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Thread: "Life is not measured by the number of breaths we take,

  1. #11
    Bad hair day... Edward Elrich's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    I have one thing to say: make sure you put in something for "time of day" so coldsnap players don't get an exception when pausing. (unless the maps have their own independant pause menus and styles.) Also, great job fixing the scroll bugs. I suppose it won't be too bad seeing "scroll up" and "scroll down" in some menus.

    edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.

  2. #12
    :h3: Random's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Quote Originally Posted by Edward Elrich View Post
    (unless the maps have their own independant pause menus and styles.)
    They do

  3. #13
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Quote Originally Posted by Edward Elrich View Post
    I have one thing to say: make sure you put in something for "time of day" so coldsnap players don't get an exception when pausing. (unless the maps have their own independant pause menus and styles.) Also, great job fixing the scroll bugs. I suppose it won't be too bad seeing "scroll up" and "scroll down" in some menus.

    edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.
    Aside from what Random just said, tailoring such a great UI to suit such an overplayed and fanboyish map would be stupid. Let 'em exception, I say.

    ...Except they wouldn't either way.

  4. #14
    A V A L O N TeeKup's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Quote Originally Posted by rossmum View Post
    Aside from what Random just said, tailoring such a great UI to suit such an overplayed and fanboyish map would be stupid. Let 'em exception, I say.

    ...Except they wouldn't either way.
    Amen to that. Anyway I think pooky summed it up in this first post. With the combination of the Delta UI and CMT SPV2, this will truely define what Halo Custom Edition really is.

  5. #15
    The Silent Photographer Zeph's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    I have an old build that barely resembles this. It's amazing to look back on that and see how far it's progressed.

  6. #16
    Senior Member
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    Re: “Life is not measured by the number of breaths we take,

    Wow. I really can't wait to see this come out, that is, well, wow.

  7. #17
    The One and Only TheGhost's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Wow, absolutely incredible. I've never really used a custom UI before, but I'll definitely be using this. Great work, guys!

  8. #18
    lol modacity Timo's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Quote Originally Posted by Zeph View Post
    I have an old build that barely resembles this. It's amazing to look back on that and see how far it's progressed.
    Yeah, while uploading those screens I went through my photobucket album looking at some of our early progress screenshots, they were horrible :x

    Thanks for the comments, guys!

  9. #19
    lol modacity Timo's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    Quote Originally Posted by Edward Elrich View Post
    edit: isn't that Danger Canyon in the background of the first screen? I thought this was the Delta Halo ui.
    It's a modified version of Death Island that we're using as a placeholder until the Delta Halo bsp is finished.

  10. #20
    $20 bill y'all Bodzilla's Avatar
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    Re: “Life is not measured by the number of breaths we take,

    like i said at gearbox.
    this has been incredibly well done.

    and bungie would be proud.

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