Quit being a whiny faggot and just watch the tutorial. If you weren't so ignorant you'd realize it's not just a weapon tutorial, but also a modeling tutorial. Clearly you don't know how to model, otherwise the general response you'd be receiving from everyone would be that it's not a very good start, but you can improve with a few design changes and by fixing a few errors.
Here's some crit for you. Just delete that piece of garbage you call a model and start again. Learn how to effectively use polygons and optimize meshes. In other words, learn how to model. I suggest you do so by watching the tutorial snaf suggested. It's what I used to learn how to model, and it's more than influenced every model I've created since I watched it. When you're finished watching, draw some references, or look up some covenant vehicles on google and gather ideas from them, and try to determine what defines the covenant design as "covenant." Then, start modeling. When you think you are getting to a point where you can show it to everyone, stop right there. Ask your self these questions: Is my model more than 25% completed? If not, keep working. If I were to objectively look at my model, would I say it's coming out alright? If not, start over or fix it. Don't just half-ass work and then ask people to help. That won't work. Try being your own toughest critic, and try to produce some actual quality work. Once you do that, post it, and if people give you crit you don't like, either ignore it (usually the bad choice) or listen to it (usually the good choice). The only time to ignore it is if they say "it's shit." Otherwise, take it to heart and try to learn from it, and try to improve your model. After you do all that, you should start actually producing decent work.
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