Quote Originally Posted by teh lag View Post
The specular patten shows up WAY too much. The colors don't seem quite right either.



Get some less white colors and some falloff on your specular color part of the shader.

The plasma just looks... poor. IMO you'd be better off doing stuff with a gradient and 3ds' noise settings.
Yeah. the bitmap was really low quality. 128x128

Is there a way to put the fall off on to where it doesn't affect the other parts? I've been having through with that. It just apply the fall off to the entire mesh, not just the purple/blue spot.