Trying to fit in so i will say this
resin shut the fuck up you dont know what you are doing.
end trying to fit in
good job kills
*ignores the buttload of horse*
Alright,
I made the changes you suggested. I didn't realize that I missed one of the walls that time. I also renamed Box01>Sybox, however it's still giving me the error when I try to launch Halo Sapien after compileing the level with light at a Low setting. Here's the output from compileing the level:
Thanks for the help Resin.--- environment.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
shaders\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING couldn't find shader 'f_im flat__light_scratchy' in collection 'f_im
' (scenarios\shaders\forerunner\industrial\metals)
### ERROR: Unable to find shader "f_im flat__light_scratchy".
=== writing out structure 'scenarios\multi\mylevel\environment':
3 materials and 0 markers,
44 vertices, 8 points and 22 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 1 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\mylevel\environment' in 0m 02.090sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\mylevel\environment'
=== saving imported structure scenarios\multi\mylevel\environment
Lighting environment of c:\program files (x86)\microsoft games\halo 2 map editor
\tags\scenarios\multi\mylevel\environment
5000000 photons
18 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 07.20.10 22:42:58.007
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= -1125.39MB)
failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
r\tags\scenarios\multi\mylevel\environment'
the following tags were missing:
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment.scenario
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
I've read through the tutorial several times. I've recreated the level at least 5 times. If you see something wrong with it then please point it out.
PS: Sorry I don't reply as quickly as others, I'm managing the installation of an IP Telephone system at work and it's taken quite a bit of my time getting it to work. Thanks...
Last edited by Uronacid; July 20th, 2010 at 10:01 PM.
Yeah like Vicky said, verify those materials.
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING couldn't find shader 'f_im flat__light_scratchy' in collection 'f_im
' (scenarios\shaders\forerunner\industrial\metals)
### ERROR: Unable to find shader "f_im flat__light_scratchy".
flat__light_scratchy
^There is an extra underscore (_), fix that.
-------------------------------------------------------------------------------------------------------------
Another common issue; when compiling a map the first time select Compile Only, then when that completes select Light Only on a low setting. Now see if the .scenario will load up in Sapien.
I looked for "f_im" in the shader_collections.shader_collections file and found the following line:
f_im scenarios\shaders\forerunner\industrial\metals
I could the "flat_light_scratchy.shader" file in the C:\Program Files (x86)\Microsoft Games\Halo 2 Map Editor\tags\scenarios\shaders\forerunner\industria l\metals directory.
I double checked the name of my material to make sure that there weren't double underscores, saved changes, and exported the .ass file. I opened the .ass file in notepad++ and noticed the following:
For some reason max is adding a space to the material when I export it. So I removed the space and saved the file as a new file. It looks like exporting this file was more successful:Code:;### MATERIALS ### 2 ;MATERIAL 0 "f_im flat_light_scratchy" "f_im flat_light_scratchy" ;MATERIAL 1 "+sky" "+sky"
I tried running Sapien to launch the level, but no luck...--- environment2.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
shaders\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_light_scratchy' from collection 'f_im' (scenarios\shaders\forerunn
er\industrial\metals)
=== writing out structure 'scenarios\multi\mylevel\environment2':
3 materials and 0 markers,
44 vertices, 8 points and 22 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 1 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\mylevel\environment2' in 0m 02.090sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\mylevel\environment2'
=== saving imported structure scenarios\multi\mylevel\environment2
Lighting environment2 of c:\program files (x86)\microsoft games\halo 2 map edito
r\tags\scenarios\multi\mylevel\environment2
5000000 photons
18 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 07.21.10 17:57:58.931
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= -1276.21MB)
failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
r\tags\scenarios\multi\mylevel\environment2'
the following tags were missing:
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment2.scenario
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment2.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
Okay notice how the lighting never got off of the ground, it says it took 00:00:00 [h:m:s]. Until it does have proper lighting, Sapien will never load the .scenario.Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= -1276.21MB)
failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
r\tags\scenarios\multi\mylevel\environment2'
the following tags were missing:
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment2.scenario
c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment2.scenario
That space is supposed to be there^f_im flat_light_scratchy
---------------------------------------------------------------------------------------
Also, H2Tool says that it cannot locate c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
multi\mylevel\environment2.scenario
More misspelling? Is it supposed to be environment or environment2.scenario?
And...not sure if it matters but I would recommend naming the .scenario and its containing folder the same next map.
---------------------------------------------------------------------------------------
If you are still lost then post your latest Max file and I'll see how it compiles for me.
The space between flat and _light_scratchy?
No, I renamed the ass when I made changes in notepad to see if it would change the outcome when I compiled the ass into a level. God, I hate the extension names in this game.
I'll give it a shotAnd...not sure if it matters but I would recommend naming the .scenario and its containing folder the same next map.
---------------------------------------------------------------------------------------
Here's the file: http://www.megaupload.com/?d=CTWITC2JIf you are still lost then post your latest Max file and I'll see how it compiles for me.
Your Max material name is the issue....use this material layout instead: env ground
env represents a new .shader_collections file you will make here: \Halo 2 Map Editor\tags\scenarios\shaders
To create the text file; make a copy of the existing shader_collections file, then name it to env.shader_collections. Why env? Because it is short and descriptive. Inside of this new text file put this text:
env scenarios\shaders\multi\environment
ground represents a new shader which you will put here: \Halo 2 Map Editor\tags\scenarios\shaders\multi\environment
Tested and working in Sapien![]()
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