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Thread: Halo Sapien file Corrupt

  1. #11
    The creeper
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    Re: Halo Sapien file Corrupt

    Trying to fit in so i will say this

    resin shut the fuck up you dont know what you are doing.

    end trying to fit in

    good job kills
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  2. #12
    The creeper
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    Re: Halo Sapien file Corrupt

    okay

    uronacid follow the tutorial that came with it i see you did a lot wrong on it
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  3. #13
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    Re: Halo Sapien file Corrupt

    *ignores the buttload of horse*

    Quote Originally Posted by Resinball View Post
    In the Max file....rename Box01 to Skybox. One of your walls is set to neither +Sky or the other material you are using.

    Common mistakes we all make at first. Besides that your current materials and linking look good.
    Alright,

    I made the changes you suggested. I didn't realize that I missed one of the walls that time. I also renamed Box01>Sybox, however it's still giving me the error when I try to launch Halo Sapien after compileing the level with light at a Low setting. Here's the output from compileing the level:

    --- environment.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    shaders\shader_collections.shader_collections
    Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
    ### WARNING couldn't find shader 'f_im flat__light_scratchy' in collection 'f_im
    ' (scenarios\shaders\forerunner\industrial\metals)
    ### ERROR: Unable to find shader "f_im flat__light_scratchy".
    === writing out structure 'scenarios\multi\mylevel\environment':
    3 materials and 0 markers,
    44 vertices, 8 points and 22 triangles.
    collision bsp:
    6 planes, 6 nodes and 1 leaves,
    6 surfaces, 12 edges and 8 vertices.
    structure:
    0 portals, 1 clusters and 1 subclusters.
    0 environment objects of 0 distinct types.
    === imported structure 'scenarios\multi\mylevel\environment' in 0m 02.090sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\mylevel\environment'
    === saving imported structure scenarios\multi\mylevel\environment
    Lighting environment of c:\program files (x86)\microsoft games\halo 2 map editor
    \tags\scenarios\multi\mylevel\environment
    5000000 photons
    18 monte carlo samples per pixel
    Hit control-c now if this isn't right.
    Lightmap job started at 07.20.10 22:42:58.007
    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= -1125.39MB)
    failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
    r\tags\scenarios\multi\mylevel\environment'
    the following tags were missing:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment.scenario
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment.scenario
    --------- lightmap stats ---------
    photons cast: 0
    raytests from photons: 0 (0.00)
    calls to find_photons: 0
    raytests from find_photons: 0 (0.00)
    calls to compute_light_value: 0
    sun tests: 0
    sun raytests: 0 (0.00)
    point light tests: 0
    point light raytests: 0 (0.00)
    surface light tests: 0
    surface light raytests: 0 (0.00)
    indirect radiance raytests: 0 (0.00)
    Press any key to continue . . .
    Thanks for the help Resin.

    Quote Originally Posted by Kantanomo View Post
    okay

    uronacid follow the tutorial that came with it i see you did a lot wrong on it
    I've read through the tutorial several times. I've recreated the level at least 5 times. If you see something wrong with it then please point it out.

    PS: Sorry I don't reply as quickly as others, I'm managing the installation of an IP Telephone system at work and it's taken quite a bit of my time getting it to work. Thanks...
    Last edited by Uronacid; July 20th, 2010 at 10:01 PM.
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  4. #14
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Halo Sapien file Corrupt

    this is beyond giving a warning

    ~con
    Last edited by Con; July 21st, 2010 at 01:57 PM.
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  5. #15
    Senior Member Vicky's Avatar
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    Re: Halo Sapien file Corrupt

    You can often ignore warnings but the errors can or will point you in the right direction, verify your material names in 3ds and the shader_collections.shader_collections file... they gotta match up..
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  6. #16

    Re: Halo Sapien file Corrupt

    Yeah like Vicky said, verify those materials.

    Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
    ### WARNING couldn't find shader 'f_im flat__light_scratchy' in collection 'f_im
    ' (scenarios\shaders\forerunner\industrial\metals)
    ### ERROR: Unable to find shader "f_im flat__light_scratchy".

    flat__light_scratchy

    ^There is an extra underscore (_), fix that.



    -------------------------------------------------------------------------------------------------------------

    Another common issue; when compiling a map the first time select Compile Only, then when that completes select Light Only on a low setting. Now see if the .scenario will load up in Sapien.
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  7. #17
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    Re: Halo Sapien file Corrupt

    Quote Originally Posted by Resinball View Post
    Yeah like Vicky said, verify those materials.


    flat__light_scratchy

    ^There is an extra underscore (_), fix that.



    -------------------------------------------------------------------------------------------------------------

    Another common issue; when compiling a map the first time select Compile Only, then when that completes select Light Only on a low setting. Now see if the .scenario will load up in Sapien.
    I looked for "f_im" in the shader_collections.shader_collections file and found the following line:
    f_im scenarios\shaders\forerunner\industrial\metals

    I could the "flat_light_scratchy.shader" file in the C:\Program Files (x86)\Microsoft Games\Halo 2 Map Editor\tags\scenarios\shaders\forerunner\industria l\metals directory.

    I double checked the name of my material to make sure that there weren't double underscores, saved changes, and exported the .ass file. I opened the .ass file in notepad++ and noticed the following:

    Code:
     
    ;### MATERIALS ###
    2
     
    ;MATERIAL 0
    "f_im flat_light_scratchy"
    "f_im flat_light_scratchy"
     
    ;MATERIAL 1
    "+sky"
    "+sky"
    For some reason max is adding a space to the material when I export it. So I removed the space and saved the file as a new file. It looks like exporting this file was more successful:

    --- environment2.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    shaders\shader_collections.shader_collections
    Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\flat_light_scratchy' from collection 'f_im' (scenarios\shaders\forerunn
    er\industrial\metals)
    === writing out structure 'scenarios\multi\mylevel\environment2':
    3 materials and 0 markers,
    44 vertices, 8 points and 22 triangles.
    collision bsp:
    6 planes, 6 nodes and 1 leaves,
    6 surfaces, 12 edges and 8 vertices.
    structure:
    0 portals, 1 clusters and 1 subclusters.
    0 environment objects of 0 distinct types.
    === imported structure 'scenarios\multi\mylevel\environment2' in 0m 02.090sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\mylevel\environment2'
    === saving imported structure scenarios\multi\mylevel\environment2
    Lighting environment2 of c:\program files (x86)\microsoft games\halo 2 map edito
    r\tags\scenarios\multi\mylevel\environment2
    5000000 photons
    18 monte carlo samples per pixel
    Hit control-c now if this isn't right.
    Lightmap job started at 07.21.10 17:57:58.931
    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= -1276.21MB)
    failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
    r\tags\scenarios\multi\mylevel\environment2'
    the following tags were missing:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario
    --------- lightmap stats ---------
    photons cast: 0
    raytests from photons: 0 (0.00)
    calls to find_photons: 0
    raytests from find_photons: 0 (0.00)
    calls to compute_light_value: 0
    sun tests: 0
    sun raytests: 0 (0.00)
    point light tests: 0
    point light raytests: 0 (0.00)
    surface light tests: 0
    surface light raytests: 0 (0.00)
    indirect radiance raytests: 0 (0.00)
    Press any key to continue . . .
    I tried running Sapien to launch the level, but no luck...
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  8. #18

    Re: Halo Sapien file Corrupt

    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= -1276.21MB)
    failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
    r\tags\scenarios\multi\mylevel\environment2'
    the following tags were missing:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario

    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario
    Okay notice how the lighting never got off of the ground, it says it took 00:00:00 [h:m:s]. Until it does have proper lighting, Sapien will never load the .scenario.


    f_im flat_light_scratchy
    That space is supposed to be there^


    ---------------------------------------------------------------------------------------


    Also, H2Tool says that it cannot locate c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario

    More misspelling? Is it supposed to be environment or environment2.scenario?


    And...not sure if it matters but I would recommend naming the .scenario and its containing folder the same next map.


    ---------------------------------------------------------------------------------------


    If you are still lost then post your latest Max file and I'll see how it compiles for me.
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  9. #19
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    Re: Halo Sapien file Corrupt

    Quote Originally Posted by Resinball View Post
    Okay notice how the lighting never got off of the ground, it says it took 00:00:00 [h:m:s]. Until it does have proper lighting, Sapien will never load the .scenario.


    That space is supposed to be there^
    The space between flat and _light_scratchy?

    Quote Originally Posted by Resinball View Post
    ---------------------------------------------------------------------------------------


    Also, H2Tool says that it cannot locate c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment2.scenario

    More misspelling? Is it supposed to be environment or environment2.scenario?
    No, I renamed the ass when I made changes in notepad to see if it would change the outcome when I compiled the ass into a level. God, I hate the extension names in this game.


    And...not sure if it matters but I would recommend naming the .scenario and its containing folder the same next map.


    ---------------------------------------------------------------------------------------
    I'll give it a shot

    If you are still lost then post your latest Max file and I'll see how it compiles for me.
    Here's the file: http://www.megaupload.com/?d=CTWITC2J
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  10. #20

    Re: Halo Sapien file Corrupt

    Your Max material name is the issue....use this material layout instead: env ground



    env
    represents a new .shader_collections file you will make here: \Halo 2 Map Editor\tags\scenarios\shaders

    To create the text file; make a copy of the existing shader_collections file, then name it to env.shader_collections. Why env? Because it is short and descriptive. Inside of this new text file put this text:

    env scenarios\shaders\multi\environment



    ground represents a new shader which you will put here: \Halo 2 Map Editor\tags\scenarios\shaders\multi\environment


    Tested and working in Sapien
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