I've recently been messing with Open Sauce and I decided to tackle first person animations.
One thing that's always annoyed me is the lack of permutation support, so I corrected this:
Another thing is the disabled animation states, such as light-on/light-off, I also corrected this:
I'm looking to release once I correct a few things, just previewing what I have so far to see what you guys think.
Credits:
Choking Victim - Programming, Research, Execution
CtrlAltDestroy - first video and tags
ShadowSpartan - Programming tips/help/support
Kornman00 - for Open Sauce and helping debug <3
Firescythe - Answered my OS questions
Penguin1362 - Gets rid of my erections
February 21st, 2010, 09:25 PM
PenGuin1362
Re: Open Sauce and first person animations
You forgot Penguin - for just being awesome. Great ideas. I love it.
February 21st, 2010, 09:26 PM
Choking Victim
Re: Open Sauce and first person animations
Yea I forgot you, fixed ;p. <3
February 21st, 2010, 09:55 PM
CodeBrain
Re: Open Sauce and first person animations
Well, I see Zteam has finally shown off some Open Sauce stuff XD
Very nice, would love to see this being released :-3
February 21st, 2010, 10:50 PM
Dwood
Re: Open Sauce and first person animations
Nice, im very glad to see you guys doing stuff with os.
February 22nd, 2010, 04:12 PM
ODX
Re: Open Sauce and first person animations
What do you name the melee animations? Are they like, melee-1 and melee-2, or can they been named anything as long as they're referenced by whatever it is that you did?
Edit: :O, this is my 666th post!...
February 22nd, 2010, 04:23 PM
Choking Victim
Re: Open Sauce and first person animations
It's exactly like third person animation permutations. Name your source files with the '%number' naming convention, and compile. For instance, melee permutations are named 'first-person melee%0.jmm', 'first-person melee%1.jmm' etc... tool will compile them appropriately, and fill in the 'next animation' field, which is what this open sauce modification requires.
February 22nd, 2010, 09:05 PM
Kornman00
Re: Open Sauce and first person animations
Heh, guess I'll have to give the animation importer more priority now in figuring out why it still only does 256 animations
February 22nd, 2010, 09:18 PM
Donut
Re: Open Sauce and first person animations
oh this is awesome. are you guys planning anything else like this?
February 23rd, 2010, 01:15 AM
Kornman00
Re: Open Sauce and first person animations
I've targeted what I believe are the other fixups which need to be done on the importer's end for allowing more than 256 animations. I'll try to have it tested this weekend or next
February 23rd, 2010, 07:09 AM
Choking Victim
Re: Open Sauce and first person animations
Awesome! Thanks alot korn.
February 23rd, 2010, 09:27 AM
FRain
Re: Open Sauce and first person animations
Also, will you be able to rid the sliding grenade throwing?
February 23rd, 2010, 09:30 AM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by FRain
Also, will you be able to rid the sliding grenade throwing?
wut?
February 23rd, 2010, 09:50 AM
seanthelawn
Re: Open Sauce and first person animations
I think he means when you throw a grenade while moving, your feet/legs stay frozen in a standing position even though you're moving around, so it makes it look like you're sliding.
February 23rd, 2010, 09:54 AM
Choking Victim
Re: Open Sauce and first person animations
Might be possible, I'll look around.
February 23rd, 2010, 10:10 AM
Kornman00
Re: Open Sauce and first person animations
Wouldn't that be an issue with the grenade throw animation not being an overlay or something to that effect?
February 23rd, 2010, 10:11 AM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by Kornman00
Wouldn't that be an issue with the grenade throw animation not being an overlay or something to that effect?
Basically, yea. iirc, the game won't use a grenade throw animation that's an overlay, but I can probably trick it into doing so.
February 23rd, 2010, 11:50 AM
Kornman00
Re: Open Sauce and first person animations
Guess it's just time we all moved on to Halo 2 Vista/Xbox :ohdear:
February 23rd, 2010, 12:40 PM
Choking Victim
Re: Open Sauce and first person animations
Only if you release Open Sauce for it. ;p
February 23rd, 2010, 04:35 PM
jcap
Re: Open Sauce and first person animations
Not like it would help anything with the god awful state the multiplayer is in... Nothing can fix the server lists or dedicated server problems.
February 23rd, 2010, 05:22 PM
Dwood
Re: Open Sauce and first person animations
If someone made it possible to make SP maps effectively I'd consider purchasing tbqh. (h2v that is)
Someone, quick, make it possible to use any resolution of bitmaps for ui.
February 23rd, 2010, 05:30 PM
Limited
Re: Open Sauce and first person animations
Quote:
Originally Posted by Dwood
If someone made it possible to make SP maps effectively I'd consider purchasing tbqh. (h2v that is)
Someone, quick, make it possible to use any resolution of bitmaps for ui.
:shake: dear oh dear.
Fantastic work as always CV!
February 23rd, 2010, 05:50 PM
bobsam
Re: Open Sauce and first person animations
Now you need to find out how to make it so when you look up your gun gets closer to your face, and when you look down it gets farther away from your face. Also when you zoom in the ammo counter moves down into the the left middle of the scope like in Halo 3. That's all I can think of, at the moment.
February 25th, 2010, 09:55 PM
t3h m00kz
Re: Open Sauce and first person animations
How about seperate ready animations for when you first ready the gun, then ready it a second time so you're not chambering rounds over and over
February 25th, 2010, 10:24 PM
Arlioz
Re: Open Sauce and first person animations
Hey, uh how do i get open sauce to work correctly? I'm really sorry for being a N00b, but someone help me get open sauce to work.
February 25th, 2010, 10:42 PM
ShadowSpartan
Re: Open Sauce and first person animations
Quote:
Originally Posted by Arlioz
Hey, uh how do i get open sauce to work correctly? I'm really sorry for being a N00b, but someone help me get open sauce to work.
Don't clutter up this thread with posts asking for help with OS. Post in this thread instead. Though, something tells me that you don't have enough experience to develop something using OS.
February 26th, 2010, 07:51 AM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by t3h m00kz
How about seperate ready animations for when you first ready the gun, then ready it a second time so you're not chambering rounds over and over
This isn't a suggestion thread. diy.
February 26th, 2010, 09:08 AM
t3h m00kz
Re: Open Sauce and first person animations
Too lazy; busy with overtime; lacking programming skills.
March 2nd, 2010, 08:30 PM
DarkHalo003
Re: Open Sauce and first person animations
Didn't Ifafudafi have permutations with his Plasma Rifle? I could have sworn his melee was two different kinds.
March 2nd, 2010, 08:39 PM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by DarkHalo003
Didn't Ifafudafi have permutations with his Plasma Rifle? I could have sworn his melee was two different kinds.
Not possible unless he edited the memory.
March 2nd, 2010, 11:15 PM
Ifafudafi
Re: Open Sauce and first person animations
Quote:
Originally Posted by DarkHalo003
Didn't Ifafudafi have permutations with his Plasma Rifle? I could have sworn his melee was two different kinds.
Nope (not sure where you got this idea tbqh)
March 3rd, 2010, 01:31 PM
Dwood
Re: Open Sauce and first person animations
Quote:
Originally Posted by Ifafudafi
Nope (not sure where you got this idea tbqh)
Yeah ifaf can't even make his own animations.
March 3rd, 2010, 04:45 PM
Ifafudafi
Re: Open Sauce and first person animations
Actually, back before I got my new computer I reanimated and tweaked the Plasma Rifle's model for Plasma Pack 1, but I haven't been able to get anything to work since that.
March 4th, 2010, 09:40 PM
DarkHalo003
Re: Open Sauce and first person animations
Quote:
Originally Posted by Ifafudafi
Actually, back before I got my new computer I reanimated and tweaked the Plasma Rifle's model for Plasma Pack 1, but I haven't been able to get anything to work since that.
Hmmm, this is very odd. Perhaps my eyes were playing tricks on me. I'll load a map and see what happens again. Unless CLS Grunt tweaked some crap for his Captus level (which has your alleged Plasma Rifle), I'll come back with hopefully a short video of what I mean.
April 16th, 2010, 11:13 AM
Choking Victim
Re: Open Sauce and first person animations
Update:
And God said, let there be multiple permutations. And there were...multiple permutations. :-3
I've scrapped my old build of OS (which was mainly me just fucking around and learning the in's and out's of the SDK) and started a more serious implementation. I do plan on redoing what' I've shown for first person animations, but I haven't gotten around to it yet.
Something else peaked my interests:
I've added support for multiple damage permutations, as seen in halo 2 and halo 3.
How it works: The user simply compiles his model and collision with whatever names you'd like, then define the permutation parameters in a custom tag (zteam_globals). The model permutes based on a damage threshold value in that custom tag. When a region reaches that threshold of damage, the model permutes. I'll show a more complete demonstration later on, I whipped this box up in 5 minutes since someone was too busy to make me a vehicle with these properties...I'm looking at you cad :toughguy:. (it's alright buddy ;P)
Ohh btw, you're not restricted to 4 permutations, you can define as many as you'd like and they'll permute as long as there's a damage threshold value to test for. Plus, this fixes a problem where any region over the eighth (the original block limit which is bypassed in OS) wouldn't permute.
April 16th, 2010, 11:22 AM
ThePlague
Re: Open Sauce and first person animations
You sir are full of win.
April 16th, 2010, 11:30 AM
Siliconmaster
Re: Open Sauce and first person animations
Wow, nice work! +Rep
April 16th, 2010, 12:03 PM
Con
Re: Open Sauce and first person animations
Good stuff, this has a lot of potential.
April 16th, 2010, 12:48 PM
Dwood
Re: Open Sauce and first person animations
I cant see the vid, and pardon if i missed something but is this for vehicles only or bipeds too?
Edit: hopped on compy, saw video, pretty nice. It'd be awesome if you found a way to make flood infection forms morph into pure forms etc etc. :P
April 16th, 2010, 02:02 PM
Choking Victim
Re: Open Sauce and first person animations
It works on any object, but the problem with bipeds is that they don't play their corresponding ping animations. It's fixable, but I'm frankly not interested in pursuing it simply because there aren't any halo 2 or 3 bipeds that have more than one damage permutation...that I'm aware of.
April 16th, 2010, 02:43 PM
Warsaw
Re: Open Sauce and first person animations
Who said anything about following Halo 2 and 3's stuff specifically though? It's about having the ability to go above and beyond Halo 2 and 3, not just riffing on it.
April 16th, 2010, 02:55 PM
ODX
Re: Open Sauce and first person animations
Pretty cool, I can see a lot of uses for this in Single Player maps.
Also, that's a pretty wonky firing animation.
April 16th, 2010, 04:27 PM
Higuy
Re: Open Sauce and first person animations
Could you do FP cutscenes with this?
( I mean the animations, not the destructible, but thats cool too!)
April 16th, 2010, 07:15 PM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by Warsaw
Who said anything about following Halo 2 and 3's stuff specifically though? It's about having the ability to go above and beyond Halo 2 and 3, not just riffing on it.
Look around. Do you see anyone making custom bipeds, let alone bipeds with damage permutations? I don't want to make it a priority when no one will use it. If I find an easy way to implement it, maybe I will, but if not I see no reason to.
Also higuy, I made a script function allowing you to play a first person animation by name, so yeah, fp cutscenes are possible.
April 16th, 2010, 09:29 PM
Dwood
Re: Open Sauce and first person animations
I think that you would find that if the features are there people will use them. also, are you looking into the infection to pure form thing?
April 17th, 2010, 07:08 AM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by Dwood
I think that you would find that if the features are there people will use them. also, are you looking into the infection to pure form thing?
What about the existing awesome features of OS that nobody seems to use? And no, the pure to infection form thing isn't on my list of things to do, but we'll see if it peaks my interests later on.
April 17th, 2010, 10:39 AM
Sasc
Re: Open Sauce and first person animations
Does this fully sync online? If one client in a server damages an object, would another client see the changes? or is all of the work done client side?
April 17th, 2010, 11:36 AM
jcap
Re: Open Sauce and first person animations
My guess is that it's all client-side. The OS code for client syncing was never completed.
April 17th, 2010, 12:58 PM
Choking Victim
Re: Open Sauce and first person animations
Quote:
Originally Posted by Sasc
Does this fully sync online? If one client in a server damages an object, would another client see the changes? or is all of the work done client side?
Basically what jcap said. Regular damage permutations don't sync, so neither will this. Since I'm hooking the existing function that permutes an objects model when it takes a certain threshold of damage.
April 17th, 2010, 01:39 PM
Malloy
Re: Open Sauce and first person animations
I'm curious... how did CAD's backpack mod work... cos then you could apply seperate armour segments to bipeds (the armour segments being the 'weapons' in this case) and have shoulder pads and chest plates with varying destructive permutations. If any of that makes sense.
April 17th, 2010, 11:02 PM
Dwood
Re: Open Sauce and first person animations
There is a number of roadblocks in the adoption of current os features such as a 15 limit on new globals in compiling the scripts as well as the lack of custom script functions while compiling, and there is no one using the ex cache method because halomaps wont accept them, as they dennis only uses 1.09.
April 17th, 2010, 11:21 PM
jcap
Re: Open Sauce and first person animations
We really need a download manager...
It has always been a dream of mine to have a well-organized library of maps, tags, and tutorials on this site. Everything would be subject to approval, so there would be no crap, and it would have the best maps of the past and the future.
Unfortunately, there's like no good ones available for vB. I would love something that has categories, allows each item to have a picture, allows user star ratings, allows user comments (HUGE PLUS!), allows users to post any pictures (both of action in games and vistas), and I don't want it to be a separate forum. I haven't found anything to do all of that.
With this and the H2V stuff, the demand is greater than ever.
April 17th, 2010, 11:44 PM
ShadowSpartan
Re: Open Sauce and first person animations
Quote:
Originally Posted by Dwood
There is a number of roadblocks in the adoption of current os features such as a 15 limit on new globals in compiling the scripts as well as the lack of custom script functions while compiling, and there is no one using the ex cache method because halomaps wont accept them, as they dennis only uses 1.09.
And why did you post this? Nobody asked about it. The limit of 15 new globals and not being able to compile script functions does not even apply to him, because I wrote a tool that will do it, which he is using.
As for halomaps thing, who cares? A map doesn't have to be on halomaps in order to be released or be considered 'popular'.
Quote:
Originally Posted by jcap
It has always been a dream of mine to have a well-organized library of maps, tags, and tutorials on this site. Everything would be subject to approval, so there would be no crap, and it would have the best maps of the past and the future.
I think having something like that would be good actually. You could always try to write something yourself if you can't find anything. :p
April 18th, 2010, 03:08 PM
stilts
Re: Open Sauce and first person animations
Quote:
Originally Posted by Choking Victim
I've recently been messing with Open Sauce and I decided to tackle first person animations.
One thing that's always annoyed me is the lack of permutation support, so I corrected this:
Another thing is the disabled animation states, such as light-on/light-off, I also corrected this:
I'm looking to release once I correct a few things, just previewing what I have so far to see what you guys think.
Credits:
Choking Victim - Programming, Research, Execution
CtrlAltDestroy - first video and tags
ShadowSpartan - Programming tips/help/support
Kornman00 - for Open Sauce and helping debug <3
Firescythe - Answered my OS questions
Penguin1362 - Gets rid of my erections
Cool stuff man
April 19th, 2010, 12:05 AM
Kornman00
Re: Open Sauce and first person animations
Was it really required to quote that entire post just to provide that single (yet complemetory) comment :\?
April 19th, 2010, 11:28 AM
Hunter
Re: Open Sauce and first person animations
Quote:
Originally Posted by jcap
We really need a download manager...
It has always been a dream of mine to have a well-organized library of maps, tags, and tutorials on this site. Everything would be subject to approval, so there would be no crap, and it would have the best maps of the past and the future.
Unfortunately, there's like no good ones available for vB. I would love something that has categories, allows each item to have a picture, allows user star ratings, allows user comments (HUGE PLUS!), allows users to post any pictures (both of action in games and vistas), and I don't want it to be a separate forum. I haven't found anything to do all of that.
With this and the H2V stuff, the demand is greater than ever.
Tbqh that could be coded in pretty easy with PHP, AJAX ect... I could do that :P
But does the host have the space and bandwidth? And rival of haloripsmaps ? :P
April 19th, 2010, 12:19 PM
Choking Victim
Re: Open Sauce and first person animations
Cool. Take it to pm's.
April 19th, 2010, 12:33 PM
Rentafence
Re: Open Sauce and first person animations
Late to the party~
This is awesome. I'm really tempted to go back and finish this now that I can have multiple melee animations for it.