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"Life is not measured by the number of breaths we take,
...but by the moments that take our breath away."
About six months ago, in about mid-July, the Delta Halo UI Project was started. At first, it was meant to be nothing more than a facelift of the default UI with a new map in the background. As time went on, the UI began to evolve into an entire overhaul of the user interface.
When the project was announced and the first screenshots of the project were revealed to the public, it instantly caught many people’s attention. Being the first of its kind to go the extra mile and do a complete overhaul of everything, the attention quickly grew.
Unfortunately, once September came around, things began to slow down. With summer coming to a close and school starting back up again soon, work was slowed down almost to a complete stop. However, while it became increasingly difficult to coordinate schedules between the Eastern Seaboard and New Zealand time zones, work slowly continued.
Today you are presented with our latest milestone in the project. As of a few hours ago, we are proud to announce that we have reached Beta 2 of the Delta Halo UI Project. The graphical user interface is complete, unless otherwise required to modify due to a bug or a disagreement.
In addition to the latest milestone also comes some announcements. First, we would like to announce that the GUI is not only being applied to the Delta Halo lake scene, but to L33T’s recreation of Mombasa, or the Halo 2 UI. While the level is not L33T’s and rather Bungie’s, he has spent a great deal of time working on getting it in-game. With L33T working on his own Halo 2 mod for Halo CE, this will add the finishing touch to his project. In addition, people will now have a choice in the matter as to what level they would like as their background.
In addition to the extra level, we are also announcing that we decided to venture off from the UI, and look a little more at singleplayer and multiplayer. Being that the tags for the pause menus are contained within the maps, the GUI does not show up if you are anywhere but the main menu. Once the main menu is released, select people will have the option of replacing the default pause menu with the new one. Screenshots of both of these announcements are below.
Sounds and music have also been finalized in this build. The music tracks are Beholden, Peril, Halo (full version), Road to Voi, Impend, and Leonidas. We believe the tracks we chose for the Delta Halo version of the UI will capture the moment and add to the Halo universe theme.
Without further ado, we present you with the pictures and a run through of some of the major changes we have made.
After starting Halo, the first thing you will notice is the fade and blur effect into the screen where you are prompted to “Press Enter to Continue”. For a video of this, click here. (Ignore the music in the background; it’s just Timo’s media player.)
After pressing enter, you are greeted with a redesigned main menu. In addition to the new images and layout, notice the new cursor, also visible in the other screenshots.
http://img.photobucket.com/albums/v4...7/MainMenu.jpg
Choosing campaign from the main menu will bring you to the new level selection screen, followed by the difficulty selection. Completely new map images in addition to the
http://img.photobucket.com/albums/v4...age_000019.jpg
http://img.photobucket.com/albums/v4...age_000020.jpg
Choosing multiplayer from the main menu will bring you here.
http://img.photobucket.com/albums/v4...007/MPmenu.jpg
From there, you may select where you would like to go. If you happen to choose to join a game, you will be delivered to the new lobby.
http://img.photobucket.com/albums/v4...2007/Lobby.jpg
If you choose to start your own game, either LAN or Internet, you’re presented with the map selection screen, also with completely new level pictures.
http://img.photobucket.com/albums/v4.../Selectmap.jpg
Continuing down the path to creating a new game, or if you choose to edit a gametype, you are given your list of gametypes to choose from.
http://img.photobucket.com/albums/v4...7/GTselect.jpg
Going back to the main menu, choosing settings will bring you to the new settings screen. A check for updates button has been moved to here, so you are no longer prompted to check for an update every single time you want to enter the server lobby.
http://img.photobucket.com/albums/v4...7/Settings.jpg
Choosing to edit your player’s options will give you this screen.
http://img.photobucket.com/albums/v4...07/Options.jpg
If you want to change your controller settings, the previously horrid menu now flows clean with the rest of the menu. The lists have also been switched from their default positions. Instead of the devices in your profile being on the left, they are now on the right, matching today’s standards.
http://img.photobucket.com/albums/v4...7/Gamepads.jpg
Finally, if you choose to go to the profiles menu, you will be greeted with a completely new menu.
http://img.photobucket.com/albums/v4...7/Profiles.jpg
If you choose to create a new profile, you will be granted with the “Enter Text” prompt.
http://img.photobucket.com/albums/v4.../Entertext.jpg
Or if you choose to delete a profile, you will be asked with this prompt. This also applies to any “pop-up” notices or confirmation boxes.
http://img.photobucket.com/albums/v4...007/Prompt.jpg
Moving away from the main menu now, here are the two pause menus for singleplayer and multiplayer.
http://img.photobucket.com/albums/v4...e_000022-1.jpg
http://img.photobucket.com/albums/v4...e_000024-1.jpg
That’s about it for this update. Sorry it took so long since the last one, but this hopefully made up for it. This update might also be the very last one until release. While there are no pictures of the BSP to show right now, there is very little left to do on Snaf’s part, leaving all that’s left to do is to get it textured and in-game. There might be little, minor updates giving you progress on the level design in the future, but expect the next major announcement to be a release date.
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
Awsome, guess you got the menu fixed.
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Re: “Life is not measured by the number of breaths we take,
I think this, along with CMT SP v2, will be enough to give CE the credit it deserves as a completely new kind of Halo.
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Re: “Life is not measured by the number of breaths we take,
I still use the old beta that Timo gave me. :-)
I love you all so much for making this possible. I can't even imagine the work that has been put into it. Thanks for everything.
~dg945~
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Re: “Life is not measured by the number of breaths we take,
Outstanding, just completely outstanding. :cool:
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
WhÎþLå§h ÐÆmØÑ
Woo for my Halo 2 MC in there. ;p
Edit: Might as well say something else too: Lookin' good guys. :)
.
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Re: “Life is not measured by the number of breaths we take,
Coolest UI EVER! I think it beats that h3 ui. I wnoder why I haven't heard of this b4.....Great job!
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Chief117
Coolest UI EVER! I think it beats that h3 ui. I wnoder why I haven't heard of this b4.....Great job!
It beats like... every UI ever, dude.
For serious.
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Re: “Life is not measured by the number of breaths we take,
I have one thing to say: make sure you put in something for "time of day" so coldsnap players don't get an exception when pausing. (unless the maps have their own independant pause menus and styles.) Also, great job fixing the scroll bugs. I suppose it won't be too bad seeing "scroll up" and "scroll down" in some menus.
edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Edward Elrich
(unless the maps have their own independant pause menus and styles.)
They do
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Edward Elrich
I have one thing to say: make sure you put in something for "time of day" so coldsnap players don't get an exception when pausing. (unless the maps have their own independant pause menus and styles.) Also, great job fixing the scroll bugs. I suppose it won't be too bad seeing "scroll up" and "scroll down" in some menus.
edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.
Aside from what Random just said, tailoring such a great UI to suit such an overplayed and fanboyish map would be stupid. Let 'em exception, I say.
...Except they wouldn't either way.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
rossmum
Aside from what Random just said, tailoring such a great UI to suit such an overplayed and fanboyish map would be stupid. Let 'em exception, I say.
...Except they wouldn't either way.
Amen to that. Anyway I think pooky summed it up in this first post. With the combination of the Delta UI and CMT SPV2, this will truely define what Halo Custom Edition really is.
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Re: “Life is not measured by the number of breaths we take,
I have an old build that barely resembles this. It's amazing to look back on that and see how far it's progressed.
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Re: “Life is not measured by the number of breaths we take,
Wow. I really can't wait to see this come out, that is, well, wow.
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Re: “Life is not measured by the number of breaths we take,
Wow, absolutely incredible. I've never really used a custom UI before, but I'll definitely be using this. Great work, guys!
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Zeph
I have an old build that barely resembles this. It's amazing to look back on that and see how far it's progressed.
Yeah, while uploading those screens I went through my photobucket album looking at some of our early progress screenshots, they were horrible :x
Thanks for the comments, guys!
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Edward Elrich
edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.
It's a modified version of Death Island that we're using as a placeholder until the Delta Halo bsp is finished.
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Re: “Life is not measured by the number of breaths we take,
like i said at gearbox.
this has been incredibly well done.
and bungie would be proud.
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
The Spartan looks too green, otherwise, win.
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Re: “Life is not measured by the number of breaths we take,
...HI MULTIPLAYER COLOURS
...I think?
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
jcap
First, we would like to announce that the GUI is not only being applied to the Delta Halo lake scene, but to L33T’s recreation of Mombasa, or the Halo 2 UI.
L33T's Alpha Halo UI looked pretty good, and Halo has a ton of music to complement its theme... is that one going to get spiced up, overlayed with the GUI, and released?
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Re: “Life is not measured by the number of breaths we take,
I have a single song that could be used for the UI. IMO it brings out the Halo feel VERY well. Its called EdgenHalo. Perhaps some of you have heard it? It really suits something like a tour of grand forerunner structures. Much like the Delta Lake. :)
http://media.putfile.com/Edgen-Halo-46
And if that isnt enough what about EdgenHalo 2?
http://media.putfile.com/Edgen-Halo-2
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
Both of those are nice. As long as its not the MJOLNIR mix. Good though it is, it has been used far too often.
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Re: “Life is not measured by the number of breaths we take,
If this team had an office, it'd look something like this:
http://www.motorsportsmarket.com/ima...essyOffice.jpg
We are so unorginized :x
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Spartan 113
Both of those are nice. As long as its not the MJOLNIR mix. Good though it is, it has been used far too often.
Blow Me Away. <--- way UNDERUSED, despite being better than Mjolnir mix ever was. Unfortunately, it's probably not really suited to everyone's tastes.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Timo
How the fuck did you get a photo of my desk? :XD:
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
FriedMetroid
Blow Me Away.
Don't ever say that songs name again, ever.
I hate that song.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Timo
Don't ever say that songs name again, ever.
I hate that song.
Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away
What was that?
Like I said, I know it wouldn't suit everyone's tastes.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
FriedMetroid
Blow Me Away. <--- way UNDERUSED, despite being better than Mjolnir mix ever was. Unfortunately, it's probably not really suited to everyone's tastes.
I hate the song, but I like the version ingame Halo 2: no lyrics, just awesome instrumentals.
I don't think it's a matter of not being suited to taste, but not being suited to the map's theme.
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Re: “Life is not measured by the number of breaths we take,
That's true, this map seems more suited to a tranquil sort of theme, like High Charity. Too bad no one here can write and compose a proper orchestra.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
FriedMetroid
That's true, this map seems more suited to a tranquil sort of theme, like High Charity. Too bad no one here can write and compose a proper orchestra.
Then what did I post? Those songs were created by Edgenworks Entertainment FYI. If you dont know what Edgenworks is checkout www.thecodexseries.com
EDIT: Wrong link fixed. @_@
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
FriedMetroid
Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away Blow Me Away
What was that?
Like I said, I know it wouldn't suit everyone's tastes.
:confused:
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Re: “Life is not measured by the number of breaths we take,
When this is released, I'm going to try to get someone who can to port it over to Mac & PC, with permission, of course. I know the technique, but it just doesn't work for me. It's not the PC technique, it's a new technique that doesn't produce lighting errors when it's run through HHK (mac modding app), which is a good thing. It also can only be done on the Mac :/
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Re: “Life is not measured by the number of breaths we take,
We have a way of porting this to Halo PC, although we don't want people to start getting pissy because we're not releasing the means to do so.
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Re: “Life is not measured by the number of breaths we take,
Meaning? Why not let it be ported? No harm in it.
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Re: “Life is not measured by the number of breaths we take,
We just don't want people getting annoyed because we're not giving them the tools to port maps to halo pc.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
SnaFuBAR
TO ALL UI TEAM MEMBERS:
I need the main temple model that was completed by neuro some months ago! The bsp is nearing completion, and this is a major component missing!
I'll get that to you if you don't have it already. :eyesroll:
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
=EP_T33KUP
Then what did I post? Those songs were created by Edgenworks Entertainment FYI. If you dont know what Edgenworks is checkout
www.thecodexseries.com
EDIT: Wrong link fixed. @_@
I didn't click your links Teek <.<
I don't usually click people's links unless I think it's something really important
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Re: “Life is not measured by the number of breaths we take,
The Codex series was a cool series, and they have some more coming.
any ways, I like the songs you picked T33k, very useful for that UI.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Chief117
Coolest UI EVER! I think it beats that h3 ui. I wnoder why I haven't heard of this b4.....Great job!
u think?!
>_> fucking amazing work, sorry for the expletives but FUCK this is amazing work. Looking forward to seeing Snafs finished bsp ;)
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Re: “Life is not measured by the number of breaths we take,
Also, Veegie is the man.
http://xs411.xs.to/xs411/07044/Image_000030.jpg
(Oh, and notice something else that's a little special about this pic? :U)
http://img.photobucket.com/albums/v4...age_000032.jpg
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Re: “Life is not measured by the number of breaths we take,
Amazing effort! Superb! Outstanding! I really like it! +rep
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Re: “Life is not measured by the number of breaths we take,
better than any UI i have ever seen O.O
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Timo
Also, notice something a little special about this pic? :U
Halo 3 Chief (apparent by the quadricep plates and handplates), Halo 3 Battle Rifle (indented forearm grip) sans extended barrel, all in a new pose.
<3 Veegie
Edit: Is that the genuine Halo 3 biped, or the one Trep and Jean-Luc were working on?
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Re: “Life is not measured by the number of breaths we take,

:)
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Timo
We just don't want people getting annoyed because we're not giving them the tools to port maps to halo pc.
And your reason for not releasing those tools?
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Explosive American
And your reason for not releasing those tools?
Imagine all those horrible box maps ported to halo PC. yeah thats not going to happen....
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
CtrlAltDestroy
:)
niceeeee L33T!!!!
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
=EP_T33KUP
Imagine all those horrible box maps ported to halo PC. yeah thats not going to happen....
Would anyone really port a box map? Common sense says someone would choose a much cooler map than a box map. There are so many to choose from. Regardless, the problem solves itself.
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Re: “Life is not measured by the number of breaths we take,
The more good CE maps that get ported to PC, the lesser the influx of new players to the CE community; a count which is already staggeringly low.
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Re: “Life is not measured by the number of breaths we take,
Point noted... damn, and I was just about to shift into pointless argument mode :(
convert 4 macs plz?
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Re: “Life is not measured by the number of breaths we take,
and though it's been used alot, it doesn't stop it being bad.
how many times have you played retro mario and still found it awsome? (if none, please GTFO!!!)
mjolnir mix is good.
btw, THAT UI FUCKING WINS!!!
+rep for all involved (i'd like a list if possible jcap/timo/whoever has one?)
n00b out
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Re: “Life is not measured by the number of breaths we take,
what more can i say other than win, ownage, pwned, 1337?
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Explosive American
Would anyone really port a box map? Common sense says someone would choose a much cooler map than a box map. There are so many to choose from. Regardless, the problem solves itself.
Common sense? In this ingame community? LOL!
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Re: “Life is not measured by the number of breaths we take,
Wow, the ui just keeps looking better and better. Definately another win. (and even more so when H2Vista comes out, I can't wait to see what it looks like there.:))
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Explosive American
Would anyone really port a box map? Common sense says someone would choose a much cooler map than a box map. There are so many to choose from. Regardless, the problem solves itself.
The main reason i think it hasnt been released is because the biggest benefit of halo CE are the custom maps.
now considering CE is allready struggling for players wat do u think would happen if the the best Part of CE became available on PC.
it'd be another crushing blow to the CE player base.
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Re: “Life is not measured by the number of breaths we take,
but if we could port them, would we really need CE?
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Re: “Life is not measured by the number of breaths we take,
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Re: “Life is not measured by the number of breaths we take,
And that you can't add maps to halo PC, you have to overwrite them.
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Re: “Life is not measured by the number of breaths we take,
Explosive and I debated the issue earlier, I think he knows the full reasoning now... but I'm not typing it all again.
Therefore,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Re: “Life is not measured by the number of breaths we take,
Wow, I just saw this thread, that looks better then i thought it would... Total and undisputable fucking win time. Plus Rep for you guys!
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Re: “Life is not measured by the number of breaths we take,
I can't wait for this. You guys own.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
=EP_T33KUP
Then what did I post? Those songs were created by Edgenworks Entertainment FYI. If you dont know what Edgenworks is checkout
www.thecodexseries.com
EDIT: Wrong link fixed. @_@
This may be somewhat offtopic, but they just released the 2nd trailer for The Heretic today.
Its here:
http://www.thecodexseries.com/th/ind...tion%20Trailer
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Dole
Halo 3 Chief (apparent by the quadricep plates and handplates), Halo 3 Battle Rifle (indented forearm grip) sans extended barrel, all in a new pose.
<3 Veegie
Edit: Is that the genuine Halo 3 biped, or the one Trep and Jean-Luc were working on?
It's mine, and that is the Halo 2 battle rifle...
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Re: "Life is not measured by the number of breaths we take,
im fairly unimpressed with the beta.
the "scrool up/down" buttons a really an eyesore, why not just use the arrows.
the renders of the mc, even with how nice they look, dont fit the theme of the ui at all, the rest of the images are that white outlin-ish type, and these just feel out of place.
the hit enter to continue button is nothing but a waste of time, and i sincerely hope you either dont include it, or make a varient without it.
alot of text, for mapnames, profile names and such are squisshed and jaggy looking, and get worse at higher resolutions it seems.
just to load the ui takes a good amount of time, and that is never a good thing.
you guys did a great job otherwise, lots of work went into it, and in most places, it shows.
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
baturkin17
the "scrool up/down" buttons a really an eyesore, why not just use the arrows.
We were plenty open to ideas. Did we receive any? No. http://gbxforums.gearboxsoftware.com...ad.php?t=61794
Quote:
Originally Posted by
baturkin17
the renders of the mc, even with how nice they look, dont fit the theme of the ui at all, the rest of the images are that white outlin-ish type, and these just feel out of place.
How else should we represent colors?
Also,
http://xs411.xs.to/xs411/07044/Image_000030.jpg
Quote:
Originally Posted by
baturkin17
the hit enter to continue button is nothing but a waste of time, and i sincerely hope you either dont include it, or make a varient without it.
Cry about it.
Quote:
Originally Posted by
baturkin17
alot of text, for mapnames, profile names and such are squisshed and jaggy looking, and get worse at higher resolutions it seems.
Halo doesn't support text anti-aliasing for font sizes under 14. Blame Bungie.
Quote:
Originally Posted by
baturkin17
just to load the ui takes a good amount of time, and that is never a good thing.
Death Island. Test purposes only.
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Re: “Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Flood55
Ah, excellent I'll check that out.
OT: Jcap interested in any of those songs I posted?
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Re: "Life is not measured by the number of breaths we take,
is their a public beta out or have alot of people just got it >.>
pretty plz? (i'll PM u my xfire and MSN if you want to talk to make sure i wouldn't leak)
n00b out
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Re: "Life is not measured by the number of breaths we take,
It's been distributed amongst some of the GBX regulars.
BOBA WOULDN'T GIVE ME A BETA ;_;
Meh, I can wait.
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
jcap
pie.
wow, way to get offended.
also, yes , i saw the high res pic veegie made, it looks like poo tbh.
dont get pissy with me, cuz ou guys cant think of ideas yourself.
i could be wrong, but it looks to me like you made a button (image) that has the arrow plus scrol up/down.....
why not have an image with just the arrow and have the rest of the image transparent.
as for the dont cry about it and blame bungie comment, way to look like profesionals.
(dont bring up spelling s a retort, im drunk, and just cuz you can spell bgatter than me, doesnt mean shit)
ALSO, you think your cuistom bsp with all new textures and shaders, will take less time to load then DI...... HAH
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Re: "Life is not measured by the number of breaths we take,
He was just replying to your comments, dude. :|
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
baturkin17
wow, way to get offended.
also, yes , i saw the high res pic veegie made, it looks like poo tbh.
dont get pissy with me, cuz ou guys cant think of ideas yourself.
i could be wrong, but it looks to me like you made a button (image) that has the arrow plus scrol up/down.....
why not have an image with just the arrow and have the rest of the image transparent.
as for the dont cry about it and blame bungie comment, way to look like profesionals.
(dont bring up spelling s a retort, im drunk, and just cuz you can spell bgatter than me, doesnt mean shit)
ALSO, you think your cuistom bsp with all new textures and shaders, will take less time to load then DI...... HAH
wow, way to get offended.
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dont get pissy with me, cuz ou guys cant think of ideas yourself.
Veegie saw the shitty render I made and said he'd like to make one for us, so we let him.
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i could be wrong, but it looks to me like you made a button (image) that has the arrow plus scrol up/down.....
why not have an image with just the arrow and have the rest of the image transparent.
Direct yourself this way - http://gbxforums.gearboxsoftware.com...ad.php?t=61794
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as for the dont cry about it and blame bungie comment, way to look like profesionals.
Dude, seriously. The way that Bungie has set this up means that we're limited on the amount of things we can do with this UI. Oh, and speak for yourself. :)
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ALSO, you think your cuistom bsp with all new textures and shaders, will take less time to load then DI...... HAH
ALSO, this death island has new textures and shaders.
http://img.photobucket.com/albums/v4...2/thbtw7qb.gif Don't bring up the fact that you were drunk to excuse yourself from this.
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Re: "Life is not measured by the number of breaths we take,
:( Noes......
I couldn't care less about loading time tbh. Looks awesome
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Ð4ÑØ *
I couldn't care less about loading time tbh. Looks awesome
Agreed, I could care less about the loading time, it takes some time for me to load Halo CE any ways, so it will not matter that much to me if the loading time is tiny bit longer, I use to have to wait a hour and a half for Halo CE to load, back when I was playing off of my laptop, so the loading time is ok if it is long.
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Originally Posted by Drunken baturkin17
ALSO, you think your cuistom bsp with all new textures and shaders, will take less time to load then DI...... HAH
Um, maybe you should check on how meany maps you have, that'll cause it to load slower.
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Originally Posted by Drunken baturkin17
as for the dont cry about it and blame bungie comment, way to look like profesionals.
Oh, and you think you can do better, lets see you something better.
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Originally Posted by Drunken baturkin17
dont bring up spelling s a retort, im drunk, and just cuz you can spell bgatter than me, doesnt mean shit
Well, how about this, when you are drunk, maybe you should go lie down and sleep the Beer or what ever the crap is that you're drunk on, and then when you are not drunk, come back, and read afew things.
Oh, and just so you know, beer is really bad for you.
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Re: "Life is not measured by the number of breaths we take,
Stealth, stop stirring trouble and acting like a fanboy. They can speak for themselves, the last thing this thread needs is you attempting to argue with Bacon.
Just so you know, getting on people's nerves is really bad for you. And there's nothing wrong with beer if you don't overdo it.
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Re: "Life is not measured by the number of breaths we take,
Way for everyone to fail horribly at life and turn this thread into a flame fest. :gtfo: flamers!
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Re: "Life is not measured by the number of breaths we take,
That post really isn't going to help. At all.
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Re: "Life is not measured by the number of breaths we take,
Anyhoo.......
This is awesome. I dont use a custom UI, but this is going in for sure!!
Whats the usual timeline for beta2 to release? (not asking for a commited date, just a ball park)
On a side note, releasing the modified tool to allow for PC rebuilding of CE maps would be a really really really really really realy BAAAAD idea (Really!)
Wont help whats left of the CE community, and won't inspire any new PC modders to bridge the divide either.
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Re: "Life is not measured by the number of breaths we take,
It'd be the equivalent of just dropping a nuke on GBX and UXB's servers...
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Freelancer
Way for everyone to fail horribly at life and turn this thread into a flame fest. :gtfo: flamers!
Wow, do you even know what flaming is?
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Re: "Life is not measured by the number of breaths we take,
lmao whip, all their doing is sitting there batting back and forth at eachother like a bunch of little schoolgirls, the damn UI isn't done yet and people are already complaining, seriously wtf.
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Re: "Life is not measured by the number of breaths we take,
They have every right to. Let the Delta UI guys handle the complaints, since it's their project...
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Stealth
Um, maybe you should check on how meany maps you have, that'll cause it to load slower.
lolz.
i mean when you leave a server, or ... get tk banned (>.<) it has to load the ui, and it takes a good 10 seconds.
and guys, im not attacking you here, dont get so offended, i simply stated (in maybe not the nicest way) a few problems i had with it.
as for jcaps reply "cry about it" to my hit enter to conitinue statement, sounded like a 12 year old getting mad that his legos fell apart.
still <3 you guys, whether or not you wanna blow this out of proportion and not <3 me back.
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Re: "Life is not measured by the number of breaths we take,
TK banned? What's this? :p
See, no need to overreact, was there guys?
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Re: "Life is not measured by the number of breaths we take,
w/e apparently I misread the topic somehow.
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
baturkin17
i mean when you leave a server, or ... get tk banned (>.<) it has to load the ui, and it takes a good 10 seconds.
Oh, well, it takes me that long for the UI to load up after a Game is closed, so that isn't something new.
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Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
baturkin17
as for jcaps reply "cry about it" to my hit enter to conitinue statement, sounded like a 12 year old getting mad that his legos fell apart.
Probably because it takes around half a second to get past that menu. :eyesroll:
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Re: "Life is not measured by the number of breaths we take,
Yeah, it does that with every UI for me...
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Re: "Life is not measured by the number of breaths we take,
Will there be a way to load CMT SP v1 and v2? And I think some one nedds to mak a UI switcher, whcich one to use Earth ior Delta Halo?
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Re: "Life is not measured by the number of breaths we take,
Wow I leave for a day and look what happens. What is wrong with you people?
I just hope jayden's computer gets here before the release of the UI. My desktop is currently on its last leg. :x
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Re: "Life is not measured by the number of breaths we take,
while I do enjoy do enjoy watching people flame eachother, I would like to interject with a point and a question. if you like the game then why the hell do you care about how long it takes to load? if you know it will take a long time but look awesome, then go and make a bag of popcorn to aid your enjoyment of the awesome or get rid of some of your maps.
and the question is is there a time-frame for the release of the UI? it really does look awesome
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Re: "Life is not measured by the number of breaths we take,
@ first comment - agreed.
@ question - when it's done.
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Re: "Life is not measured by the number of breaths we take,
i never usually let my maps folder get over a GB big. it had gotten over 1.2 GB so i went a pruned all the maps i don't like any more or don't play at all, and ended up killing about a 700MB!!
halo now boots about 25 seconds faster.
n00b out