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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

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    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    @Cagerrin: I defy you to explain just how ODST was bad. It wasn't the best, but it was more enjoyable than Halo 2 was. Also, unless you can explain how an Earth-focused campaign would be shit, you have no argument.

    As for the cutscenes, that's not part of what I was ragging about. The cinematography and voice acting were great, but good cutscenes don't make up for mediocre game-play. The best levels of Halo 2 were Cairo Station, Delta Halo, Regret, and Uprising. Only one of those is an Arbiter level. Why? Because all of his levels tend to be the worst-playing ones, especially his debut set. *His* story was cool, but it didn't belong. They also cheated us players out of what we were looking forward to most when we learned we would be playing as an Elite: slaughtering humans wholesale just like Elites do when we're playing as the Chief. I get to be an Elite!? Sweet, now I get to take out my stress on Stacker over ther--wait, I'm fighting more Elites and Grunts? FFFFFFFFFFFFFFF-


    Also, you remember all those complaints everybody makes (and are still making) about Halo 3 and Reach? 90% of those issues were birthed by Halo 2. That includes: DMR spam, two-hit melee, melee lunge, retarded-ass grenades, terrible map layouts, every non-DMR weapon being close to useless, and every remotely useful weapon being relegated to what might as well count for "power weapon" status. Oh, and let's not forget the MLG dick-sucking. I fail to see how people who complain about Halo 3's multiplayer praise Halo 2's multiplayer, which is almost exactly the same save for a few weapon additions and tweaks. Even Reach plays 85% the same as Halo 2, it's just that Armour Abilities and less player agility change it just enough to be different. Everybody whining about cross-hair bloom is complaining because they can't get their three kills per magazine a la Halo 2 BR55 because they can't time their shots properly and they get killed as a result.

    So no, the only game deserving a remake is the first one. It has a distinctly unique feel compared to ALL of its successors, and everything about that game was better. Yes, even the multiplayer settings were better.

    @IGMBiti: The Brutes are damage sponges UNLESS you place headshots. But that goes back to all subsequent Halo iterations following Nr. 1 requiring you to have a DMR on you unless you want to get absolutely fucked. Needlers were a good substitute, but they chewed through ammo faster than you could blink and I had a hard time finding them on the harder difficulties and on levels not on High Charity. Beam rifles were actually only truly good against Elites and lesser Covenant in Halo 2; it was too precise to thin out a pack of Brutes charging at you down that large indoor ramp. Better to place shots with a carbine as fast as you can, and again that goes back to the DMR requirement. As for Halo 3 and ODST and Reach: they are just retarded enemies who are only able to inflict damage on you because they are in large numbers (quantity over quality, eh?) and because certain members have hacks...invulnerability hacks. Never in a shooter should a regular enemy have invulnerability at any point, especially if it can be activated on point of death to evade said death.
    Last edited by Warsaw; August 24th, 2011 at 12:59 AM.
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