Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance: http://www.xfire.com/video/4ccdf6/
I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.
If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.
August 28th, 2011, 06:23 AM
nuttyyayap
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...
August 28th, 2011, 09:51 AM
Captain Pakundo
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...
August 28th, 2011, 10:30 AM
chrisk123999
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Never?
August 28th, 2011, 10:44 AM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Captain Pakundo
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by flyingmonkey3
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance: http://www.xfire.com/video/4ccdf6/
I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.
If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.
As you say though, people don't generally stand still while melee attacking, so it really doesn't have any impact on gameplay. I mean, I probably used melee more than anyone else and I never noticed that.
August 28th, 2011, 12:05 PM
flyingmonkey3
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by nuttyyayap
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...
My point was that damage changes with velocity for melee, hence the need to check the actual amount of damage done through memory addresses.
August 28th, 2011, 12:50 PM
TPBlinD
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Damage does change with velocity when meleeing, source: years of playing. Jumping down onto someone and meleeing usually pops their shields iirc
August 28th, 2011, 02:53 PM
Siliconmaster
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
August 28th, 2011, 03:37 PM
leorimolo
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Siliconmaster
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
I havent gotten board with reach, this game will just blow my mind. Its the multiplayer sandbox we've been waiting for years.
August 28th, 2011, 05:50 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I was able to attend their 3D demo of the 343GS level. I just now realized that they've made a new HUD for HA10 (don't recall this HUD from previous videos). The HUD is used in both rendering modes. With the mention of skulls and such only appearing in the 2011 render mode, I'm guessing that they have either a separate "hd scenario" tag or a completely different system from the tag system for the new rendering mode and its data (unsure of the features of Saber3D, so I can't make an educated guess).
Anyway, the new HUD used in the demo looks like crap, IMO. Of course, I'm sure this is an older build (hell, could be an E3 build, I just don't recall this new HUD being in the E3 videos).
August 28th, 2011, 08:32 PM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The new HUD has been there for a while, ever since the Grunt Funeral Skull announcement if I'm not mistaken.
Either way, I'm loving it.
August 28th, 2011, 08:49 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.
August 29th, 2011, 12:57 AM
mgalekgolo
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Siliconmaster
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
Are you fucking kidding? That mp vid was making me pissed through the whole thing. Halo reach multiplayer was terrible. It should have been halo 1 for the pc's multi with a few firefight maps. None of this jetpack and other shit. Look what they did to prisioner and the other one ugh I forget the name. I hate the purple in reach too.
edit: I'm not gonna lie it was fun for a month or so but I just got bored of all teh noobs jetpacking everywhere and using all the op'd weapons. I mean seriously, why do you think bloodgulch was such a great mp map? It had the pp, ar, pistol, sr, flamethrower, fuel rod, shotgun, and pr. Reach weapons too unbalanced.
August 29th, 2011, 01:17 AM
Champ
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Halo Reach is awesome. Probably the best game ever made. Can't wait for the Halo CE Anniversary.
Anyway, I wish they would have picked some other maps. Battle Creek has been done twice before, there's already a Damnation forge map, and Headlong is a Halo 2 map. Although they do look good, I was just hoping for something that hasn't been remade..like Sidewinder.
August 29th, 2011, 01:28 AM
Warsaw
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I popped in Reach for the first time in a long while today and played some multiplayer. MLG playlist was crap, so I did some regular Slayer and SWAT. Mopped the floor with most people. Generally had fun, which is surprising. I just get tired of playing Pinnacle for 75% of the time, that map seriously needs to be removed from the list. Also, some asshat was lag-switching in BTB today; was playing Assault on that Bridge map, got a bomb plant, and the next thing I know everyone is in the lag screen. When we come back, enemy has two bomb plants and one guy is all of a sudden raping from a Falcon that wasn't in the air three seconds ago. Ugh. Sorry to use the word like this, but that shit is straight-up gay.
August 29th, 2011, 02:00 AM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
So, after some research and hands on with the game I've concluded:
Their usage of Saber3D goes beyond just plain-old rendering. They're using other parts of the Saber3D engine as well (you can read about the engine here). The UI is actually built using Scaleform (Halo Wars also used Scalefrom for their UI). This also includes the HUD.
Saber3D also uses Wwise for sound packaging (another middleware which Halo Wars also uses). So, I'm willing to bet money that they're also using Saber3D's sound engine too (since they went back and touched shit up anyway).
The content system seems to use non-monolithic archives/cache files. This is totally different from Halo all together. So for ex, where Halo uses a cache file to store everything about a single scenario, Saber3D has shit broken up into separate files (ex, shader caches are their own files). Even if they port this to PC later on, you won't be able to just use the HEK to create mod content for this. You could probably get away with just changing the definitions of AI, objects, physics, or anything else immediately simulation-related.
With that said, even though this is a campaign-only game, chances are high that there will be some sort of content validation in place (at least SHA1). Possibly even encryption and/or digital signatures (IIRC, Saber3D supported the former for its files)
August 29th, 2011, 02:46 AM
mgalekgolo
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Halo 1 was the best game ever made. reach was bs... also im trolling i think :P
August 29th, 2011, 06:13 AM
ODX
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Kornman00
Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.
I think it's mainly the font used.
August 30th, 2011, 12:21 AM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Kornman00
So, after some research and hands on with the game I've concluded:
Their usage of Saber3D goes beyond just plain-old rendering. They're using other parts of the Saber3D engine as well (you can read about the engine here). The UI is actually built using Scaleform (Halo Wars also used Scalefrom for their UI). This also includes the HUD.
Saber3D also uses Wwise for sound packaging (another middleware which Halo Wars also uses). So, I'm willing to bet money that they're also using Saber3D's sound engine too (since they went back and touched shit up anyway).
The content system seems to use non-monolithic archives/cache files. This is totally different from Halo all together. So for ex, where Halo uses a cache file to store everything about a single scenario, Saber3D has shit broken up into separate files (ex, shader caches are their own files). Even if they port this to PC later on, you won't be able to just use the HEK to create mod content for this. You could probably get away with just changing the definitions of AI, objects, physics, or anything else immediately simulation-related.
With that said, even though this is a campaign-only game, chances are high that there will be some sort of content validation in place (at least SHA1). Possibly even encryption and/or digital signatures (IIRC, Saber3D supported the former for its files)
Very interesting. I'm still trying to figure out the GECK, but so far it is very different from Halo. At least, in terms of files and how you mod. This honestly doesn't surprise me and actually makes me feel relieved in comparison to if it was ported simply because that's more anxiety removed from the floor.
August 30th, 2011, 01:15 AM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
GECK?
August 30th, 2011, 12:52 PM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Kornman00
GECK?
Garden of Eden Creation Kit; Fallout's Editing Kit.
August 30th, 2011, 03:30 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
What does it have to do with anything in this thread :s?
August 31st, 2011, 06:11 AM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Kornman00
What does it have to do with anything in this thread :s?
It was for instance, as in, relative to how overly complex the new system would be. For example, the GECK is considerably simple in terms of usability, but it still has a shit load of complexities that make it more tedious, then say, the tag system in HCE.
September 14th, 2011, 12:47 PM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Some of you might be happy to see this, I know I was :
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
@ 3:13. Someone doesn't know how to use a shotgun....
Looks great, had a lot of fun on Headlong.
September 14th, 2011, 02:27 PM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
whad da fuck??? the gauss is in reach?!!?
September 14th, 2011, 02:54 PM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The Gauss Warthog has always been in Reach...
September 14th, 2011, 05:30 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
There's enough cover in Breakneck for it (and then there's that Banshee), go get some cheese to go with your whine.
September 14th, 2011, 06:09 PM
Tnnaas
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
This was rather unexpected, yet absolutely necessary. I've reached that point of excitement where my brain can no longer produce emotions.
September 14th, 2011, 06:20 PM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Hotrod
The Gauss Warthog has always been in Reach...
To be honest i never knew, i thought it was the rocket hog variant...
September 14th, 2011, 06:46 PM
Tnnaas
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by supersniper
To be honest i never knew, i thought it was the rocket hog variant...
Bungie felt that the gauss 'hog was way too damn overpowered and never actually put it into any multiplayer maps. A shame too, since I feel that with the right weapon set it could be balanced out.
September 14th, 2011, 06:51 PM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Well damn,
So I went through all the maps from Halo 1, 2 and 3 and compiled a list
So which map will be remade next?
---Italicized means they are remakes
Halo 1 Maps and Remakes (0 Remakes, 19 Original maps)
Battle Creek
Beaver Creek (Halo 2)
Battle Canyon (Reach - HA10)
Blood Gulch
Coagulation (Halo 2)
Hemorrhage (Reach)
Boarding Action
Chill Out
Cold Storage (Halo 3)
Chiron TL-34
Damnation
Penance (Reach - HA10)
Derelict (Carousel)
Desolation (Halo 2)
Danger Canyon
Death Island
Gephyrophobia
Hang 'Em High
Tombstone (Halo 2)
High Noon (Reach - HA10)
Ice Fields
Infinity
Longest
Elongation (Halo 2)
Prisoner
Solitary (Reach - HA10)
Rat Race
Sidewinder
Avalanche (Halo 3)
Timberland
Ridgeline (Reach - HA10)
Wizard
Warlock (Halo 2)
Halo 2 Maps and Remakes ( 6 Remakes, 19 Original maps)
Ascension
Pinnacle (Reach)
Backwash
Beaver Creek
Battle Canyon (Reach - HA10)
Burial Mounds
Coagulation
Hemorrhage (Reach)
Colossus
Containment
Desolation
District
Elongation
Foundation
Gemini
Headlong
Breakneck (Reach - HA10)
Ivory Tower
Reflection (Reach)
Lockout
Blackout (Halo 3)
Midship
Heretic (Halo 3)
Relic
Sanctuary
Asylum (Reach)
Terminal
Tombstone
High Noon (Reach - HA10)
Turf
Uplift
Warlock
Waterworks
Zanzibar
Last Resort (Halo 3)
Halo 3 Maps and Remakes (5 Remakes, 19 Original maps)
Assembly
Avalanche
Blackout
Cidadel
Cold Storage
Construct
Epitaph
Epilogue (Halo 3 LIVE variant)
Foundry
Ghost Town
Guardian
Heretic
High Ground
Isolation
Last Resort
Longshore
Narrows
Orbital
Sandbox
Sandtrap
Sand Tarp (Halo 3 LIVE variant)
Snowbound
Boundless (Halo 3 LIVE variant)
Standoff
Rat's Nest
The Pit
Pit Stop (Halo 3 LIVE variant)
Valhalla
Halo Reach Maps and Remakes (9 Remakes, 17 Original maps)
Anchor 9
Battle Canyon
Boardwalk
Boneyard
Breakneck
Breakpoint
Condemned
Countdown
Forge World
Asylum
Atom
Cliffhanger
Hemorrhage
Paradiso
Pinnacle
The Cage
High Noon
Highlands
Penance
Powerhouse
Reflection
Ridgeline
Spire
Solitary
Sword Base
Tempest
Zealot
September 14th, 2011, 06:58 PM
Tnnaas
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by supersniper
So which map will be remade next?
Boarding Action
Derelict (Carousel) --> Desolation (Halo 2)
Gephyrophobia
Rat Race
Colossus
Lockout --> Blackout (Halo 3)
Midship --> Heretic (Halo 3)
Terminal
Ghost Town
Guardian
High Ground
The Pit/Pit Stop
Bold items and 343i has my unconditional love.
Otherwise, any of these I'd be particularly happy with.
September 14th, 2011, 07:05 PM
Arteen
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Danger Canyon
Ice Fields
Infinity
Rat Race
Gemini
Terminal
Turf
Ghost Town
Guardian
Narrows
Orbital
Standoff
Rat's Nest
The Pit
Valhalla
Of the maps that haven't already been remade, these would be great, especially the bolded ones.
September 14th, 2011, 07:10 PM
ejburke
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Aren't all the maps accounted for now? Battle Creek, Damnation, Prisoner, Hang 'Em High, Timberland, Headlong, and Installation 04. Even though that last one is a Firefight map, I'm pretty sure it still counts toward the 7.
September 14th, 2011, 07:14 PM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
yes they are but i'm just talking in general since hell there have been so many map remakes, which one do you think will be next?
September 14th, 2011, 07:21 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Looks like where I grew up... without the forerunner structures of course.
Looks effing awesome anyway.
September 14th, 2011, 08:06 PM
ejburke
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Looks like concept art. I don't think they can change the layout of the levels to that degree.
September 14th, 2011, 08:31 PM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The MA5B needs to be bulkier and not a replicate of the MA5C. The B form is supposed to be compact and is meant for closer-quartered situations (it's used with special operations teams given the fact that it is used by the forces on-board the Autumn), so I hope they change the model to something more.... accurate.
September 14th, 2011, 10:24 PM
Warsaw
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I think you are confusing the MA5B with the MA2B.
September 14th, 2011, 11:36 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Pretty sure this will be our last DLC dealie for Reach
September 15th, 2011, 12:05 AM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Kornman00
Pretty sure this will be our last DLC dealie for Reach
Frankie actually mentioned that there might be another DLC pack after Anniversary.
September 15th, 2011, 12:06 AM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
well if they do end up with another one, i suggest they remake the map boarding action
or Narrows mainly because not one Halo 3 map has been remade yet
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
That's because Halo 3 had horrible close combat.
September 15th, 2011, 12:14 AM
supersniper
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I guess but that was based on the multiplayer weapon and melee balance systems not so much on the map itself, picture Narrows with Halo 2 physics i think that would be a lot of fun.
launch stick people from the lift, or doubshot people while in the lift
September 15th, 2011, 12:16 AM
t3h m00kz
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Hotrod
Frankie actually mentioned that there might be another DLC pack after Anniversary.
Oh but of course there will be, they have to milk as much as they can out of Reach while they're developing H4.
September 15th, 2011, 12:21 AM
TeeKup
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I personally thought Narrows was garbage, if they were going to bring back a Halo 3 map I could even tolerate it would have to be either High Ground or Orbital (I don't even know why, Orbital was such a cluster fuck it was ridiculous, I had fun with it though some how.)
September 15th, 2011, 12:34 AM
t3h m00kz
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
eh narrows was okay.
Ironically I prefered valhalla as far as Halo 3 maps goes... as long as it's played out right and the banshee and hogs get taken care of as soon as possible
I really want to see a remake of Containment. That map was the shit.
September 15th, 2011, 12:51 AM
Donut
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
was that that large snowy halo 2 map? because i played a little bit of h2 online, and that map only came up once. i played that map once in my entire history of h2.
come to think of it now, halo 2 had some weird maps that the other games just... dont have. like a lot of them feel really different.
September 15th, 2011, 01:32 AM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I feel like justice is done as far as POA is concerned as of now. What do you guys think?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Donut
was that that large snowy halo 2 map? because i played a little bit of h2 online, and that map only came up once. i played that map once in my entire history of h2.
come to think of it now, halo 2 had some weird maps that the other games just... dont have. like a lot of them feel really different.
And most of them were pretty fucking awesome, in my opinion Halo 2 had some of the best online mulitplayer ever out of the entire series.
September 15th, 2011, 09:58 AM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by DarkHalo003
I feel like justice is done as far as POA is concerned as of now. What do you guys think?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
omfg ... we need to rip those textures.:neckbeard:
September 15th, 2011, 02:06 PM
neuro
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
looks pretty, but idk, it's missing something.
September 15th, 2011, 02:16 PM
Siliconmaster
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Idk, looks pretty damned good to me. I'll wait for the final release to judge it all that much. At least that pic of the MC looks far better than the old screenshots.
September 15th, 2011, 03:12 PM
Donut
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
looks like they brought back the curved back grunt variants
Quote:
Originally Posted by neuro
looks pretty, but idk, it's missing something.
i think its that everything isnt smooth and shiny looking.
September 15th, 2011, 06:14 PM
Tnnaas
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Dat Halo 3 style assault rifle. I like what they did with the Chief though. Much better than that shit in the E3 preview.
September 15th, 2011, 06:19 PM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Donut
looks like they brought back the curved back grunt variants
Where does it show that? The only other Grunt variant that I've seen so far is the one the non-regular variant they took from Reach.
September 15th, 2011, 10:50 PM
Arteen
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by DarkHalo003
I feel like justice is done as far as POA is concerned as of now. What do you guys think?
Looks pretty ugly tbh. But at least it's different?
September 15th, 2011, 11:06 PM
Necr0matic
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Where's the captains pipe?
September 15th, 2011, 11:58 PM
t3h m00kz
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The odds of me playing through the campaign in my own time are low, considering it's nothing more than cosmetic flare added to a game I've already played through various times.
No telling. Maybe I'll get bored of the multiplayer at some point or I'll have dudes inviting me to games or something
September 16th, 2011, 12:25 AM
Donut
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Hotrod
Where does it show that? The only other Grunt variant that I've seen so far is the one the non-regular variant they took from Reach.
one on the left, or im fucking blind. either or.
September 16th, 2011, 02:26 AM
neuro
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Donut
i think its that everything isnt smooth and shiny looking.
yeah, that's it, that's what i hated about halo3 and up as well, the completely muted specular.
you have to actually look for it if you want to see any of it at all.
September 16th, 2011, 08:03 AM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Is it me or do the grunts feet look freaking horrible?
September 16th, 2011, 09:45 AM
Hotrod
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Donut
one on the left, or im fucking blind. either or.
It looks like it has the same armour as the one on the right to me.
September 16th, 2011, 02:14 PM
Siliconmaster
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by =sw=warlord
Is it me or do the grunts feet look freaking horrible?
Hmm, hadn't noticed that before. They're not horrible, just a bit derpy looking. Might look better in motion.
September 16th, 2011, 04:24 PM
Arteen
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Roundbacks have a different helmet, too. I won't be surprised if 343i accidentally leaves out permutations.
September 16th, 2011, 04:27 PM
ODX
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I think Donut's talking about how the plasma pistol is kinda just floating there next to the hands...
September 16th, 2011, 05:29 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Ugh, that has got to be mo-cap.
September 16th, 2011, 05:45 PM
Pooky
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Those animations are really bugging me. Too fast and jerky. What was wrong with the original animations? Why bother making new ones?
September 16th, 2011, 05:50 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
They probably redid the animations for all cinematics so they could be ran using Saber3D tech, and supposedly, "10 years better".
September 16th, 2011, 06:06 PM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.
September 16th, 2011, 06:18 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Am I the only one who feels they're seemingly attempting the style originally designed for Halo 2 in terms of graphics?
It might just be the engine but it reminds me a lot like:
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by DarkHalo003
For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.
That doesn't look like snap reflexes. It looks like an overdose of amphetamines.
Tell me these animations don't look vastly better.
September 16th, 2011, 06:49 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
What the fuck. I hope "classic" mode uses the real cinematics.
September 16th, 2011, 07:07 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I think they've tried stylizing it a little whilst at the same time ignored a few things.
The animations might seem quick but you're alone, you've seen humans and covenant alike killed by an unknown force, stranded on an alien world which has technology that far exceeds both covenant and human, I'm reasonably sure that even a super soldier would be scared shitless.
September 16th, 2011, 07:08 PM
DarkHalo003
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I'm going to simply take it as an older WIP animation set, but you are right.
BTW, my brother and I were driving to Athens, Georgia today and heard "Blow Me Away" (Breaking Benjamin and Evanescence feat) on the radio. Now I'm compelled to go play Halo 2. It makes me realize how much I love Gravemind in Halo 2.
September 16th, 2011, 07:11 PM
Amit
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by =sw=warlord
The animations might seem quick but you're alone, you've seen humans and covenant alike killed by an unknown force, stranded on an alien world which has technology that far exceeds both covenant and human, I'm reasonably sure that even a super soldier would be scared shitless.
I don't think that's what they were going for. The extremely jerky movement is not natural jerky movement.
September 16th, 2011, 07:14 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Amit
I don't think that's what they were going for. The extremely jerky movement is not natural jerky movement.
I was more looking at the "emotion" of the movements such as the head swaying and the fingers flinching whilst holding the gun rather than the twitch jerk movements.
September 16th, 2011, 07:43 PM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by =sw=warlord
I'm reasonably sure that even a super soldier would be scared shitless.
He's John 117. A Spartan. He doesn't get scared, let alone shitless. He is only ever alert. And this is not him being alert. This is yucky animations :\
September 16th, 2011, 07:51 PM
=sw=warlord
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The spartans were trained to fight insurrectionists not Aliens let alone explore previously unknown alien worlds created by aliens who had the ability to effect a large portion of a galaxy with the world you are currently on.
I'm reasonably sure even as a spartan, he would be worried.
I agree the animations need fixing but the tone of movement suggest's he is concerned, look at the stance he takes whilst holding the rifle.
September 16th, 2011, 08:03 PM
ODX
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I'm an animator. I bitch about animations all the time in games and no one ever listens. Why is it now okay to bitch?
They look like mo-cap to me, and they mainly look fine. I'm only thrown off by maybe one or two head movements, and the handling of the helmet but again it's from the motion capturing. Clipping probably comes from that too.
Actually, what's annoying me so much about it are the camera angles and movements.
September 16th, 2011, 08:25 PM
Zeph
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by neuro
looks pretty, but idk, it's missing something.
It's missing color theory. It's a SPACESHIP so it must be made of METAL.
Quote:
Originally Posted by Kornman00
Ugh, that has got to be mo-cap.
Yep. What's worse, it's mocap from someone who's not an actor.
Quote:
Originally Posted by DarkHalo003
For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.
That's not snap reflexes, that's someone who doesn't know what the graph editor is.
September 16th, 2011, 08:31 PM
TeeKup
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The slight clipping of the helmet when he turns around to hear the flood noise bothered me. The fact that sounds didn't sync bothered me. Maybe it was a little TOO jitterey but I kind of liked it.
September 16th, 2011, 09:31 PM
Spartan094
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Meh why couldn't they just leave the old h1 animations in there and edit the cut scene to have the added finger bones so it works properly. That's the way I would have done it. So long as the original animations are in the old cutscene I will be fine.
Also that mo-cap (looks like it) was done with a edited Kinect sensor, really jittery which reminded me of the sensor but not as bad ha.
September 16th, 2011, 10:28 PM
Lightning
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
WOW they changed it; much more than I originally thought.
September 16th, 2011, 10:35 PM
Pooky
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The original animations look so much cleaner and more professional, and like something the Chief would actually do :\
September 16th, 2011, 10:58 PM
TeeKup
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Okay I think I've nailed it down.
1: First off the sequence itself seems to have gotten faster, that's a big no no. This needed to be one of those slow down, and listen and observe everything sequences.
2: Secondly, I like the idea of giving the chief a bit more emotion to him, but he's way too jittery and excited. This need to be toned down a lot. It's understandable for him to be worried but he still needs to retain some cool. An example, instead of the finger twitching, how about as the camera pans across the gun we see his grip tighten. The over exaggerated head turning in the beginning was completely bad too. Instead of that, how about just a slight twitch to recognize the noise, then turn completely around.
3:The armor clipping, especially the helmet right after he turn around needs to be fixed.
September 17th, 2011, 12:39 AM
Kornman00
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I've figured it out guys. They took some bone heads off halomaps.org and gave them the tools to redo the cutscenes for HA10. It all makes sense now.
September 17th, 2011, 12:54 AM
jcap
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by DarkHalo003
BTW, my brother and I were driving to Athens, Georgia today and heard "Blow Me Away" (Breaking Benjamin and Evanescence feat) on the radio. Now I'm compelled to go play Halo 2. It makes me realize how much I love Gravemind in Halo 2.
Also, on note of the 343GS cutscene, damn they need to tone down the saturation on the Chief.
September 17th, 2011, 02:07 AM
Ki11a_FTW
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Cant believe breaking benjamin went on hiatus, It wouldve been awesome if 343 wouldve brought them in for Halo 4.
BTW the cutscene looks TERRIBLE compared to most modern day games; not really sure what to say on it considering it IS a remake, however I thought the cinematics would have been amped up a lot more then that.
September 17th, 2011, 05:36 AM
Arteen
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
First time I saw that "updated" cutscene, I thought whoever uploaded it on youtube accidentally had it playing at 1.5x speed. It just looks obviously bad.
September 17th, 2011, 07:18 AM
p0lar_bear
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I'm with the negative crowd on this. The new cutscene is just all-around awful; everything seems so forced and unnatural.
I'm surprised nobody's said anything about Jenkins's body. It bugs the hell out of me how he's standing up all stiff and straight as the door opens, and when it finishes opening he suddenly ragdolls.
September 17th, 2011, 07:27 AM
Zeph
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)