I've been toying with the idea of some fucking weird ass weather wall thing going down the middle, and having one side of the level be barren, dead, desert, close to what it is now, with a lot more shit in it, dead trees, cacti etc, and then having the other be lush rainy forest.
Now while I thought it sounded good in concept, I started trying to think of how to do it, and well, that's where I'm having trouble. How would we set up the sky to work with that being the most prominent issue.
Otherwise I'd have to tone that back a bit, have one side be dead and desertesque, and have the other have sparse vegetation and oasises.
Anyone liking that idea, or should we just stick with having a constant theme throughout?
As far as changes go: Mass has done some shit to the middle, and I've fixed a somewhat important jump on the red side immediately exiting the middle cave.