Im primarily posting here with the off chance that someone might get something useful out of my thoughts on this beta.
First, Thank you CMT for allowing this public beta. It was definitely worth waiting almost 3 years for this to come out.
Secondly, for those who are having loading issues or issues with visual effects, Im thinking you may (notice 'may') be having equipment or driver issues. I had no problems with visuals in this mod. Take a moment and assess what your running it on, and also understand that this mod is going to take much more resources than vanilla POA did. I have a relatively current rig, and as such, I had absolutely no problems. My fps dropped a few times during insane firefights, but I had no lag, and generally ran low 100's on up. I think at one point, without any enemies around, I was getting high 100's to close to 200.
As far as gameplay issues are concerned, I played on easy, and heroic. The readme states: "The mod was really designed to be played on heroic". This I think is a must to get the most out of the experience. Easy basically had the elites and brutes standing there and taking the punishment. The brutes are actually very passive. A few nades here and there, but not much otherwise. On heroic, it was a different story. Brutes and elites were very agressive, esp with the nades. I found myself stuck with a plasma nade, or running for cover from a frag quite often. I think that in the entire time Ive had Halo, I have only been stuck a handful of times. These guys are good with those nades. I got stuck a lot. I havent played legendary yet, so Im sure its definitely more so.
I have no major gripes about weapons, health packs, visuals. Everything works together(for me, perhaps not for some, but for me anyhow) for a very fun update for a very boring level. Overall, really good job on this. One thing I did want to point out though, on the readme, it says in the title: "cmt spv2 public beta readme and how to get more maps!!" Well, wheres the part to how to get more maps?? lol, Im looking forward to playing the rest of what you guys have in store!
Everyone else has probably already mentioned these:
- BSPs were boring and pointless
- Too easy to get lost in new BSPs
- Tone down the brute blood
- More health packs, power ups, and ammo during the new BSPs
- Grunt pyramids
- SMG
- First cutscene: Arms are really thin
- Last cutscene: If you tried to skip the cutscene, the cutscene would just restart. Also, I don't recall if this happened on the actual a10 cutscene, but when it shows the PoA under attack, the lifepod is flying backwards.
I liked the new BSP. The only thing I didnt like that was permanent content was the SMG reload, and I stand by my statement. It works in MP because there are SMGs everywhere, but unless you make SMG ammo more abundant (or let us carry more ammo for it) it is a useless feature.
As for the bugs, Im sure most have been shown already, and I dont really think its necessary for me to repeat them.
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