Soooooooooooooo much improvement over the last one that I almost ejaculated.
In terms of fixes, the main big thing would have to be the netcode/hit detection. Then of course you have all of your new stuff like guns levels etc. The gameplay has been fine tuned in one way or another, as well as the UI is now awesome.
February 7th, 2009, 04:44 PM
Limited
Re: Goldeneye: Source Beta 3 Out
Hell yes I'll play it.
February 7th, 2009, 08:15 PM
Syuusuke
Re: Goldeneye: Source Beta 3 Out
Does the awesome 007 music play while you're playing?
February 7th, 2009, 08:20 PM
Rentafence
Re: Goldeneye: Source Beta 3 Out
Looks great. I only wish they had death animations like the original game.
February 8th, 2009, 01:00 AM
n00b1n8R
Re: Goldeneye: Source Beta 3 Out
Have they fixed the frame-rate issues?
February 9th, 2009, 12:28 AM
Limited
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by Syuusuke
Does the awesome 007 music play while you're playing?
Yes.
I'm getting alot of latency probably due to me being in UK, its pretty fun though :D
February 9th, 2009, 12:55 AM
Heathen
Re: Goldeneye: Source Beta 3 Out
Had one of the older ones back in the gap.
Loved it.
February 9th, 2009, 11:40 AM
Pooky
Re: Goldeneye: Source Beta 3 Out
Oh right I forgot about this. DL'ing.
February 9th, 2009, 02:37 PM
Llama Juice
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by Syuusuke
Does the awesome 007 music play while you're playing?
Played some of this earlier, was pretty awesome. Cradle is still the worst map ever conceived. Frame rate is good for the most part, but the outdoor area on runway is pretty harsh. Someone needs to get on so I can play this with non randoms :(
February 9th, 2009, 07:24 PM
Rentafence
Re: Goldeneye: Source Beta 3 Out
Soundtrack sounds like something more fitting for perfect dark, as it's way to techno-y.
February 10th, 2009, 06:22 PM
p0lar_bear
Re: Goldeneye: Source Beta 3 Out
Ehhh...
I played a few rounds and it just doesn't feel right. Something's missing... or something idk.
I'm just not feeling the same fun I had with GE64. vOv
February 10th, 2009, 08:05 PM
Lex1337
Re: Goldeneye: Source Beta 3 Out
Do I need anything to play this beta?
February 10th, 2009, 09:40 PM
DrunkenSamus
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by p0lar_bear
Ehhh...
I played a few rounds and it just doesn't feel right. Something's missing... or something idk.
I'm just not feeling the same fun I had with GE64. vOv
It's too fast and it needs the original gun sounds from the N64 version.
February 11th, 2009, 02:24 AM
Pooky
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by p0lar_bear
Ehhh...
I played a few rounds and it just doesn't feel right. Something's missing... or something idk.
I'm just not feeling the same fun I had with GE64. vOv
The added jumping ability and mouse look makes a lot of the maps not quite work right. Other than that, idk.
February 11th, 2009, 03:20 AM
p0lar_bear
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by Lex1337
Do I need anything to play this beta?
Source SDK Base - Orange Box.
February 11th, 2009, 08:33 PM
Lex1337
Re: Goldeneye: Source Beta 3 Out
Aw, I thought this was a stand alone beta.
February 11th, 2009, 08:53 PM
ultama121
Re: Goldeneye: Source Beta 3 Out
Uh it is. The Source SDK is needed for every single mod on steam.
Unless of course you were wondering if this didn't require anything... That isn't very likely to ever happen with a Source Mod. :p
February 11th, 2009, 09:04 PM
p0lar_bear
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by Lex1337
Aw, I thought this was a stand alone beta.
It's still a Source mod though, and thus gains the requirements of all other Source mods.
February 12th, 2009, 01:08 AM
n00b1n8R
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by ultama121
Uh it is. The Source SDK is needed for every single mod on steam.
Unless of course you were wondering if this didn't require anything... That isn't very likely to ever happen with a Source Mod. :p
Sourceforts didn't.
At least not the version I started on (and I don't think Dystopia did either.. I think I first got it for Empires)
February 12th, 2009, 01:11 AM
ultama121
Re: Goldeneye: Source Beta 3 Out
Hmm... didn't know that.
February 12th, 2009, 11:10 AM
Pooky
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by n00b1n8R
Sourceforts didn't.
At least not the version I started on (and I don't think Dystopia did either.. I think I first got it for Empires)
They don't all require SDK base but they do all require one source engine game.
February 12th, 2009, 06:36 PM
SnaFuBAR
Re: Goldeneye: Source Beta 3 Out
higher res models would've been nice, along with better textures and animations. The whole thing looks really mediocre. IMO they had a chance to do something better than Goldeneye with all the abilities of the source engine and modern pc hardware, and they totally blew it.
February 12th, 2009, 06:43 PM
ultama121
Re: Goldeneye: Source Beta 3 Out
I agree on all of the visuals there Snaf... I found the gameplay pretty outstanding though.
February 12th, 2009, 09:33 PM
Pooky
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by SnaFuBAR
higher res models would've been nice, along with better textures and animations. The whole thing looks really mediocre. IMO they had a chance to do something better than Goldeneye with all the abilities of the source engine and modern pc hardware, and they totally blew it.
I felt like the gameplay and sound design made up for that. Seriously, some of the music tracks are incredibly epic.
February 12th, 2009, 10:02 PM
Dr Pepper
Re: Goldeneye: Source Beta 3 Out
THis is great, Downloading from firefront
February 12th, 2009, 10:28 PM
DrunkenSamus
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by Pooky
I felt like the gameplay and sound design made up for that. Seriously, some of the music tracks are incredibly epic.
In-fucking-credible. I still prefer the N64 tracks though.
February 12th, 2009, 10:39 PM
Dr Pepper
Re: Goldeneye: Source Beta 3 Out
I need help, I installed it and i said not to create shortcuts and now I can't open it!
February 12th, 2009, 10:55 PM
p0lar_bear
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by SnaFuBAR
higher res models would've been nice, along with better textures and animations. The whole thing looks really mediocre. IMO they had a chance to do something better than Goldeneye with all the abilities of the source engine and modern pc hardware, and they totally blew it.
The problem here is that they're "updating" such a dated and limited game. All of the puristfags are crying to keep some elements of the game there that were forced due to hardware limitations on the N64, like the simple reload method, while pushing for better grafix.
In hindsight, I really think GE64 shouldn't have been ported tbqh. You can't make it into a great Source-powered experience without essentially making it into a whole new game. Look what happened with GoldenEye: Rogue Agent. It was nothing at ALL like GE64, yet tried to pass itself off as such, and failed.
However, this game is still in development. I wouldn't discount it as a failure quite yet, at least until it hits RC builds.
That reminds me, there was another 007 title for GCN that I played and thoroughly enjoyed with my friends. I forget the title, but I remember hopping around the multiplayer levels with a "Q-Claw" and dropping Prox Mines everywhere.
February 12th, 2009, 11:04 PM
Rentafence
Re: Goldeneye: Source Beta 3 Out
Quote:
Originally Posted by p0lar_bear
That reminds me, there was another 007 title for GCN that I played and thoroughly enjoyed with my friends. I forget the title, but I remember hopping around the multiplayer levels with a "Q-Claw" and dropping Prox Mines everywhere.