Oh wow, if you could make a dedicated server that synced up all players using this (and a custom version so only people with the mod can play on the servers) people could make maps like in that HL2 mod... I forget what the HL2 mod is called but you basically ran around making your own bases/structures out of things that were lying around the map and then you fought it out!
January 9th, 2010, 09:57 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Syuusuke
ALL objects??
Everything except for the bsp.
Quote:
Originally Posted by Freelancer
Oh wow, if you could make a dedicated server that synced up all players using this (and a custom version so only people with the mod can play on the servers) people could make maps like in that HL2 mod... I forget what the HL2 mod is called but you basically ran around making your own bases/structures out of things that were lying around the map and then you fought it out!
Problem is that the Halo engine pretty much sucks for this kind of stuff. Collision gets lost sometimes, vehicles disappear...not to mention it doesn't sync in the first place.
I agree though..it would be cool. It also would not be too hard to save it as well.
January 9th, 2010, 10:06 PM
Higuy
Re: Halo PC Gravity Gun V3
This is pretty cool, great job. I see a window of opportunity that could use this to make some pretty cool levels.
January 9th, 2010, 10:09 PM
Inferno
Re: Halo PC Gravity Gun V3
Can it catch rockets and projectiles?
January 9th, 2010, 10:12 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Inferno
Can it catch rockets and projectiles?
:O
It should I haven't tried it yet. Though maybe the time would be too short for the app to calculate everything when the rocket arrives. This should be no issue with the C++/DLL though. tl;dr yeah.
January 9th, 2010, 10:17 PM
Inferno
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by CrAsHOvErRide
:O
It should I haven't tried it yet. Though maybe the time would be too short for the app to calculate everything when the rocket arrives. This should be no issue with the C++/DLL though. tl;dr yeah.
There needs to be a map where you have to catch rockets and throw them back at a AI or something.
That would be fun.
January 9th, 2010, 10:50 PM
English Mobster
Re: Halo PC Gravity Gun V3
Holy crap. Have a command which grants the player flight capabilities with flashlight or something, and then you could have a Forge mode in H1.
That's fucking awesome.
How would it save the levels? Would it save it as a .map file? This could theoretically give mapmakers the ability to BALANCE A LEVEL WHILE PEOPLE ARE PLAYING.
You, sir, are my hero. +rep.
January 9th, 2010, 11:08 PM
chrisk123999
Re: Halo PC Gravity Gun V3
Scenery changes won't sync. So the most you could you is move around other players and vehicles online. That and weapons.
January 9th, 2010, 11:28 PM
Delta4907
Re: Halo PC Gravity Gun V3
That's pretty damn awesome. Someone needs to animate the fp hands for that.
January 10th, 2010, 02:18 AM
Con
Re: Halo PC Gravity Gun V3
Something like this would be great for placing and tweaking scenery, vehicles and weapons in map dev.
January 10th, 2010, 02:26 AM
itszutak
Re: Halo PC Gravity Gun V3
Holy motherfucking shit.
January 10th, 2010, 05:22 AM
Kornman00
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Inferno
Can it catch rockets and projectiles?
You don't want to know what happens when you let go of that rocket and it finally collides
January 10th, 2010, 06:30 AM
Donut
Re: Halo PC Gravity Gun V3
i wanna know :iamafag:
January 10th, 2010, 06:31 AM
Limited
Re: Halo PC Gravity Gun V3
Pfft you ask for my addresses and ditch me pat :(
:D Nice work though, can you rotate objects? (Around Z max, Y 3D world).
January 10th, 2010, 06:50 AM
Heathen
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Delta4907
That's pretty damn awesome. Someone needs to animate the fp hands for that.
Make a Half Life gravity gun gmod physics gun
January 10th, 2010, 07:30 AM
Kornman00
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Donut
i wanna know :iamafag:
Oh, well you see when the projec-
GATHERING EXCEPTION DATA
which is why I never took the time to include the Forger (not an actual weapon, just a mode you can turn on/off) from Project Yellow into OS. Other than unit objects it caused instability and exceptions. If you correctly "disconnect" the object from the bsp before moving it around, then "connect"ing it back, in theory there would be no issues.
Was fun while it lasted though since you could keep increasing the (eg, vehicle's) roll and pitch values while holding it and it would act as if it was in a vacumn...until it finally collided with something causing massive amounts of boucy bounce.
E: The system I had in place for it also easily allowed specifying who was the active Forger. So you could assign someone on your server to be the Forger and they could move shit around. Potentially, you could have assigned another unit (biped/vehicle, not just a player) to act as a Forger.
January 10th, 2010, 07:32 AM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Limited
Pfft you ask for my addresses and ditch me pat :(
:D Nice work though, can you rotate objects? (Around Z max, Y 3D world).
I thought about it and I want to add that too. Also I think we can imitate physics a bit at least on some items. :iamafag:
Quote:
Originally Posted by Delta4907
That's pretty damn awesome. Someone needs to animate the fp hands for that.
I did that a long time ago once.
January 10th, 2010, 07:54 AM
Dwood
Re: Halo PC Gravity Gun V3
:Forge: :Skarma:
January 10th, 2010, 08:02 AM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Yeah he did the ESP thing first but I still not stole his idea since I did this back then already. Not to this extend though of course. %)
January 10th, 2010, 09:06 AM
PenGuin1362
Re: Halo PC Gravity Gun V3
If someone will skin it, I'll whip up the phys gun from gmod for shits and gigs if it'll work in it.
January 10th, 2010, 09:14 AM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
This app is not dependent on the gun. You can use any gun you want. A gravity gun should not be a problem then :P
Usually the reticle turns red when you can pickup something but the first level is an exception on this I guess.
Good news...rotation is working already.
January 10th, 2010, 12:11 PM
Dwood
Re: Halo PC Gravity Gun V3
btw... havent watched the vids cus im posting from my phone but you mentioned this is for pc...? not ce?
January 10th, 2010, 12:20 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
I just tested and it works for both.
January 10th, 2010, 12:35 PM
Inferno
Re: Halo PC Gravity Gun V3
I could easily rip and ingame the gravity gun from gmod. You should make it dependent on the weapon though.
Unless penguin wants to make a custom one.
January 10th, 2010, 12:43 PM
Dwood
Re: Halo PC Gravity Gun V3
Dependant on the weapon would be great. i could make some great sp mods with that
January 10th, 2010, 01:21 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
It shouldn't be a problem to change that.
January 10th, 2010, 02:15 PM
NerveBooger
Re: Halo PC Gravity Gun V3
Would love your rocket cam too . . . . would be fun to set the projectile to homing (guided angular velocity at 70k) and far reticle range, but slow moving - slightly faster than the MC - certain, but slow - and a good chance of out maneuvering the rocket - mean while - you are vulnerable but get to watch your enemy run. I think you did this with a script and attached the camera to the rocket? - I have tried and failed 400 times to do that. - off topic, but release or pm to me?
Look forward to your gravity gun app. You could make a verticle map, and by moving objects on the parts of the bsp climb out of the "hole" - or team up and do kind of a leap-frog (I move you - you move me) the whole thing would be very . . . moving. :downs: Maybe a weapon which after a few uses - self destructs?
January 10th, 2010, 06:48 PM
NuggetWarmer
Re: Halo PC Gravity Gun V3
Use the Halo gravity rifle for the weapon model. :D
January 11th, 2010, 05:21 AM
Advancebo
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by NuggetWarmer
Use the Halo gravity rifle for the weapon model. :D
this
January 11th, 2010, 11:37 AM
Con
Re: Halo PC Gravity Gun V3
It needs proper UVs first.
January 11th, 2010, 01:27 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Isn't it in H2 Zanzibar or something? I forgot.
Also, shooting objects (vehicles,bipeds) works now and rotation.
January 11th, 2010, 01:54 PM
Advancebo
Re: Halo PC Gravity Gun V3
What about dead bodies? Can they be moved around?
January 11th, 2010, 04:26 PM
chrisk123999
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by CrAsHOvErRide
Isn't it in H2 Zanzibar or something? I forgot.
Also, shooting objects (vehicles,bipeds) works now and rotation.
Engine Room Beta has it. H2 Zanzibar is protected.
January 12th, 2010, 07:30 PM
Dwood
Re: Halo PC Gravity Gun V3
Make a custom tag type in cheApe that lets us define the proper gun?
January 12th, 2010, 08:52 PM
Heathen
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by NuggetWarmer
Use the Halo gravity rifle for the weapon model. :D
look, for reference, this guy made a model of it irl.
No kidding though, I saw a video on prerelease halo 1, and they showed an elite holding a golden sniper like weapon that was obviously the gravity rifle with a VERY extended barrel.
Incidentally, if someone can find this video I would be happy since I wanted to watch it again. It has bungie guys commentating over it.
January 12th, 2010, 10:44 PM
Amit
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Freelancer
Oh wow, if you could make a dedicated server that synced up all players using this (and a custom version so only people with the mod can play on the servers) people could make maps like in that HL2 mod... I forget what the HL2 mod is called but you basically ran around making your own bases/structures out of things that were lying around the map and then you fought it out!
Garry's Mod.
January 13th, 2010, 05:34 PM
t3h m00kz
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Heathen
Incidentally, if someone can find this video I would be happy since I wanted to watch it again. It has bungie guys commentating over it.
I think that's the "Evolution of Halo" video, could be wrong
A small test version. It works better in HaloPC. I don't know if it works for and I should mention that it is resource intensive.
Start Halo first then this app. Please don't upload this anywhere since it's not finished yet.
January 14th, 2010, 03:09 PM
tythespy
Re: Halo PC Gravity Gun V3
Got it to work on halopc but not haloce.
sometimes it grabs objects from behind me and through things
but it still fun to use
January 14th, 2010, 04:13 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Yeah I have to fix the behind thing. Maybe I'll get help from the community on that math part :-3
January 15th, 2010, 03:59 PM
Dwood
Re: Halo PC Gravity Gun V3
What's the current math for grabbing the object? I have the original Halo Forge on my computer and it's Open Source.
January 15th, 2010, 04:10 PM
Heathen
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by t3h m00kz
I think that's the "Evolution of Halo" video, could be wrong
cant find the whole thing to dl.
could you????????????
Quote:
Originally Posted by Amit
Garry's Mod.
No, he is talking about that build-a-base mod.
January 15th, 2010, 06:54 PM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Dwood
What's the current math for grabbing the object? I have the original Halo Forge on my computer and it's Open Source.
It's simple math. The problem mentioned above took be about 1 minute to solve in Religion class :-3
January 15th, 2010, 07:25 PM
Dwood
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by CrAsHOvErRide
It's simple math. The problem mentioned above took be about 1 minute to solve in Religion class :-3
Cool.
Btw, what do you think of my idea for making our own tag reference to the/a weapon for the Grav gun?
January 15th, 2010, 09:12 PM
bobsam
Re: Halo PC Gravity Gun V3
No Clip possibly?
January 16th, 2010, 12:57 AM
1bobsam1
Re: Halo PC Gravity Gun V3
I apparently I haz two Modacity accounts.... Any way I keep getting an EXCEPTION!
January 16th, 2010, 05:57 AM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by bobsam
No Clip possibly?
What do you mean?
Quote:
Originally Posted by 1bobsam1
I apparently I haz two Modacity accounts.... Any way I keep getting an EXCEPTION!
Where do you get an exception...Halo or the application? Are you sure you are using Halo PC 1.09?
January 17th, 2010, 01:14 AM
t3h m00kz
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by Heathen
cant find the whole thing to dl.
could you????????????
Nah, the only one I saw was on youtube :(
January 17th, 2010, 01:51 AM
1bobsam1
Re: Halo PC Gravity Gun V3
oops I forgot about updating -___- and no clip as in float around through floors and walls like GMOD
January 17th, 2010, 02:31 AM
CodeBrain
Re: Halo PC Gravity Gun V3
Technically noclip could be achieved by nulling the players collison and changing the player biped tag to allow "flying", however since Halo's tag system can only be directly changed within Guerilla, I don't believe it would be possible.
Even if you could, nulling the collision would either make the player fall through the level, or crash the game.
Besides, in Gmod, Noclip was a console command developed for the Source engine to use. Halo never needed noclip, so it obviously never got made.
January 17th, 2010, 11:09 AM
1bobsam1
Re: Halo PC Gravity Gun V3
Alrighty then.
January 17th, 2010, 11:23 AM
CrAsHOvErRide
Re: Halo PC Gravity Gun V3
What CodeBrain said. If I wanted to make it wall through I would have done it in camera mode. :-3