this could be good.
Keep at it.
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this could be good.
Keep at it.
http://i301.photobucket.com/albums/n...wreckage-4.jpg
http://i301.photobucket.com/albums/n...d1337/dome.jpg
http://i301.photobucket.com/albums/n...uilding1-2.jpg
Yellow - correctly smooth that
Red - Way too boxy, chamfer or something
Green - Add detail, also too boxy
Blue - It looks bad, either change it or delete it
Applies for all pictures you posted, just didn't go through every one and do that.
That more detailed on how to fix it?
Yes, thanks.
OK, thanks a lot Polar.
Woot! I got it ingame!
But I'm encountering an issue: When I run lightmaps (even final lightmaps), the lights I placed via bitmaps and shaders (built INTO the BSP itself) don't work. I'm running lightmaps in tool, and the shaders work fine with no modifications in other maps. So why is this map not working?
Could it be that I'm running lightmaps in tool and not Sapien? That's the only difference between Domain and my test map...
OK, I fixed it. I needed to run lightmaps in Sapien, not Tool.
I'm still making tweaks to the model, but I got most other things placed. The dumpster and blue box scenery are both temporary; credit for those and the bases for a few of the textures I used (took their bitmaps and edited them) go to The Halo 2 CE team, who made New Mombasa Classic.
This is still in Alpha stages: Everything is placed, but I still need to finish some bitmaps, possibly make adjustments to the BSP, and change out the blue boxes and dumpsters with better ones before I can move into the beta stage.
Without further ado:
http://i435.photobucket.com/albums/q...47/doors-5.jpg
http://i435.photobucket.com/albums/q...reetleft-6.jpg
http://i435.photobucket.com/albums/q...eetright-6.jpg
http://i435.photobucket.com/albums/q...wreckage-5.jpg
http://i435.photobucket.com/albums/q...z47/hole-2.jpg
http://i435.photobucket.com/albums/q...uilding1-3.jpg
http://i435.photobucket.com/albums/q...z47/dome-1.jpg
http://i435.photobucket.com/albums/q...asskicking.jpg
http://i435.photobucket.com/albums/q...7/bluebase.jpg
http://i435.photobucket.com/albums/q...47/redbase.jpg
http://i435.photobucket.com/albums/q...ipz47/roof.jpg
http://i435.photobucket.com/albums/q...47/shelter.jpg
http://i435.photobucket.com/albums/q...7/overhead.jpg
http://i435.photobucket.com/albums/q...z47/wraith.jpg
its obviously a wip, but its a very good start.
I think this could size up.
Even though it isn't the prettiest thing I've ever seen, it just looks really fun to play. Keep going.
i still see alot of smoothing errors.
a note, streets don't curve smoothly like that from roads; that only happens from road to grass/dirt and vice versa.
it looks like turf (here me stating the obvious) and i think that it looks quite fun to play, except i was never fond of the turf gameplay lmao.