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Thread: [Plugin] Yelo Battery - *Discontinued*

  1. #151
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    Re: [Plugin] Yelo Battery - Release *2*

    Quote Originally Posted by bitterbanana View Post
    I don't understand your question, but I'll guess. The YeloSettings.txt file holds the settings. It's located in your halo profile folder "my games/halo/savegames/<profile name>/". So to transfer the settings to another profile, move it to the respective profile folder.
    Ah. The file didnt seem to be appearing anywhere, but the latest release seems to have fixed that - its in the C:\P..F\M..G\Halo\ folder.

    With your old FOV hack, when the fov was changed it also changed the weapon position, so it didnt look... distorted. Any chance of that happening?
    Last edited by bitterbanana; July 19th, 2007 at 03:08 PM.
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  2. #152

    Re: [Plugin] Yelo Battery - Release *3*

    Quote Originally Posted by Bend View Post
    So I put the .dll file in the halo directory made sure xfire wasn't running and started Halo up.But as soon as it starts is gives me the gathering exception error. I'm not sure what is causing this, but I really want to use this!

    *edit* I'm trying to use it for Halo pc.
    Someone else is having that problem, and I don't know what's causing that yet.

    Quote Originally Posted by Zionyx View Post
    With your old FOV hack, when the fov was changed it also changed the weapon position, so it didnt look... distorted. Any chance of that happening?
    With the old hack, the weapon actually stays in place. You just start to see more of your arms as you increase your field of view.

    In Yelo Battery, I wanted to be able to change the FOV without seeing more of your arms. Is that a bad idea?

    I noticed people were complaining about the weapons clipping at larger FOV's. I always fixed it by pushing the weapon forward a little bit until it didn't clip and wasn't distorted.
    Last edited by bitterbanana; July 19th, 2007 at 12:01 AM.
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  3. #153
    Kid in the Hall Kornman00's Avatar
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    Re: [Plugin] Yelo Battery - Release *3*

    Yelo should be checking the language of the user, its not the best idea to be having seperate localized plugins.
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  4. #154
    Video Editor Gamerkd16's Avatar
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    Re: [Plugin] Yelo Battery - Release *3*

    Hey, how did you make this program? I would like to learn how make an ingame interface, but I'm not sure what language it is.

    Please don't think of me as a n00b. I am 18 years old and have some background knowledge in Java and Visual basic.
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  5. #155
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    Re: [Plugin] Yelo Battery - Release *3*

    Quote Originally Posted by bitterbanana View Post
    Someone else is having that problem, and I don't know what's causing that yet.


    With the old hack, the weapon actually stays in place. You just start to see more of your arms as you increase your field of view.

    In Yelo Battery, I wanted to be able to change the FOV without seeing more of your arms. Is that a bad idea?

    I noticed people were complaining about the weapons clipping at larger FOV's. I always fixed it by pushing the weapon forward a little bit until it didn't clip and wasn't distorted.
    Well it might be a bad idea, more personal preference. I can see why you did it the new way, and its definetely got more potential - it just makes it a whole lot more complicated if you arent messing around with the positioning and just like it... normal.

    Much <3 for a great program
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  6. #156
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    Re: [Plugin] Yelo Battery - Release *3*

    Quote Originally Posted by Kornman00 View Post
    Yelo should be checking the language of the user, its not the best idea to be having seperate localized plugins.
    Mh... Yeah... If you need any help, or files..whatever
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  7. #157

    Re: [Plugin] Yelo Battery - Release *3*

    Quote Originally Posted by Gamerkd16 View Post
    Hey, how did you make this program? I would like to learn how make an ingame interface, but I'm not sure what language it is.

    Please don't think of me as a n00b. I am 18 years old and have some background knowledge in Java and Visual basic.
    This project was written in c++.

    Quote Originally Posted by Zionyx View Post
    Well it might be a bad idea, more personal preference. I can see why you did it the new way, and its definetely got more potential - it just makes it a whole lot more complicated if you arent messing around with the positioning and just like it... normal.

    Much <3 for a great program
    It's high priority of mine to keep the interface clean and simple, so I REALLY appreciate your feedback. I now realize that it does overcomplicate things, so I'll remove it.

    Quote Originally Posted by Love De Lux View Post
    Mh... Yeah... If you need any help, or files..whatever
    Rather than adding specific support for French, I've been working on making it compatible with all languages. It should be done soon.
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  8. #158

    Re: [Plugin] Yelo Battery - Release *3*

    Quote Originally Posted by bitterbanana View Post
    - Added personal kill/death report feature to the HUD (as shown in pic below)



    what? you mean the "you killed" thingy?

    how is that new?
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  9. #159
    Kid in the Hall Kornman00's Avatar
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    Re: [Plugin] Yelo Battery - Release *3*

    Its new because its not in halopc, and in xbox it only states your kill count in slayer...
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  10. #160

    Re: [Plugin] Yelo Battery - Release *3*

    I forgot to specify that it displays your kills as blue HUD text, rather than the smaller white chat text. And in the screenshot, the kill-count isn't displayed, but it is in the current build.
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