Originally Posted by
Scooby Doo
the funky textures are placeholders that tool adds if your shader doesn't exist. or at least...tha's what it seemed like to me. like i said in another post, they have a shader_collection which contains lots of shaders but u can't open it to see which shaders it has.
in the tutorial, it tells you to use f_im flat_light_scratchy as the material name. and somewhere there's a f_im.shader_collection and it uses the flat_light_scratchy metal texture. it's really annoying when u can't figure out the directories for alot of the stuff in your map, cuz everything is so spread out along many folders. o well...just have to deal with it atm.
~Scooby