Quote Originally Posted by bitterbanana View Post
Someone else is having that problem, and I don't know what's causing that yet.


With the old hack, the weapon actually stays in place. You just start to see more of your arms as you increase your field of view.

In Yelo Battery, I wanted to be able to change the FOV without seeing more of your arms. Is that a bad idea?

I noticed people were complaining about the weapons clipping at larger FOV's. I always fixed it by pushing the weapon forward a little bit until it didn't clip and wasn't distorted.
Well it might be a bad idea, more personal preference. I can see why you did it the new way, and its definetely got more potential - it just makes it a whole lot more complicated if you arent messing around with the positioning and just like it... normal.

Much <3 for a great program