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Unreal Tournament 3 System Specs -- You may need to read them twice.
Minimum System Requirements
* Windows XP SP2 or Windows Vista
* 2.0+ GHZ Single Core Processor
* 512 Mbytes of System RAM
* NVIDIA 6200+ or ATI Radeon 9600+ Video Card
* 8 GB of Free Hard Drive Space
Recommended System Requirements
* 2.4+ GHZ Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card (<--- probably a typo... X1800 most likely)
* 8 GB of Free Hard Drive Space
I knew Epic was *really* good at optimization. But damn that's near Battlefield 2's minimum.
Sure "recommended" is probably "medium" -- but "medium" is what people were playing at ComicCon and it still turned heads.
If that's true and plays decently at those specifications... its a testament to how unoptimized some people make their games.
http://www.beyondunreal.com/staff/ha..._E32007_04.jpg
http://www.beyondunreal.com/staff/ha..._E32007_03.jpg
http://www.beyondunreal.com/main/ut2.../ut2007_43.jpg
http://www.beyondunreal.com/staff/ha..._E32007_14.jpg
http://www.beyondunreal.com/staff/ha..._E32007_10.jpg
Source
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I've been waiting for UT3 for quite some time now... and with the games release date nearing, I'm all giddy inside... just like I was for when UT99 game out:D
Cant believe no one has replied in this thread.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Awesome, I can play on Medium!
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Wow I might be able to run this with just a few modifications.......goddamn Epic is REALLY good at optimization. Only thing that really looks like an average next-gen title on this is the massive install size.......
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Archon23
Wow I might be able to run this with just a few modifications.......goddamn Epic is REALLY good at optimization. Only thing that really looks like an average next-gen title on this is the massive install size.......
And expect it to get larger with mod installations.
Epic always was -- not too kind on the hard drives. UT2004 was ~5GB large.
Then again...
UT2004 had over 100 maps... UT3 coming in at just over 40 (stock).
Hard drives are cheap anyway though.
And people wonder why its like "Fort Knox" to get a job there.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
oo, looks like I'll be able to play..the demo..if there is one. UT isn't rly my thing, I'm just a demo whore.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Now my question is what hardware was running that, what was the resolution, and what was the framerate?
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
It'll run great on my 9800GTX i'm sure. :awesome:
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Zeph
Now my question is what hardware was running that, what was the resolution, and what was the framerate?
My guess -- 8800GTX 640/768mb, Core2Duo E6600, 2GB Ram, 4xMSAA, 1280x720. ~40-50FPS?
(What *actually* took the shot I believe was a PS3 Devkit but it should equate to that system)
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
awesome, I can probably play it. I've never played a UT game before though, so I have no idea if I'll actually like it.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
FriedMetroid
awesome, I can probably play it. I've never played a UT game before though, so I have no idea if I'll actually like it.
Basically Quake III with more game modes. Still awesome none the less.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
And in case you modders were wondering what kind of control you'd have over materials...
http://shacknews.com/images/image-o-...484ea028d7.jpg
Yes... shaders *are* flow-chart based and *yes* UnrealEd tells you performance implications of your shader programs (ops per shader, etc.)
So lets say you'd want to make a jackal shield turn from green to blue depending on the health of the shield?
You make a new material.
Create a greyscale texture with the transparency... attach it to the opacity channel.
Attach the same texture sample to another node "Multiply" (if you know photoshop you know where this is headed).
Attach to the other section of "Multiply" -- a "vector parameter" node. (A solid color R/G/B).
Attach Multiply to "Diffuse"
Write a script (or use Kismet flowchart maker) to control that color with respect to the object's health.
Should look like these...
http://help.hourences.com/tutorialim...e3mated2/5.jpg
http://help.hourences.com/tutorialim...e3mated2/6.jpg
(how to script it in Kismet is not covered specifically... but basically its just if health is this, make vector this, etc.)
Play and enjoy o.o
And yes it will replicate over the internet if you tell the engine "Clients need to know this value!" (Make take a bit of testing since replicated code is known to be easy to screw up if your mind is not thinking the right way)
Though in this specific case you wouldn't need to replicate that value... since if the client knows what health the shield is at -- he knows what color it should be (among other things, like when it should disappear and such) So you don't need to replicate the color too... But you get the idea ;)
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
i remember talking to Dano about how bungie should just Hire Epic or ID games to build there engine for them.
those dudes are absolute gods.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
jahrain
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
same ;)
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
jahrain
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
Uhm, I'd hope it looks a lot like Maya's material editor...
They designed it to be like Hypershade.
Quote:
Originally Posted by
ßðÐŻÍ££å
i remember talking to Dano about how bungie should just Hire Epic or ID games to build there engine for them.
those dudes are absolute gods.
Bungie wouldn't want to use Epic's engine. Bungie prefers simulation-based effects where Epic prefers more traditional based effects.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Phopojijo
Bungie wouldn't want to use Epic's engine. Bungie prefers simulation-based effects where Epic prefers more traditional based effects.
^^^Was what I was gonna say^^^:eyesroll:
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Amit
^^^Was what I was gonna say^^^:eyesroll:
Yep.
Frankly I prefer traditional based effects because those tend to give the highest framerate output for the least amount of effort for the same amount of detail.
But each engine is built for specific reasons. Having messy tradeoffs are sometimes an unfortunate artifact of that.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
jahrain
Wow, the shader editor looks just like Maya's shader editor. I'm definitely going to be moving my modding endeavors over to unreal 3 after UT3 is out. I have pretty much given up most hope I had for h2v.
ifawtp
Hypershade ftfw!
Also, confirmed, I'm getting this game.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I will get this game after I upgrade. The minimum system specs are just so :awesome:
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I was planning on getting this game anyway, but all the editor stuff is extra hot fudge on the already delicious sundae.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Chewy Gumball
I was planning on getting this game anyway, but all the editor stuff is extra hot fudge on the already delicious sundae.
Just remember the editor uses more power than the game itself does...
Mainly because it runs the game in the background + its UI and editing functions + you need to spend some time optimizing for performance.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I don't think it will be too much of a problem. I don't mind getting sub-par frame rates in an editor.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
*Puts on list next to Crysis*
*Installs UT for shits and giggles*
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Man nobody giving love to Farcry 2, it has way better graphics than Crysis. :(
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I thought Halo:Zero had better graphics.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Ð4ÑØ *
are you retarded?
Urh maybe, it looks better to me. :confused:
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
No, your retarded:
http://www.armchairempire.com/images.../far-cry-2.jpg
[wshot]http://img.hexus.net/v2/internationalevents/e3/crysis_large_6.jpg[/wshot]
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
That's Far Cry not Far Cry 2 genius.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Y Helo Thar Far Cry 2:
http://resources.ubi.com/resources/7...C_Dragunov.jpg
Hes not that bad of a retard to be honest.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
That's nice but...there are some things money can't buy.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
That screen of FC2 is really early, ubi still has until next year to improve it. And what kind of PC do you need to run it on that level? I seen a video of someone playing crysis and it doesn't look nearly as good.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
The middle image with the hillside view on the Crysis part was photoshopped, wasn't it?
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
I'm pretty sure thats the actual engine.........
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Thats what the engine is capable of.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
OH goody. So can anyone confirm if the min is actually a X1300 PRO? Because I use it. :(
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
The min is a 9600 Pro.
The *recommended* is either an X1300 or an X1800.
Edit: Two weeks
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
How will a 128mb 6600GT fair do you reckon?
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
Phopojijo
Now if only Hired Gun did that for Halo 2 Vista.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
ExAm
Now if only Hired Gun did that for Halo 2 Vista.
Impossible, we're talking about 13 people who work at a small section of MS's janitor closet with the word Hired gun taped on the door. :mad:
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
Quote:
Originally Posted by
343guiltymc
Impossible, we're talking about 13 people who work at a small section of MS's janitor closet with the word Hired gun taped on the door. :mad:
And Epic's running on a staff of 70 attempting to simultaneously create Gears of War and Unreal Tournament 3, along with maintain support for their licensees with UnrealEngine3 updates and help.
Sure Epic has outsourcing divisions, contract hires, essentially the best staff in the industry, and the ability to delay as many times as they wish versus Hired Gun who was probably given a near-impossible deadline to face for a staff less than the size of even Epic.
But to those who believe that Epic Games is a mammoth is a gross overstatement. Bungie themselves probably double Epic's western employees. Sure Epic could grow to the size of a continent -- but they much prefer just having a small studio with an industry-dominating staff and the ability to say "Uhm, it'll take us an extra 8 months; we wanted to add a single player element, check back then".
The probably could have modified an external engine like Renderware to work properly for the PC easier than they could have modified HaloEngine to be optimized on the PC -- but they probably didn't have time for neither.
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Re: Unreal Tournament 3 System Specs -- You may need to read them twice.
So in other words, UT3 is still going to own ;).