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Thread: Halo PC Gravity Gun V3

  1. #11
    I was like Um. Delta4907's Avatar
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    Re: Halo PC Gravity Gun V3

    That's pretty damn awesome. Someone needs to animate the fp hands for that.
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  2. #12
    chilango Con's Avatar
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    Re: Halo PC Gravity Gun V3

    Something like this would be great for placing and tweaking scenery, vehicles and weapons in map dev.
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  3. #13
    --- itszutak's Avatar
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    Re: Halo PC Gravity Gun V3

    Holy motherfucking shit.
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  4. #14
    Kid in the Hall Kornman00's Avatar
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    Re: Halo PC Gravity Gun V3

    Quote Originally Posted by Inferno View Post
    Can it catch rockets and projectiles?
    You don't want to know what happens when you let go of that rocket and it finally collides
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  5. #15
    Tick Gate 2014 Donut's Avatar
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    Re: Halo PC Gravity Gun V3

    i wanna know
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  6. #16
    HA10 Limited's Avatar
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    Re: Halo PC Gravity Gun V3

    Pfft you ask for my addresses and ditch me pat

    Nice work though, can you rotate objects? (Around Z max, Y 3D world).
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  7. #17
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo PC Gravity Gun V3

    Quote Originally Posted by Delta4907 View Post
    That's pretty damn awesome. Someone needs to animate the fp hands for that.
    Make a Half Life gravity gun gmod physics gun
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  8. #18
    Kid in the Hall Kornman00's Avatar
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    Re: Halo PC Gravity Gun V3

    Quote Originally Posted by Donut View Post
    i wanna know
    Oh, well you see when the projec-

    GATHERING EXCEPTION DATA

    which is why I never took the time to include the Forger (not an actual weapon, just a mode you can turn on/off) from Project Yellow into OS. Other than unit objects it caused instability and exceptions. If you correctly "disconnect" the object from the bsp before moving it around, then "connect"ing it back, in theory there would be no issues.

    Was fun while it lasted though since you could keep increasing the (eg, vehicle's) roll and pitch values while holding it and it would act as if it was in a vacumn...until it finally collided with something causing massive amounts of boucy bounce.

    E: The system I had in place for it also easily allowed specifying who was the active Forger. So you could assign someone on your server to be the Forger and they could move shit around. Potentially, you could have assigned another unit (biped/vehicle, not just a player) to act as a Forger.
    Last edited by Kornman00; January 10th, 2010 at 07:33 AM.
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  9. #19

    Re: Halo PC Gravity Gun V3

    Quote Originally Posted by Limited View Post
    Pfft you ask for my addresses and ditch me pat

    Nice work though, can you rotate objects? (Around Z max, Y 3D world).
    I thought about it and I want to add that too. Also I think we can imitate physics a bit at least on some items.

    Quote Originally Posted by Delta4907 View Post
    That's pretty damn awesome. Someone needs to animate the fp hands for that.
    I did that a long time ago once.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
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  10. #20
    Neanderthal Dwood's Avatar
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    Re: Halo PC Gravity Gun V3

    :Forge: :Skarma:
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