k I'd be completely satisfied, instead suddenly trying to make us believe that the Spartans themselves would be using a rifle models behind while somehow lowly Marines are using the latest only a day or so later.
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Re: The Upcoming: Halo Reach
Just because it's a different model doesn't mean it's "behind". That and the PoA was just in orbit. Can't recall for how long, but they could have got the issue from elsewhere.
Needless to say, for everything we claim "heresy!" to, they can easily explain off as it is after all, their game.
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Re: The Upcoming: Halo Reach
I just finished the book- I forgot that most of the battle is actually described in First Strike, after the MC gets back to Reach (yay time distortion). However, of the PoA I can say that it's en route to the ONI mission to kidnap a prophet when Reach is attacked. It returns to orbit in time to launch a two-pronged assault with the Spartans on board. The MC, Linda, and James breach the orbital dock to erase some info on Earth's whereabouts, where they meet Johnson and his team. All of them then return to the Autumn, which escapes to Halo. In the process all the Autumn's uber-ONI-gear is destroyed, leading to its pitiful defense and subsequent crash on Alpha Halo's surface.
All the other Spartans on the Autumn head to the surface, where First Strike picks up later. If any events from the books are to be seen in Halo: Reach, it would probably be that ground assault, or maybe some transmissions from orbit. The Autumn itself was never really involved.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
Just because it's a different model doesn't mean it's "behind". That and the PoA was just in orbit. Can't recall for how long, but they could have got the issue from elsewhere.
Needless to say, for everything we claim "heresy!" to, they can easily explain off as it is after all, their game.
Whatever, you'll eat anything. And I'm sure it has nothing to do with you being so close to Bungie. :realsmug:
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
sdavis117
What is with the crosshairs being so off-center?
Not going to lie, the graphics in this screen look like shit, especially the shaders. Every material looks exactly the same but with different diffuse maps. For shame Bungie :(
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Re: The Upcoming: Halo Reach
Jean, that was alpha material, from last November :nsmug:
Quote:
Originally Posted by
Good_Apollo
Whatever, you'll eat anything. And I'm sure it has nothing to do with you being so close to Bungie. :realsmug:
No Bungie propagandist here :tinfoil:
:saggy:
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Re: The Upcoming: Halo Reach
Weekly Update covers a lot of questions (Such as the cross air bug): http://www.bungie.net/News/content.a...ink=BWU_012910
They also gave a bunch of preview sounds of weapons:
AR
DMR
Sniper Rifle
Frag
Plasma
Mystery
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Re: The Upcoming: Halo Reach
Cut
Print
Tagged
The mystery weapon sounds like its being charged, then launches a bunch of little projectiles, then those projectiles explode.
Gravity rifle?
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Advancebo
I really like those renders. The grunt is a little funky, but as always I'm sure we'll see multiple variants in the game. The marine does look a little generic-sci-fi, but then I saw the green eye-piece and I was brought right back to the Halo 1 days. Therefore I approve.
And <3 the tuning fork.
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Re: The Upcoming: Halo Reach
Heh, I played all the sounds together and it sounds like a multiplayer game.
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Re: The Upcoming: Halo Reach
Quote:
Myth: Sketch called the Falcon, the “Warthog of the Skies.” Does that mean we’re going to get to pilot it in campaign and multiplayer?
.
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Re: The Upcoming: Halo Reach
Fuck, that Marine makes me want to play Halo Wars :ohdear:
Update also confirmed they're Army...yet some use Navy ranks >.>
EDIT: the DMR and SR sounds remind of me of the days spent on firing ranges
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
The Falcon is fucking sexy. I love it.
I love the classic spirit dropship, but I have to say, the height-map on the front of the forks looks fucking awful. They did that a lot in Halo 3, and it looks good from a distance, but as soon as you get anywhere near it you see bumpy pixels. Wtf. I'd rather it be flat than look like somebody scaled up an image in photoshop and then applied a bevel style to it. You guys know what I'm talking about.
Just critiquing where I see things to critique.
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Re: The Upcoming: Halo Reach
God damn you guys need to chill out. They already said the textures, shaders, models, and so forth are still being worked on. It was an old build. Everyone chill out for a while.
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Re: The Upcoming: Halo Reach
I think its safe to say we have 3 frags and 3 plasmas. They say they cut spikes and fire.
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Re: The Upcoming: Halo Reach
I don't see why they wouldn't got back to ye ol' 4x of each grenade of Halo 1
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Re: The Upcoming: Halo Reach
Hey guys, I went back to the very first Halo 3 screenshots to compare them to the final game. Everyone remember the classic shot of Valhalla and the mongoose, and the epic mountains in the background?

Now, anyone remember the texturing on the structure to the upper right? :downs:
Same generation of screenshots, people. Give them some slack.
In case anyone wants a comparison (warning, large image): http://www.officialhalo3cheats.com/m...lla-env-02.jpg
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Siliconmaster
Same generation of screenshots, people. Give them some slack.
Just sayin!
Come on, I live in Modacity. I crit where I see things to crit. It's what we do here. It's not as though I have any influence on Bungie, but if I did and they showed me a beta build that didn't look as good as it should, I wouldn't say "looks awesome for a beta build!" I would say "This and this and this could be better."
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Rob Oplawar
Just sayin!
Come on, I live in Modacity. I crit where I see things to crit. It's what we do here. It's not as though I have any influence on Bungie, but if I did and they showed me a beta build that didn't look as good as it should, I wouldn't say "looks awesome for a beta build!" I would say "This and this and this could be better."
Haha. No worries- critique away. But it would be good to remember that things will probably (and hopefully) change greatly by the time we see them in game. :)
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Re: The Upcoming: Halo Reach
well when they show the sound clips, and this isn't very good evidence, but they only show 3.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Delta4907
DMR is gonna pwn the shit out of the BR. Single shot > Burst fire spam.
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Re: The Upcoming: Halo Reach
Plus add the fact that the field of fire expands the faster you shoot, all these spray-n-pray ass hats will be out of a job
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Re: The Upcoming: Halo Reach
Loving the gun sounds. AR's far better than H3's... toy gun sound.
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Re: The Upcoming: Halo Reach
So, might as well bring up another point;
Bungie confirmed in their last update that most Human weapons (excluding the Rocket Launcher and other obvious ones) are now going to be hitscan, while Covenant weapons will stay the same. That means no more leading your shots with an AR, BR, whatever. Do you think it's an improvement or a bad decision on Bungie's part?
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Re: The Upcoming: Halo Reach
I think it's a good thing. In Halo 3 I've had trouble registering the shots if I've had to lead the shits when there's people with bad connections. Hitscan also makes the gameplay more straightforward so you'll focus on the objectives and you won't have to think about your every shot.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Lateksi
I think it's a good thing. In Halo 3 I've had trouble registering the shots if I've had to lead the shits when there's people with bad connections. Hitscan also makes the gameplay more straightforward so you'll focus on the objectives and you won't have to think about your every shot.
This.
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Re: The Upcoming: Halo Reach
I think it's the wrong way to go, but it won't detract from gameplay that much. Not worth crying over.
Also, for you people complaining that the new "Marines" look generic sci-fi...well, they aren't Marines. They are Army. You'll see Marines fighting alongside them.
Judging by those sounds, I know which gun I am going to be whoring. That sniper rifle just sounds so badass. :-3
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
That sniper rifle just sounds so badass. :-3
I know, like the first time I shot AWP in CSS (it's only ok now). Too bad you can't shoot limbs off or blow off the whole player in Halo :smith:
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Lateksi
I know, like the first time I shot AWP in CSS (it's only ok now). Too bad you can't shoot limbs off or blow off the whole player in Halo :smith:
They honestly need to add gore in Reach.
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
I don't see why they wouldn't got back to ye ol' 4x of each grenade of Halo 1
Cause grenade spam in multiplayer is annoying as shit?
I always thought it should have been 4x each in campaign and 2x in MP.
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Re: The Upcoming: Halo Reach
I think they should slow down the grenade throw a bit and make it so you can't throw them quite as far.
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Re: The Upcoming: Halo Reach
They did that and everyone hated it, it was called Halo 2.
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Re: The Upcoming: Halo Reach
Besides, a Spartan should be able to chuck a grenade like a baseball. As for grenade spamming in multiplayer, it's not that bad as long as they aren't infinite. Plasmas are terrible against infantry unless you can stick them, and the frags require precise timing to nab a vehicle. The only people who bemoan grenades in my experience are those who whore vehicles...
Also, I too think they should add gore in Halo: Reach. If this is going to be their most realistic one yet, let's not skimp on the details. :realsmug:
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Re: The Upcoming: Halo Reach
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Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
Cause grenade spam in multiplayer is annoying as shit?
I always thought it should have been 4x each in campaign and 2x in MP.
I wouldn't necessarily disagree with you but I don't think 4 is that bad. Grenades were a fundamental part of Halo Multiplayer, using them+your guns+WELL TIMED melees were the triad of perfection. Bungie forgot about this for Halo 2 and 3. Hopefully they bring it back for Reach, though I don't hold much hope for it anyway.
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Re: The Upcoming: Halo Reach
It's the melee lunge. As long as that remains in Halo, the triad is reduced to a duo of either spray+grenade or spray+melee.