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Thread: [WIP] Danger Canyon

  1. #1
    Master of the {KaS} Clan
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    [WIP] Danger Canyon

    Well after reading which map someone wanted i decided to start working on danger canyon. Still working on it. I have to redo shaders and smoothing groups. But the decals work.
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  2. #2
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Danger Canyon

    Looks good for a start, these will all come out great as long as you put a lot of effort into them.

    In that pic,though, it looks like that cam straight from a crappy HCE CMT map.
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  3. #3
    Master of the {KaS} Clan
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    Re: (WIP) Danger Canyon

    lol well i will work on smoothing it out.
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  4. #4
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Danger Canyon

    Good, though it looks like some of the geometry was distorted. If you look at the over hang of the top right tunnel, the surrounding doesn't look boxish.

    Also, the edge of the platform looks distorted.
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  5. #5
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: (WIP) Danger Canyon

    Quote Originally Posted by SMASH View Post
    Good, though it looks like some of the geometry was distorted. If you look at the over hang of the top right tunnel, the surrounding doesn't look boxish.

    Also, the edge of the platform looks distorted.
    <_< obviously that's due to the lack of smoothing groups...there is a complete lack of hard edges atm
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  6. #6
    halo.ru Rosco's Avatar
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    Re: (WIP) Danger Canyon

    awesome, I know a certain someone else working on a retuned version of this map
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  7. #7
    Chasing Meteors Sever's Avatar
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    Re: (WIP) Danger Canyon

    its just a port
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  8. #8
    halo.ru Rosco's Avatar
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    Re: (WIP) Danger Canyon

    I know, I said I know someone else making a retuned version to take advantage of the new capabilities of Halo 2.
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  9. #9
    H2ek Wiki Contributor Melterx12's Avatar
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    Re: (WIP) Danger Canyon

    ROFL I KNEW this was gonna happen... BUT DO GEPHYROPHOBIA!!!!
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  10. #10
    Master of the {KaS} Clan
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    Re: (WIP) Danger Canyon

    Well im still working on it i started around 2:00am eastern time, but ill work out the problems and add bump mapping to it as well.

    Last edited by korori; June 10th, 2007 at 07:36 PM. Reason: UPDATE/ Tree
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