Canada = No diploma/degree = no work out of country permit.
That's one of the main reason's I am going to uni for 3d next year.
Also, lets not keep derailing Chains thread.![]()
I am fine with the conversation, it is relevant.
Anyways your suggestion to get known in the modding community is an interest I have always had, I just can't find a decent mod team that isn't working on a almost dead game. I was on Higuy's project for a while, but I just can't get into halo anymore, I had loads of fun back in the day, but I just don't feel that spirit anymore for it.
@Dark Halo: Yes and no. A studio may just as easily look at the resumé and say "hey, this guy taught himself everything he knows; that's some serious dedication and we could use that."
A degree can work either way, which is why it really boils down to the experience.
Chains: you could start your own project in whatever game/engine you want. Just remember The Rule: have something to show before recruiting.
or join something that's already in progress.
i joined www.eternal-silence.net when hl2 was just released.
making a full conversion mod and getting it steam-published and being able to say 'i did about 80% of all the visuals' will really land you ANY entry-level job in the games biz.
AI had a presentation at my school a while ago.
It
was
adorable.
They had AI students talk over this animation so they can pretend it belongs to them.
That's pretty damn atrocious. I would not want to be affiliated with AI in any way, shape, or form.
They are also so similar it's not even funny.
I acknowledge the strategic differences, but the truth is that DICE has played them down too much. It's an option on the table for play, where as it used to be a requirement. BC2 had a better balance between CoD-style play and Battlefield-style play; all they needed to do was introduce a Support class for a total of five and add jets back in that had a focus on anti-air; also maps with more than 4 capture points.
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