I ask for suggestions as to how a covenant ship should look, and I get a weapon tut?
I shouldn't have asked how it looks. I should know by now, asking that question here always has demoralizing results. Like dropping a piece of meat in a pihranna tank, motivation gets devoured by the half assed crits of arrogant trollers.
Ok first of all, 75k polys will not make it in-game as anything but a portalled up bsp, it doesn't look like anything at all, you DON'T KNOW HOW TO MODEL. Yes, it's a weapon tutorial, but it will give you an extremely strong base to start modeling off of, and teaches how to use the program properly. There are no "how to properly model covenant" stuff, because there are no exact rules for covenant architecture - you just need to be creative, and ask people if it looks covenant. If they say "yes", then it's fine. These aren't half-assed crits- there's nothing else to tell you. And I don't think you understand what trolling is.
You sound like one heck of an arrogant little punk. Your model is nothing worth crit beyond what was given. Stop crying about half-ass crits when you haven't made anything worth criticism in the norm. Get the fuck over yourself.
Either you'll stop your crying and actually try to learn, or you'll continue with your pisshead attitude and get nowhere. If your only motivation is praise for your lackluster work then you need to rethink what you're doing. Continue like this and you sure as hell aren't going to be worth a second look or crit.
If you can't take the harsh fucking truth, piss off back to whence you came and do so now. We don't sugar-coat things just for the benefits of oversensitive twats who would rather hear outright lies than the fact they need to actually pull their finger out and put some sodding effort in.
e/ Oh wow, that's fucking horrible. If you know what's good for you, you'll start over and delete that. Any monkey can click on modifiers and then throw some purple material over the end result, and it's always the same: absolute shit. Short of a demonstration of exactly what not to do when trying to model, I don't see any possible use for that thing or any variation thereof. Look up that Beretta tutorial - since, you know, it actually teaches you how to model things in a sensible fashion - and then use the knowledge gained to model a Covenant ship (before you even start, try actually looking at Covenant ships, so you have a clue as to what to aim for). If you seriously can't handle that, then get out. The rest of us shut up, knuckled down and got there, so don't come crying to us about 'trolling'.
Last edited by rossmum; November 10th, 2008 at 09:52 PM.
Quit being a whiny faggot and just watch the tutorial. If you weren't so ignorant you'd realize it's not just a weapon tutorial, but also a modeling tutorial. Clearly you don't know how to model, otherwise the general response you'd be receiving from everyone would be that it's not a very good start, but you can improve with a few design changes and by fixing a few errors.
Here's some crit for you. Just delete that piece of garbage you call a model and start again. Learn how to effectively use polygons and optimize meshes. In other words, learn how to model. I suggest you do so by watching the tutorial snaf suggested. It's what I used to learn how to model, and it's more than influenced every model I've created since I watched it. When you're finished watching, draw some references, or look up some covenant vehicles on google and gather ideas from them, and try to determine what defines the covenant design as "covenant." Then, start modeling. When you think you are getting to a point where you can show it to everyone, stop right there. Ask your self these questions: Is my model more than 25% completed? If not, keep working. If I were to objectively look at my model, would I say it's coming out alright? If not, start over or fix it. Don't just half-ass work and then ask people to help. That won't work. Try being your own toughest critic, and try to produce some actual quality work. Once you do that, post it, and if people give you crit you don't like, either ignore it (usually the bad choice) or listen to it (usually the good choice). The only time to ignore it is if they say "it's shit." Otherwise, take it to heart and try to learn from it, and try to improve your model. After you do all that, you should start actually producing decent work.
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