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Thread: BSP extraction?

  1. #11
    chilango Con's Avatar
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    Re: BSP extraction?

    Quote Originally Posted by l SINERGY l View Post
    That wasn't the problem with mine... When I did it I was missing about 95% of the scene.
    of course, it only captures the geometry that's being rendered in that frame. You need to go around the map taking multiple captures, then put them together in max. It shouldn't take long.
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  2. #12

    Re: BSP extraction?

    Quote Originally Posted by ShadowSpartan View Post
    Entity extracts models from Halo 2 Xbox maps as well. Why would anybody use an old program like ADI for model extraction? Entity may not be the best extractor, but it is the most stable public model extractor.


    Hmm, I'm not sure if anybody has tried it. It would probably work though.
    Well with the correct plugin ADI extracts models much nicer with no errors or open edges. Entity does not. But either will work for models.
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  3. #13
    Sarcastic Bitch
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    Re: BSP extraction?

    Quote Originally Posted by johnnyblaz20 View Post
    Well with the correct plugin ADI extracts models much nicer with no errors or open edges. Entity does not. But either will work for models.
    When extracting with Entity, you must weld the vertices of the entire model once it is imported into max. It takes like 5 seconds to do.

    As for ADI having NO errors, it depends on what you consider an error. If you plan on converting a bsp for use in Halo 1, there are many errors that will have to fixed regardless of which extractor you use.

    Also, to my knowledge, ADI does not have the ability to extract Instanced Geometry, which makes it an inferior extractor. I get what you mean about Entity though, it's not the best program in the world, but it is the best public extractor for bitmaps, models, and bsps.
    Last edited by ShadowSpartan; February 18th, 2009 at 10:54 AM.
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  4. #14

    Re: BSP extraction?

    All i use ADI for is extracting instanced geometry. I also use Entity. So w/e. Just a personal preference.
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  5. #15
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    Re: BSP extraction?

    No 3D ripping program will work with halo 2 based models. They have compressed verticies, normals, binormals, tangents, and UVs. The normals, binormals and tangents are compressed using the bounding box values found in the meta. Verticies are compressed using a similar method.
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  6. #16
    Sarcastic Bitch
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    Re: BSP extraction?

    Quote Originally Posted by Grimdoomer View Post
    No 3D ripping program will work with halo 2 based models. They have compressed verticies, normals, binormals, tangents, and UVs. The normals, binormals and tangents are compressed using the bounding box values found in the meta. Verticies are compressed using a similar method.
    Apparently they will work according to Sinergy. The way the models are stored in the cache has nothing to do with what is actually being rendered.
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  7. #17

    Re: BSP extraction?

    Quote Originally Posted by Grimdoomer View Post
    No 3D ripping program will work with halo 2 based models. They have compressed verticies, normals, binormals, tangents, and UVs. The normals, binormals and tangents are compressed using the bounding box values found in the meta. Verticies are compressed using a similar method.
    The compression wouldn't matter, since when it's passed to the renderer it's already decompressed. That's where 3DripperDX is actually grabbing the data from, and that's why it works on most if not all applications using Direct X.
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  8. #18
    i'd rep if i had any... MissingSpartan7's Avatar
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    Unhappy Re: BSP extraction?

    are the h2x files on the net anywhere?
    cos i don't have an xbox (pity me.)
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  9. #19
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: BSP extraction?

    Maybe, but we can't tell you where to get them, as that would be piracy.
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  10. #20
    Cancer paladin's Avatar
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    Re: BSP extraction?

    3D Ripper works, but every time I tried to use it, Id have to restart the game. Once it went into the wire frame mode when it captured, it wouldn't go back to normal and I couldn't move. But i imported what it captured and it worked pretty good. I half of Coagulation.
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