
Originally Posted by
Limited
Pat basically just fixed blue arrow to never reset the player (i.e. when you died on old one, team index was reset and you had to re-enable it, and not it works when ever you want.
Its pretty old though.
Not really no. Redid it :O
Code:
004ADAA0 |> /8B4C24 18 /MOV ECX,DWORD PTR SS:[ESP+18]
004ADAA4 |. |3BF1 |CMP ESI,ECX ; //Draw if it is not me
004ADAA6 |. |74 10 |JE SHORT haloce.004ADAB8
004ADAA8 |. |3B68 20 |CMP EBP,DWORD PTR DS:[EAX+20] ; //Draw if on my team *ke*
004ADAAB |. |75 0B |JNZ SHORT haloce.004ADAB8 ;
004ADAAD |. |8378 34 FF |CMP DWORD PTR DS:[EAX+34],-1 ; //no fucking idea tbh 0x16 bytes after team index
004ADAB1 |. |74 05 |JE SHORT haloce.004ADAB8
004ADAB3 |. |894C9C 20 |MOV DWORD PTR

Originally Posted by
Skarma
Does anyone know what font tag is used for player nametags? Is it gamespy?
Code:
004AD8F7 |. 68 60A46000 PUSH haloce.0060A460 ; ASCII "ui\gamespy"
004AD8FC BF 746E6F66 MOV EDI,666F6E74 //?
004AD901 66:C74424 34 >MOV WORD PTR SS:[ESP+34],0
004AD908 |. 66:895424 4A MOV WORD PTR SS:[ESP+4A],DX
004AD90D E8 7E50F9FF CALL haloce.00442990
So I guess yeah. That call draws the player names above their heads...and can you tell me what that constant is?
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