How will a 128mb 6600GT fair do you reckon?
And Epic's running on a staff of 70 attempting to simultaneously create Gears of War and Unreal Tournament 3, along with maintain support for their licensees with UnrealEngine3 updates and help.
Sure Epic has outsourcing divisions, contract hires, essentially the best staff in the industry, and the ability to delay as many times as they wish versus Hired Gun who was probably given a near-impossible deadline to face for a staff less than the size of even Epic.
But to those who believe that Epic Games is a mammoth is a gross overstatement. Bungie themselves probably double Epic's western employees. Sure Epic could grow to the size of a continent -- but they much prefer just having a small studio with an industry-dominating staff and the ability to say "Uhm, it'll take us an extra 8 months; we wanted to add a single player element, check back then".
The probably could have modified an external engine like Renderware to work properly for the PC easier than they could have modified HaloEngine to be optimized on the PC -- but they probably didn't have time for neither.
Last edited by Phopojijo; October 9th, 2007 at 04:32 PM.
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