Page 364 of 577 FirstFirst ... 264 314 354 362 363 364 365 366 374 414 464 ... LastLast
Results 3,631 to 3,640 of 5765

Thread: Halo: Reach Discussion

  1. #3631
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    I can agree that the Vehicle Health (at least for tanks and banshees) is a load of bull. If anything, they should just have the tank's material impervious to common weapons (like the DMR, AR, Plasma Repeater etc.) The Banshee should be damageable by all weapons, but not incurr so much damage from the sniper. It takes only 3-4 shots from a Sniper Rifle to kill a Banshee. If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
    Reply With Quote

  2. #3632

    Re: Halo: Reach Discussion

    Quote Originally Posted by thehoodedsmack View Post
    There was a vehicle health-bar in Halo:CE Campaign, wasn't there? I remember it being there for the Ghost and Banshee at least. I wonder why they took out such a nice feature.
    Yes, it was there for the Ghost and Banshee, but strangely not for the Warthog or Scorpion (which were invincible). Halo 1 also had health bars for your passengers, another feature I really wish they would bring back.

    Quote Originally Posted by DarkHalo003 View Post
    If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
    At one point when I was playing Invasion on Spire, some guy hopped in the Banshee while I was sniping. I immediately shot him 4 times with the Sniper and he exploded. It was a load of shit.

    I'm glad that the sniper can finally damage vehicles (and thank god we can headshot the driver out of the tank again), but I do feel that the damage taken is a bit excessive.


    e: also, I don't understand why the Warthog got such a heavy nerfing compared to previous games. Now the Warthog is practically useless in any situation where enemies have sticky grenades, heavy weapons, EMP weapons, other vehicles, or the sniper rifle. The chaingun does very little damage and has a range comparable to throwing rocks. Change the hog back to how it was in Halo 3, it was perfect in that game.
    Last edited by Pooky; October 3rd, 2010 at 04:59 PM.
    Reply With Quote

  3. #3633
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.

    When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
    Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
    Reply With Quote

  4. #3634
    ._. Spartan094's Avatar
    Join Date
    Aug 2008
    Location
    Michigan
    Posts
    1,328

    Re: Halo: Reach Discussion

    Quote Originally Posted by SonicXtreme View Post
    I must admit I am getting annoyed with double melee faggots all the time , just sprint melee and boom Im dead :/

    This is also for Pooky.


    BUT yeah it pisses me off, Anything with the word PRO in the playlist there is some god damn faggot double meleeing you.
    Reply With Quote

  5. #3635
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Halo: Reach Discussion

    To be honest, as long as I stick with Invasion and BTB, I have only ONCE had a problem with a double melee faggot.
    Reply With Quote

  6. #3636
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: Halo: Reach Discussion

    IM SO MAD A BUNGLE
    Reply With Quote

  7. #3637
    Foot Dragger ejburke's Avatar
    Join Date
    Sep 2006
    Posts
    878

    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.
    Yeah, I mean that it has a basement level of health that it snaps back to. It's just not very much. 3-4 shots. But I'm pretty sure it never got to the point where 1 shot could kill me.
    Reply With Quote

  8. #3638
    Senior Member MXC's Avatar
    Join Date
    May 2009
    Location
    Aledo, Texas
    Posts
    1,060

    Re: Halo: Reach Discussion

    Was there any particular reason that the passenger health display wasn't in Halo 1's multiplayer?

    Quote Originally Posted by rentafence View Post
    Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
    I completely agree.

    I've been playing on the same TF2 server for the past two years. Why, becasue of the competitiveness? The unlocks? No, because it's nothing but a bunch of drunks(including the moderators) who talk about things that don't make any sense, play completely retarded audio, sing karaoke and occasionally blow everyone up. When people actually stop singing and play, everyone is as good as everyone else.


    If I want to be competitive I'll jump into the Arena or Firefight, but if I just want to have some fun, I'll hop into BTB or Team Objectives. I don't give two shits about my kill/death ratio, or the fact that I would be more productive if I didn't try to sneak a mongoose through a cave in Blood Gulch. If I turn out to be on top of the leaderboard, cool, if I'm on the bottom, I shrug it off and get back in. The "Pro's" out there are complete douchebags who bitch and moan and leave if they are so much as two points behind the other team. At the end of the game, win or lose, I still get my credits.
    Reply With Quote

  9. #3639

    Re: Halo: Reach Discussion

    Quote Originally Posted by rentafence View Post
    Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
    Whenever you go into a non cooperative multiplayer game, like it or not, you are competing with the other players. Whether you go into the game just trying to have fun, or determined to win, the experience is still fundamentally competitive.

    If you're getting matched up against people who completely outclass you, the solution is to get better. The entire point of the matchmaking system is to prevent lopsided matches, but they're still going to happen regardless.

    Right now, none of that matters. If you can camp with heavy weapons and double melee, you can win at small team infantry games on Reach. There's no incentive to improve, and so competitive multiplayer on these maps is largely pointless. Big team multiplayer does have much better gameplay, but it's still heavily flawed.
    Last edited by Pooky; October 3rd, 2010 at 07:15 PM.
    Reply With Quote

  10. #3640
    swisha...swisha...swisha Darqeness's Avatar
    Join Date
    May 2007
    Location
    Camden, Australia
    Posts
    197

    Re: Halo: Reach Discussion

    I reckon it started in Halo 2 when ranks and global leaderboards were first introduced. As soon as a player ranking system is implemented it instantly turns the game competitive. I think it was a great idea on Bungie's part to have invisible trueskill ranking so it really doesn't matter whether you win or lose, you can just have fun without worrying about your rank going down. And the arena is a great outlet for people who like that kind of thing. That being said, I have not touched arena at all since launch and I really don't intend to. I tend to find the more casual, fun-seeking players like me tend to be found in invasion more than any playlist.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •