. I heard Onotix is getting good at texturing... Not that he's any better than Dane or anything.
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Here's the thing, Con. Your sky is purple into orange. Your water is blue. It doesn't work like that. Fix it.
So back to this cubemap?
I think the cubemap is relatively accurate. Due to the angle you're looking at it, I'd think it would be reflecting the light coming from what you see in front. Now, if you were to change your viewing angle such that you are looking straight down on it, the light would be reflected straight back at you and it would appear orange.
Exactly. That still leaves the waterfall, however.
It works like that, but I purposely gave the cubemap a blueish tint. Now the glancing reflections of the horizon are too blue. I would prefer a bluer tint closer to the falls, so I'm going to give the cubemap a gradient tint that fades into blue at more vertical angles, like this nearer to the waterfall.
That water looks :raise:, but then I was like :realsmug:.
ouch snaf, actually it could look as good if the shaders are done right, with also good scenery, and conscars, that water looks pretty damn cool.
I'm glad that the thread has been more accurately named.
Thank you modacity staff!
Mehvelations