The problem here is that they're "updating" such a dated and limited game. All of the puristfags are crying to keep some elements of the game there that were forced due to hardware limitations on the N64, like the simple reload method, while pushing for better grafix.
In hindsight, I really think GE64 shouldn't have been ported tbqh. You can't make it into a great Source-powered experience without essentially making it into a whole new game. Look what happened with GoldenEye: Rogue Agent. It was nothing at ALL like GE64, yet tried to pass itself off as such, and failed.
However, this game is still in development. I wouldn't discount it as a failure quite yet, at least until it hits RC builds.
That reminds me, there was another 007 title for GCN that I played and thoroughly enjoyed with my friends. I forget the title, but I remember hopping around the multiplayer levels with a "Q-Claw" and dropping Prox Mines everywhere.







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