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H3B Spartan permus (ready for CE)
Don't start any shit with me on this topic

http://files.filefront.com/Complete+.../fileinfo.html
It's kinda unorganized, use the .bipeds from this directory
h3\objects\characters\masterchief\mp_masterchief
I separated the h3b spartans permus if you don't like random permus. The names are pretty obvious, the mp_masterchief.gbx_model is the random permus one.
And yes, the fingers are curved :)
The beachparty folder has zteams animations (which are already released so :rolleyes:)
Secondary color change or the mark vi detail strip and the armor
Lights (that dont have the blackmarks oshi)
Credits:
Bungie for everything :p
Shaders by me
Btw first release :D
E: The FP arms are in there so have fun! Mose's rigging, uvwing is mine (i hate spec maps) tbh i was testing some things on the fp arms so its not done :|
cudo's to arbiter100 for helping me with the shaders
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Re: H3B Spartan permus (ready for CE)
Does the FP arms have a discrepancy with the thumb still?
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Re: H3B Spartan permus (ready for CE)
Yea it does sorry, ill fix that acutaly right now since i have it open in 3ds max
As i said, this is unorganized and my first release but use the directory for biped.
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Re: H3B Spartan permus (ready for CE)
yay now i can include these on my test map that has every biped compiled on it...
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Re: H3B Spartan permus (ready for CE)
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Re: H3B Spartan permus (ready for CE)
:bunchies: just give proper credit when due. I fixed the fp arms and now im redoing the shaders.
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Re: H3B Spartan permus (ready for CE)
I suggest you imbed that picture.

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Re: H3B Spartan permus (ready for CE)
I don wanna use beachpartys folder :V
Im moving it all, kk.
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Re: H3B Spartan permus (ready for CE)
Cool some -rep just more i need :| thanks CV
its zteams old animations in bp's folder get over it bo.
Eh ill get around to getting the fixed fp model later
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
Cool some -rep just more i need :| thanks CV
its zteams old animations in bp's folder get over it bo.
Eh ill get around to getting the fixed fp model later
The release was unnecessary. Not to mention the fact that I just don't like you.
Just some -rep, get over it bro********************.
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Re: H3B Spartan permus (ready for CE)
Ik right I guess it depends on what point of view serves you :-3
Tbh arbiter100 helped me with the shaders so cudo's to him
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
Ik right I guess it depends on what point of view serves you :-3
You come across as being quite arrogant, you may think what your saying is wise, but it's quite the opposite. My first encounter with you on halomaps is what closed the casket on whatever respect I had for you, which is why I have a low level of tolerance for you as a user.
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Re: H3B Spartan permus (ready for CE)
Uh, if im not mistaken, I got a warning for stating who -repped and that I was -repped.
E/I think its against the rules.
Anyways, they look nice sort of. I'm not a fan of the major bumps though.
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Re: H3B Spartan permus (ready for CE)
These look really great. Nice job. If only biped permutations synced over the server, these could be used for all sorts of fun things...
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Choking Victim
You come across as being quite arrogant, you may think what your saying is wise, but it's quite the opposite. My first encounter with you on halomaps is what closed the casket on whatever respect I had for you, which is why I have a low level of tolerance for you as a user.
cool story bro, now drop it k? You base it off of 1 little encounter so yea drop it still either way.
All you need to do josh is just remove the bump from the detail map so yea.
Thanks bacon, thats why i separated the permus just in-case
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
cool story bro, now drop it k? You base it off of 1 little encounter so yea drop it still either way.
Isn't it?
First impressions are everything, remember that.
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Re: H3B Spartan permus (ready for CE)
I think you may want to fix the collision...the shoes appear to be sunken into the level a bit.
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Re: H3B Spartan permus (ready for CE)
Anyway to use OS and create a menu for profiles to use different premutations?
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
MetKiller Joe
Anyway to use OS and create a menu for profiles to use different premutations?
think thats been said before.
I think it was no.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Kornman00
I think you may want to fix the collision...the shoes appear to be sunken into the level a bit.
I believe its the model with the feet under Z-0. Either that or the foot markers or higher on the model than they should be.
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Re: H3B Spartan permus (ready for CE)
Would require overwriting the existing UI code to allow for more game data inputs and event handlers. To top it off, it would require a UI to support the added UI features. To really fill your tank, it would then also have to store it someplace, but I don't think there are any unused fields in the player profile (there may be, but just let me finish)
Either way, it could break normal compatibility, which is not the purpose or design of OS (expect in the remote case of upgraded memory and extended data files but even then I'm making it so those maps won't load in a non-OS based game). Also, I don't have much of the UI system researched and I don't have the spare time to begin to research it to explain how to do it. I have a schedule to keep.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Advancebo
I believe its the model with the feet under Z-0. Either that or the foot markers or higher on the model than they should be.
It's just the bones, the models is fine and everything its just the bones, i will fix it tomorrow
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
It's just the bones, the models is fine and everything its just the bones, i will fix it tomorrow
Good release, you should have waited and refined them and all before releasing it imo.
And you should have spoken to at least one member of ZTeam before releasing their tags.
I'd imagine the reason CV upset is because now they are unprotected and you are handing them out which is a no no.
For a first release its good, but learn from these mistakes.
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Re: H3B Spartan permus (ready for CE)
Where is my credit? I basically showed you how to make those shaders.
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Re: H3B Spartan permus (ready for CE)
nu-uh, arby told me the bumps i did everything else.
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Re: H3B Spartan permus (ready for CE)
Well done on the shaders. I would of been more impressed if the whole biped was custom made instead of ripped :/
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Re: H3B Spartan permus (ready for CE)
That fake bump mapping is disgusting.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
DEEhunter
That fake bump mapping is disgusting.
Was it necessary to say the same thing here as well as Halomaps? Considering you were the first post for the Halomaps thread, I'm sure he already knows what you think of them.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Delta4907
Was it necessary to say the same thing here as well as Halomaps? Considering you were the first post for the Halomaps thread, I'm sure he already knows what you think of them.
I concur
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Heathen
you should have spoken to at least one member of ZTeam before releasing their tags.
I'm a little confused, were those bipeds actually made by Zteam? or have some other tags been included which are Zteam's?
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Re: H3B Spartan permus (ready for CE)
He included ripped ZTeams animations in the rar.
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Re: H3B Spartan permus (ready for CE)
Does it matter?
That's an honest question. It's not like Halo CE's community means anything at this point, it's pretty dead.
I mean shit, I hardly ever see people playing SNOW GROVE anymore. That's saying something. I'd imagine nobody really cares very much anymore.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
t3h m00kz
Does it matter?
That's an honest question. It's not like Halo CE's community means anything at this point, it's pretty dead.
I mean shit, I hardly ever see people playing SNOW GROVE anymore. That's saying something. I'd imagine nobody really cares very much anymore.
I agree.
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Re: H3B Spartan permus (ready for CE)
Releasing something that doesn't belong to you and without permission doesn't change whether the CE community is dead or alive. Sure there might not be as many people that care but the principle of the thing is still the same regardless of how many do. Anyhow, this would be between Zteam and spartan to work out, assuming they care.
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Re: H3B Spartan permus (ready for CE)
Sometimes people need to get over their ridiculous principles, in general.
The world would be a better place if sometimes people wouldn't be so hard headed, though I'm not saying I don't stick to my own principles...but there have been times that I had to get over it, for the greater good.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
L0d3x
Sometimes people need to get over their ridiculous principles, in general.
The world would be a better place if sometimes people wouldn't be so hard headed, though I'm not saying I don't stick to my own principles...but there have been times that I had to get over it, for the greater good.
That's cute, did you write it all by yourself?
The argument ended two pages ago, why resurrect it?
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Re: H3B Spartan permus (ready for CE)
Get off your high horse, I did not resurrect any argument by posting my opinion on the matter. Also, just look at the posts right above me, they are of the same caliber as mine.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
L0d3x
Get off your high horse, I did not resurrect any argument by posting my opinion on the matter. Also, just look at the posts right above me, they are of the same caliber as mine.
It was a broad statement, sorry if the second sentence came across as being directed at you.
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Re: H3B Spartan permus (ready for CE)
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Re: H3B Spartan permus (ready for CE)
This is not a pointless release at all. And he also credited Bungie for what they did.
Edit: I thought people were shitting on him cause of rippin but I read the topic and... sorrieh.
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Re: H3B Spartan permus (ready for CE)
It was a bitch doing the permutations, i messed up on them quite abit. If you move one bone outa place tool just does not like it. The only time consuming parts were the shaders and bitmaps for compling. The conversion thing was about 30 minutes. I converted the rigged h3 spartan in the 3d models section that was released in 07. The bones wouldnt go in ce so i renamed each one, saved the weights, imported halo 1's bones, then i added the bones and loaded the weights (if you mess up just one thing when converting, the rig is screwed up) So yea it took awhile to get it down.
I might start a backpack biped but who knows, nobody might use it.
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
I might start a backpack biped but who knows, nobody might use it.
I might try that too, once you release the version with fixed feet. Good work there by the way, I'm glad to see some HALO 3 Spartans released without messed up rigs (as you may remember, mine are messed up too).
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Re: H3B Spartan permus (ready for CE)
Well i would have to redo all the gbx_models to fix the feet, gadfafsad, i knew i shouldn't have curved the leg bones, oh btw the bones move when i re-import back the h3 spartans into 3ds max :(
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Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Choking Victim
That's cute, did you write it all by yourself?
lodex is an infinite well of knowledgeable quotes.
The man is a poet.