Look at those pro as hexagons.
Printable View
Look at those pro as hexagons.
what is the point of the lightbridges when u can just jump down and walk over there :l?
I think they're fine just the way they are. I wouldn't bother with switches or turning them on and off. Leave it how it is.
HiGuy died for the night or something so I'm just going to post these here.
http://img20.imageshack.us/img20/7775/pingasl.png
Rendered
http://img39.imageshack.us/img39/9562/12539715.png
DirectX viewport
Diffuse, normal, and specular.
Try making some more intresting lines on them similar to what you see in the ut3 map(if that's the floor panel). Looks good so far though.
Its hard to do that with a tillable texture. I'd need to be able to do a ground map type thing for it.
This map is looking really great so far. I'm a fan of your maps and this gameplay looks to be good.
I think it'd just turn out a lot better If I could do each section as one whole 2048x2048 or 1024x1024 texture.