Ok, you know in halo 3 how they have those 3d bitmaps on I think epitah? Like those holes in the walls with the 3d holographs.
Inferno simulated it with a bunch of layers of 1 texture on I think Circle Pit.
But when you open a bitmap file in guerrilla you have the choice of, 2d textures, 3d textures, cubemaps, sprites, interface bitmaps.
Does the option 3d textures do the same thing as in halo 3.
Sorry I guess I should have messed around with it myself but I gotta head to bed, and I don't want to forget.
I just got reminded of it now, and was wondering.
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