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Thread: How to create Source quality effects in Halo CE

  1. #51
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Hm... The reason the river is so deep is so that tanks can't cross very easily, let alone other vehicles. It is climbable though, so the biped can cross. How can we fix it and still keep the big vehicles from crossing very easily?
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  2. #52
    Don't judge me. Phobias's Avatar
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    Re: How to create Source quality effects in Halo CE

    Smooth out the river bank a bit so that it looks believable and maybe add some stalagmites so to act as barriers, with say 3-4 actual crossing points for tanks?
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  3. #53
    HA10 Limited's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Phobias View Post
    Smooth out the river bank a bit so that it looks believable and maybe add some stalagmites so to act as barriers, with say 3-4 actual crossing points for tanks?
    This is a good idea, unless you wanted the river and edges to be nice and smooth, but using stalagmites and perhaps crystals would be nice.
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  4. #54
    Could've Moved Mountains
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Rambo View Post
    Listen. There's a cave somewhere in this world (I forget exactly where) that has such rare and exotic things, that it's completely off-limits to ordinary explorers. The reason is so that none of the specimens get damaged or disturbed while the scientists continue to investigate the strange nature of what's down there.

    For all we know, there could be irridescent crystals down there. just because nobody's seen them, doesn't mean they don't exist. people find rare oddities all the time. Look at the undersea discoveries that take place.
    I believe that this is what you are looking for.

    There are crystals that glow, either due under UV lighting or something to that effect, under a black light. If you really wanted to take this that far, you could make the cave very dark and use whatever effect is used by the grunt blood to make it look like the place is glowing. Have the glowing stuff illuminate pathways and stuff and it may just augment gameplay enough to make it worth the time spent on figuring stuff out.

    Personally, I'd recommend trying your hand at Source or Unreal if you really want to go crazy with the effects since it's a lot easier to get decent looking effects. Yes, that defeats the purpose of "source quality effects in Halo". Then again, 100 people or so play Halo Custom Edition. I don't know the exact number, but it isn't too far from that. Thousands play Source and Unreal. Your time is better spent on the newer engine.
    Last edited by legionaire45; January 18th, 2010 at 06:33 PM.
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  5. #55
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Well I don't want to abandon CE just yet. I still do want to finish the map and one other. Then we have a machinima to film.
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  6. #56

    Re: How to create Source quality effects in Halo CE

    De-compile one of my last maps and try to dissect it if you need any help! Halo looks and runs quite well when you combine graphical tricks with optimized shaders and a by-hand lighting system.



    The trick is to make it "look" good. Work on the visual (so it's attractive to the eye) first, then optimize. The mistake people make with lighting is to try and structure it first. Everything is by hand and eye. Logic should be secondary in this case. It's all understood through experimentation, and I'm glad you're taking that approach. Difficult in the beginning, but it leaps boundaries.
    Last edited by SuperSunny; January 22nd, 2010 at 10:21 PM.
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  7. #57
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by legionaire45 View Post
    Then again, 100 people or so play Halo Custom Edition. I don't know the exact number, but it isn't too far from that. Thousands play Source and Unreal. Your time is better spent on the newer engine.
    more then 2000 people still play halo pc and ce together.
    half of that is ce
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  8. #58
    kill anime users Rook's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by higuy View Post
    more then 2000 people still play halo pc and ce together.
    half of that is ce
    On 1.00 lol?
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  9. #59
    Senior Member bobsam's Avatar
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    Re: How to create Source quality effects in Halo CE

    SuperSunny what map is that?
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  10. #60
    am I an oldfag yet? Heathen's Avatar
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    Re: How to create Source quality effects in Halo CE

    valkyre or something.
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