Page 89 of 93 FirstFirst ... 39 79 87 88 89 90 91 ... LastLast
Results 881 to 890 of 922

Thread: [GALLERY] Chains' Scribbles

  1. #881
    Bring it Nero's Avatar
    Join Date
    Jan 2010
    Posts
    774

    Re: [GALLERY] Chains' Scribbles

    Canada = No diploma/degree = no work out of country permit.
    That's one of the main reason's I am going to uni for 3d next year.

    Also, lets not keep derailing Chains thread.
    Reply With Quote

  2. #882
    I piss blood Crackers's Avatar
    Join Date
    May 2010
    Location
    Texas
    Posts
    116

    Re: [GALLERY] Chains' Scribbles

    I am fine with the conversation, it is relevant.

    Anyways your suggestion to get known in the modding community is an interest I have always had, I just can't find a decent mod team that isn't working on a almost dead game. I was on Higuy's project for a while, but I just can't get into halo anymore, I had loads of fun back in the day, but I just don't feel that spirit anymore for it.
    Reply With Quote

  3. #883
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: [GALLERY] Chains' Scribbles

    @Dark Halo: Yes and no. A studio may just as easily look at the resumé and say "hey, this guy taught himself everything he knows; that's some serious dedication and we could use that."

    A degree can work either way, which is why it really boils down to the experience.

    Chains: you could start your own project in whatever game/engine you want. Just remember The Rule: have something to show before recruiting.
    Reply With Quote

  4. #884

    Re: [GALLERY] Chains' Scribbles

    or join something that's already in progress.

    i joined www.eternal-silence.net when hl2 was just released.

    making a full conversion mod and getting it steam-published and being able to say 'i did about 80% of all the visuals' will really land you ANY entry-level job in the games biz.
    Reply With Quote

  5. #885
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: [GALLERY] Chains' Scribbles

    Hey, I followed that for awhile. I never did play it though, I got caught up with other things.
    Reply With Quote

  6. #886

    Re: [GALLERY] Chains' Scribbles

    turned out retty fucking good, too bad nobody played it heh.
    too steep learning curve.
    Reply With Quote

  7. #887
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: [GALLERY] Chains' Scribbles

    Learning curves don't concern me. Good gameplay once you do learn, does.

    This is why CoD and Battlefield suck. They don't really have a learning curve and they are pretty brain-dead games to me. I'll have to download ES and give it a whirl (I remember the alpha one).
    Reply With Quote

  8. #888

    Re: [GALLERY] Chains' Scribbles

    Battlefield can be a rather strategic game if you have the right people on your team. If not then yes, it's a lot of mindless carnage. I hate that CoD and Battlefield get put in the same category of game. They're so different it's not even funny.
    Reply With Quote

  9. #889

    Re: [GALLERY] Chains' Scribbles

    AI had a presentation at my school a while ago.
    It
    was
    adorable.

    They had AI students talk over this animation so they can pretend it belongs to them.
    Reply With Quote

  10. #890
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: [GALLERY] Chains' Scribbles

    That's pretty damn atrocious. I would not want to be affiliated with AI in any way, shape, or form.

    Quote Originally Posted by BobtheGreatII View Post
    Battlefield can be a rather strategic game if you have the right people on your team. If not then yes, it's a lot of mindless carnage. I hate that CoD and Battlefield get put in the same category of game. They're so different it's not even funny.
    They are also so similar it's not even funny.

    I acknowledge the strategic differences, but the truth is that DICE has played them down too much. It's an option on the table for play, where as it used to be a requirement. BC2 had a better balance between CoD-style play and Battlefield-style play; all they needed to do was introduce a Support class for a total of five and add jets back in that had a focus on anti-air; also maps with more than 4 capture points.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •