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Thread: [req] dr app info

  1. #41
    Senior Member skz333's Avatar
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    Re: [req] dr app info

    is there a link to the app that lets you dev cam with both teams names showing?
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  2. #42

    Re: [req] dr app info

    Quote Originally Posted by halo CE View Post
    is there a link to the app that lets you dev cam with both teams names showing?
    No, you have to use your brain to try and find it.

    Perhaps if you read this thread you'd know where it was posted?

    No one post the link for this scrub, make him do some research for once in his life.
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  3. #43
    kill anime users Rook's Avatar
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    Re: [req] dr app info

    1080p doesn't make halo look any better
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  4. #44
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [req] dr app info

    Good to see someone made an up to date version already

    Hey freelancer why is your framerate so choppy in the youtube video
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  5. #45
    Codesaurus Skarma's Avatar
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    Re: [req] dr app info

    Does anyone know what font tag is used for player nametags? Is it gamespy?
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  6. #46

    Re: [req] dr app info

    Quote Originally Posted by Limited View Post
    Pat basically just fixed blue arrow to never reset the player (i.e. when you died on old one, team index was reset and you had to re-enable it, and not it works when ever you want.

    Its pretty old though.
    Not really no. Redid it :O

    Code:
    004ADAA0  |> /8B4C24 18     /MOV ECX,DWORD PTR SS:[ESP+18]
    004ADAA4  |. |3BF1          |CMP ESI,ECX                             ;  //Draw if it is not me
    004ADAA6  |. |74 10         |JE SHORT haloce.004ADAB8
    004ADAA8  |. |3B68 20       |CMP EBP,DWORD PTR DS:[EAX+20]           ;  //Draw if on my team *ke*
    004ADAAB  |. |75 0B         |JNZ SHORT haloce.004ADAB8               ;  
    004ADAAD  |. |8378 34 FF    |CMP DWORD PTR DS:[EAX+34],-1            ;  //no fucking idea tbh 0x16 bytes after team index
    004ADAB1  |. |74 05         |JE SHORT haloce.004ADAB8
    004ADAB3  |. |894C9C 20     |MOV DWORD PTR
    Quote Originally Posted by Skarma View Post
    Does anyone know what font tag is used for player nametags? Is it gamespy?
    Code:
    004AD8F7  |.  68 60A46000   PUSH haloce.0060A460                     ;  ASCII "ui\gamespy"
    004AD8FC      BF 746E6F66   MOV EDI,666F6E74 //?
    004AD901      66:C74424 34 >MOV WORD PTR SS:[ESP+34],0
    004AD908  |.  66:895424 4A  MOV WORD PTR SS:[ESP+4A],DX
    004AD90D      E8 7E50F9FF   CALL haloce.00442990
    So I guess yeah. That call draws the player names above their heads...and can you tell me what that constant is?
    Last edited by CrAsHOvErRide; September 29th, 2009 at 10:46 AM.
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  7. #47

    Re: [req] dr app info

    Quote Originally Posted by Haruhi View Post
    Good to see someone made an up to date version already

    Hey freelancer why is your framerate so choppy in the youtube video
    Because Fraps is shitty.
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  8. #48
    Codesaurus Skarma's Avatar
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    Re: [req] dr app info

    Quote Originally Posted by CrAsHOvErRide View Post
    Not really no. Redid it :O

    Code:
    004ADAA0 MOV ECX,DWORD PTR SS:[ESP+18]
    004ADAA4 CMP ESI,ECX                             ;  //Draw if it is not me
    004ADAA6 JE SHORT haloce.004ADAB8
    004ADAA8 CMP EBP,DWORD PTR DS:[EAX+20]           ;  //Draw if on my team *ke*
    004ADAAB JNZ SHORT haloce.004ADAB8               ;  
    004ADAAD CMP DWORD PTR DS:[EAX+34],-1            ;  //no fucking idea tbh 0x16 bytes after team index
    004ADAB1 JE SHORT haloce.004ADAB8
    004ADAB3 MOV DWORD PTR
    Code:
    004AD8F7 PUSH haloce.0060A460                     ;  ASCII "ui\gamespy"
    004AD8FC MOV EDI,666F6E74 //?
    004AD901 MOV WORD PTR SS:[ESP+34],0
    004AD908 MOV WORD PTR SS:[ESP+4A],DX
    004AD90D CALL haloce.00442990
    So I guess yeah. That call draws the player names above their heads...and can you tell me what that constant is?
    EAX+34h is the SlaveUnitIndex aka ObjectIndex to the players(biped) unit cache structure. -1 = NONE, so it's making sure that player is spawned in the game.

    That constant is 'font' TagGroup in ASCII and that is not the draw function. The draw function seems to be the last function in this one. It is the only one that has calls to all these d3d device functions: SetTexture, SetRenderState, SetVertexDeclaration, SetSoftwareVertexProcessing, SetVertexShader, SetPixelShader, SetVertexShaderConstantF, SetSamplerState, SetTextureStageState. Plus the last parameter loaded into ECX looks like a stack pointer to screen space coordinates(signed shorts). That's just what I think, I could be wrong. I'm still at the top of the function, but slowly reversing it to C++. Want to help me figure this out? We will get atleast 2 epic things out of this: drawtext with sexy font, which we can use any font tag and engine w2s.
    Last edited by Skarma; September 29th, 2009 at 12:50 PM.
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  9. #49

    Re: [req] dr app info

    Yeah of course it's not the actual draw function

    I have an exam tomorrow...I could research a thing or two but I do not want to get involved intensely in this again.
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  10. #50

    Re: [req] dr app info

    Quote Originally Posted by supersniper View Post
    reason why I never had rec0 stuff was probably because i wasn't around when he was here durr.
    no. lol.
    rec0 only gave select things to (mainly) dr@homo and to a lesser extent HIV.

    sigh, i remember when rec0 first figured out /spd and how to use devmode in a dedicated server....
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