Well after reading which map someone wanted i decided to start working on danger canyon. Still working on it. I have to redo shaders and smoothing groups. But the decals work. :)
http://kororigaming.com/h2vista/gettting_there.jpg
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Well after reading which map someone wanted i decided to start working on danger canyon. Still working on it. I have to redo shaders and smoothing groups. But the decals work. :)
http://kororigaming.com/h2vista/gettting_there.jpg
Looks good for a start, these will all come out great as long as you put a lot of effort into them.
In that pic,though, it looks like that cam straight from a crappy HCE CMT map.
lol well i will work on smoothing it out.
Good, though it looks like some of the geometry was distorted. If you look at the over hang of the top right tunnel, the surrounding doesn't look boxish.
Also, the edge of the platform looks distorted.
awesome, I know a certain someone else working on a retuned version of this map :)
its just a port :(
I know, I said I know someone else making a retuned version to take advantage of the new capabilities of Halo 2.
ROFL I KNEW this was gonna happen... BUT DO GEPHYROPHOBIA!!!!
Well im still working on it i started around 2:00am eastern time, but ill work out the problems and add bump mapping to it as well.
http://kororigaming.com/h2vista/ya.jpg
http://kororigaming.com/h2vista/tree_try.jpg
I know I am still playing around on the bump mapping. But I almost have the tree working in game too.:)
Honestly, Danger Canyon is just one of those maps that needs to be completely overhauled. The gameplay of it is good, but it probably could be made better with a few tweaks. The aesthetics of the map absolutely suck. The map's appearance is plain, dull, and is nothing compared to other maps.
Really, Arteen's map, Fragment, was sort of a remake of Danger Canyon. While it might not seem like it at a first glance, when you think about player's routes and how you navigate through the map, it is very close. THAT I would love to see put into H2V, but of course updates to show off what the engine has to offer.
If fragment was made a bit smaller (with the exception of the middle area), then sure.
I'd be happy to take the bsp and add some stuff to it to beautify it more for the engine. Someone would have to get it ingame though.
Danger canyon is forrunner architecture. I always loved the look and gameplay of DC. It feels like such a happy place like the first levels of a super mario game. I would like to see the old style look kept somewhat in tact but maybe add in higher res textures.
IM still playing around with the shaders. Any Help with shaders is greatly appreciated.
yea i too am realizing shaders = a bitch.. keep it up though, i think danger canyon h1 style would be cool, then a v2 custom would be sick..
Try running a good lightmap, instead of just using what appears to be Example's.
That causes the black lines.
I ran it on super and it still does that. And the bitmaps were obliviously from halo ce.
Lightning- IM- I have been convertering all halo 2 bitmaps from the xbox to h2v. I was told you may want them. 4 levels done.
Sorry for the 10 day bump. But i started working on some bump maps and lighting. Though the lights are not entirely correct. Its a start.
Here is an updated pic.
http://kororigaming.com/h2vista/5w337.jpg
Nice! I was just playing team KOTH on Danger Canyon the other day (Grinder Server) and I was astounded as to how much the terrain and scenery plays a role in the level. One thing that you should change (due to the lack of fall damage) is make the teleporter from the ridge to the bunker go both ways. This will also make any snipers have to relocate or watch their backs more carefully.
You should also try to use textures from Halo 2 or your own instead of the ones from Halo 1 (sorry if they are different textures). Also, if you have time, you could try adding more detail into the map itself such as the models and scenery. I understand that it might be hard and you might not want or be able to do it, but I find that the map would look better with those improvements. This is looking great so far though, and I hope to see this be successful, even though I won't be able to play it. Keep up the good work.
Well i wont to make it fell like h1 but in h2 i did use some h2 textures but i kept the ground and cliffs from h1
looking good ;)
smoothing :X