Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Note that I said "generic sci-fi in aesthetic". I don't [i]mind[i] the plot, I'm just not hugely interested in the Halo-verse Earth setting or the human aesthetic(with the sole exception of Sword Base, for easily-guessed reasons).
August 24th, 2011, 02:30 AM
Amit
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The environments were boring? How the fuck can you get anymore varied than Urban city streets, a desert wildlife reserve, an island base, building rooftops, an underground facility, and more? All of those environments were incredibly detailed and the atmosphere definitely benefited from it.
How can you say these look boring?:
August 24th, 2011, 02:46 AM
Cagerrin
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?
August 24th, 2011, 02:51 AM
Siliconmaster
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I second that post^
August 24th, 2011, 03:39 AM
Warsaw
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Cagerrin
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?
Maybe. But you are thinking from game to game rather than taking the universe series a whole. The same tired Forerunner angles over and over get just as boring as skyscrapers, and guess which we see more of in the franchise. Maybe the background story is less exciting, but you don't get to play with the background story anyways.
It's debatable.
I love Forerunner stuff, but Bungie/Microsoft killed the appeal of the Forerunner.
August 24th, 2011, 07:57 AM
n00b1n8R
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Cagerrin
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?
Too much of a good thing, etc etc.
For a game set in a really small area of Earth, it was really varied. ODST is so under-rated by most of the Halo Community, it was way better than H3.
August 24th, 2011, 01:30 PM
NullZero
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by n00b1n8R
ODST is so under-rated by most of the Halo Community, it was way better than H3.
I keep coming back to ODST campaign because of its sombre mood, and its uniqueness.
August 24th, 2011, 02:02 PM
Zeph
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by NullZero
I keep coming back to ODST campaign because of its sombre mood, and its uniqueness.
It's the only Halo game on the 360 that actually has decent storytelling AND gameplay that doesn't limit you to one gun in order to succeed. Halo 2, 3, and Reach got caught up in your playercharacter is a badass so you gotta go push a button at the end of the level. In ODST, the playercharacter simply survived and in doing so made him a badass. Most storytellers have their hero break when they get too strong by putting them in a situation where they have to fight in a weakened state. Doing so lets gameplay remain reasonably unstable while adding tension and meaning to the story. Bungie said it themselves that the chief got rediculously strong over the course of the games (and I can't imagine how bad 343i is going to make it), but they just let it happen. Mute Halo 3 from beginning to end and the only difference you'll see as the game reaches the third act is how quickly nav pointers show up.
August 24th, 2011, 02:34 PM
Amit
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
In relation to the universe and the first game, the Master Chief did impossible shit in Halo 2 and Halo 3 that would have killed regular Spartans. Hell, why do you think most of them are dead (besides the ones that got glassed on the surface of Reach)? The Master chief jumping off that forerunner ship in the atmosphere at the end of H2/start of H3 and landing alive without jump gear? What the fuck? Spartans that jumped out of a pelican with less speed and distance to the surface than Master Chief hit Reach and died instantly. I don't believe that a simple change from Mark V to Mark VI armour allowed the Master Chief to just get up and walk away from his landing.
August 24th, 2011, 09:18 PM
Pooky
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Warsaw
That campaign was the most linear, boring, disappointing, and enraging experience out of the entire franchise. You can't even goof off in it because the physics engine makes it unfunny to do so. You best be trollin'.
Not trolling.
Thumbs up if you think halo 2 was the best for exploring maps =D
That's just stuff I thought of off the top of my head in 5 seconds. There's way more. Halo 2's Campaign is my favorite for co-op. The map exploration and freedom to go where you want trumps any other game in the series. Not to mention Halo 2 had so much awesome shit to find. Friends and I spent hours and hours just exploring the levels because they were so beautiful and fun to run around in.
Quote:
Originally Posted by Warsaw
terrible map layouts.
Just skimmed over the wall of text long enough to see this. Are you fucking kidding me? Halo 2 had the best map layouts of the entire series! Halo 1 had some good ones, but it was still plagued by excessive use of choke points (grenade spam) and wide open areas (herp derp pistol strafing). Halo 2 maps had flow that most of Halo 1's maps could only dream of.
Quote:
Originally Posted by Warsaw
Everybody whining about cross-hair bloom is complaining because they can't get their three kills per magazine a la Halo 2 BR55 because they can't time their shots properly and they get killed as a result.
Bloom is stupid because
a. it adds an element of randomness (randomness being the opposite of skill) that allows people to get lucky kills at close range by spamming, and
b. the DMR is so RIDICULOUSLY accurate when slow fired that there's absolutely no way to avoid or escape it if you get caught in the open (read: 99% of all forgeworld maps). At least in Halo PC we had the shitty netcode and in Halo 2 and 3 the BR required leading across long distance (plus none of them were HITSCAN with almost INFINITE RANGE), which somewhat compensated for the power of those weapons.
But I've already gone into great detail about why Reach's multiplayer is shit, we don't really need to re-open that discussion here.