I hope you're not finished, that first structure is INCREDIBLY boring.
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I hope you're not finished, that first structure is INCREDIBLY boring.
Nope, loads of exterior details that need doing. I just need to work out what half of them are :F
e/ ps that's the same structure
Very well. Good luck with this project. I expect to be impressed by your forerunner structures. After all Ross, this IS you we're talking about. :-3
I lucked out on those concepts duder, I have huge amounts of trouble replicating Forerunner styles :F
Still, I can try
the side details are incredibly boring, and it looks more like 45 45 90 triangle, not this 30 60 90 you have going on.
E: also, everyone is thinking of forerunner shapes moving in one direction, stop that, it's hella boring. get some dynamism in there ffs.
Actually, keep the 30-60-90, it looks better. The 45-45-90 seems a bit squashed now I look at it again.
If you are going to use the new territory gametype, here is a suggestion of the locations of the nodes and their web. Basically shows the different routes you can take to capture nodes, and eventually the enemy base.
http://xs233.xs.to/xs233/08456/nodes665.png
I'd suggest there only be one near 2 and have it haflway down the path.
Ross, haven't seen you around Halomods lately...
Anyways, that doesn't matter, this project sounds pretty epic.
I read the whole topic, yes, every page, and I saw that you had some trouble getting forrunner done, I do know that user Sasc can do it pretty good, and he can model BSP's pretty good. Here is an example.
Anyways, If you need some help balancing gameplay, PM me.