Canada = No diploma/degree = no work out of country permit.
That's one of the main reason's I am going to uni for 3d next year. :)
Also, lets not keep derailing Chains thread. :p
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Canada = No diploma/degree = no work out of country permit.
That's one of the main reason's I am going to uni for 3d next year. :)
Also, lets not keep derailing Chains thread. :p
I am fine with the conversation, it is relevant.
Anyways your suggestion to get known in the modding community is an interest I have always had, I just can't find a decent mod team that isn't working on a almost dead game. I was on Higuy's project for a while, but I just can't get into halo anymore, I had loads of fun back in the day, but I just don't feel that spirit anymore for it.
@Dark Halo: Yes and no. A studio may just as easily look at the resumé and say "hey, this guy taught himself everything he knows; that's some serious dedication and we could use that."
A degree can work either way, which is why it really boils down to the experience.
Chains: you could start your own project in whatever game/engine you want. Just remember The Rule: have something to show before recruiting.
or join something that's already in progress.
i joined www.eternal-silence.net when hl2 was just released.
making a full conversion mod and getting it steam-published and being able to say 'i did about 80% of all the visuals' will really land you ANY entry-level job in the games biz.
Hey, I followed that for awhile. I never did play it though, I got caught up with other things.
turned out retty fucking good, too bad nobody played it heh.
too steep learning curve.
Learning curves don't concern me. Good gameplay once you do learn, does.
This is why CoD and Battlefield suck. They don't really have a learning curve and they are pretty brain-dead games to me. I'll have to download ES and give it a whirl (I remember the alpha one).
Battlefield can be a rather strategic game if you have the right people on your team. If not then yes, it's a lot of mindless carnage. I hate that CoD and Battlefield get put in the same category of game. They're so different it's not even funny.
AI had a presentation at my school a while ago.
It
was
adorable.
They had AI students talk over this animation so they can pretend it belongs to them.
That's pretty damn atrocious. I would not want to be affiliated with AI in any way, shape, or form.
They are also so similar it's not even funny.
I acknowledge the strategic differences, but the truth is that DICE has played them down too much. It's an option on the table for play, where as it used to be a requirement. BC2 had a better balance between CoD-style play and Battlefield-style play; all they needed to do was introduce a Support class for a total of five and add jets back in that had a focus on anti-air; also maps with more than 4 capture points.