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Thread: Quick-Crit 2010

  1. #291
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    obligatory USS Iowa post:




    edit: sel, why didnt you model this ship instead? It's way cooler.

  2. #292
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    Re: Quick-Crit 2010

    what the fuck is that ugly monstrosity.

    maybe later

  3. #293
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by kid908 View Post
    Is there a way to put the fall off on to where it doesn't affect the other parts? I've been having through with that. It just apply the fall off to the entire mesh, not just the purple/blue spot.
    Just have it be a mix between the purple and non-purple part using the CC map as a mask?

    Quote Originally Posted by kid908 View Post

    How about now?
    Specular still doesn't look right. It's better, but it needs less white, more color. Look at the picture again.


    Quote Originally Posted by SnaFuBAR View Post
    yo sel the bridge is boring as hell.
    Yeah. Those beveled-out things on the front and sides with bolts on them just look weird - I can't tell what they're for or why you would put them there with gigantic bolts on them like that. If it had other similar objects spread around it wouldn't be as bad because you would at least have established that as part of the destroyer's palette of detail objects. Right now they're just sitting there with nothing around them and they're just out of place. Stick something there to make them less isolated or replace them with something else.

  4. #294
    Neanderthal Dwood's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Con View Post
    made a spammer thing

    *img*
    What libs are you using to hook your spammer into halo, if you are?

    Java doesn't have any native address-read/write functions because of JVM. Are you just simulating keyboard clicks?

  5. #295
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Dwood View Post
    What libs are you using to hook your spammer into halo, if you are?

    Java doesn't have any native address-read/write functions because of JVM. Are you just simulating keyboard clicks?
    The Robot class can simulate keyboard presses, so it works with any window that has focus.

  6. #296
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Con View Post
    obligatory USS Iowa post:
    big-gun battleships fucking own

    i've said it before, i'll say it again: nothing says 'fuck you' like a broadside from 9 guns with bores over 16in (i think? can't remember what the iowa's are, 15-16 was fairly standard in ww2 though)

  7. #297
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    Imagine the shock wave and the noise that would come with firing all those guns...

  8. #298
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Yeah, I couldn't imagine anyone being on deck when that happens.

  9. #299
    In a galaxy far far away beele's Avatar
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    Re: Quick-Crit 2010

    After my gravity disruptor for crysis, I'm now working on a Stargate mod.

    I'm making a Stargate for crysis.

    I'm only putting it in-game, I found the model on the internet somewhere (3DVIA, and it was the only model from there that I could convert so it would open in 3ds max). I edited the model a bit, and did some uv'ing (I know I suck).

    I did all the post editing, making crysis materials/shaders/flowgraphs, making the thing actually work
    So it's working, but it's still in an early alpha stage, since there are quite a few bugs left to fix.

    If anyone has a better Stargate model and textures that I may use, it would make me very happy

    NEED A DISPENSER HERE

    AI can use the gate, but you have to script it, otherwise they will not use it. Vehicles and scenery can pass through it, althoug not all scenery and vehicles (I'm still working on this )
    Last edited by beele; February 28th, 2010 at 03:17 PM.

  10. #300
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Maybe you could use this stargate:
    http://www.modacity.net/forums/showthread.php?t=20601

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