Re: How to create Source quality effects in Halo CE
Yeah, you are right. Thanks!
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
SuperSunny
De-compile one of my last maps and try to dissect it if you need any help! Halo looks and runs quite well when you combine graphical tricks with optimized shaders and a by-hand lighting system.
http://img64.imageshack.us/img64/400...n2version2.jpg
The trick is to make it "look" good. Work on the visual (so it's attractive to the eye) first, then optimize. The mistake people make with lighting is to try and structure it first. Everything is by hand and eye. Logic should be secondary in this case. It's all understood through experimentation, and I'm glad you're taking that approach. Difficult in the beginning, but it
leaps boundaries.
You did you get that picture of halo :O
I'm Peruvian, I speak Spanish and I'm using google as a translator:iamafag:
pls help :bowdown:
Re: How to create Source quality effects in Halo CE
Re: How to create Source quality effects in Halo CE
@Heathen: He was talking about the effects, something like modify config.txt. http://www.chw.net/foro/images/smilies/zippy1.gif
Re: How to create Source quality effects in Halo CE
Who? Last I checked, it was in the map file itself.
Re: How to create Source quality effects in Halo CE
Danger Canyon, after editing config.txt
Re: How to create Source quality effects in Halo CE
That has nothing to do with the pretty lights picture.
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
Lateksi
That has nothing to do with the pretty lights picture.
no...but but it does have some shine to it
Re: How to create Source quality effects in Halo CE
It's rendering the shaders' cubemaps without the reflection mask. It looks ugly, as if everything was covered in plastic wrap.