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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #2761
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Why the fuck haven't I played this game yet, then?

    And I actually started that document. Needs a name though.
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  2. #2762
    HA10 Limited's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Halo 4 MP is where its at now folks. Fully team of people on friends list
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  3. #2763
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Quote Originally Posted by Pooky View Post
    Juggernaut is basically the same thing as Regicide from what I understand. Assault might be doable through custom gametypes, I'd have to look.

    Just played some Big Team with Sanctus. It's confirmed, this game shits all over Reach. The ordnance drop system is actually really well suited for casual games on large maps. It keeps one team from rushing the power weapons and proceeding to steam roll the opposition until they run out of ammo. For anything seriously competitive though, we're going to need maps with fixed weapon spawns.
    Did you watch MLG Dallas at all? It actually worked pretty well given how fast-paced the game was, yet still kept that great Halo gameplay. The games weren't also as nearly one sided neither, at least until they stopped being entirely objective based. At that point though, it became really who was the better team at getting kills than flag scoring.
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  4. #2764
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Beat the campaign, played some mp.



    Plot was kinda meh, gameplay was better than Reach and Halo 3 ODST at least.

    Like Arteen said, Promethean Knights were bullet sponges and kind of annoying to fight.

    There was some decent levels throughout the game, and some really not so decent ones, its almost as if they had two very different level designers, were one was good but the other was mediocre.

    Last level was terrible, or at least the "boss fight".

    I thought actually showing what Forerunners looked like ruined the immersion of the game... I know some people might think it was cool, but I didnt find it that way. For me one of the biggest mysterys of the Halo universe itself was the Forerunners, and expanding on them (and through the novels) really ruined that. It dosent feel as if theres a whole lot left of "big mysterys" after kinda just being like "HERE YA GO DERP"

    Cortana dying was also kinda lame, she was an essential character to the series. It was sad seeing her go, but in a way, it was also felt like it was really easy to tell that it was going to happen throughout the entire game. I also felt as if I wasn't "Master Chief" this time around, as he expands on his character so much throughout the game, not only in cutscenes. I felt like I was playing as someone else, and not myself. The immersion was a bit lost there.
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  5. #2765
    chilango Con's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    I went into this game with lower expectations. The promotional material didn't impress me and gave me the impression that this was going to be more Call of Duty than Halo. I thought maybe the SP would be terrible because they focused on MP mostly. I bought it anyway because I wanted to give it the benefit of the doubt, and I'm glad I did.

    I'm not sure why some people are so disappointed with the story. The series has had plenty of WTF moments even since Halo 1. When you're playing a sci-fi series like this you have to suspend your disbelief a bit. Besides, it's a new trilogy so they need to start somewhere. At a lower level, I welcomed the character development and the symbolism of Cortana as the Chief's humanity. Cutscenes are more personal now and you actually care about the characters. Part of this is the improved animation, especially faces, because you can finally take the cutscenes seriously. Speaking of cutscenes, I didn't mind at all that they had some pre-rendered cutscenes. They looked brilliant, even movie-like.

    Another thing I didn't mind was the new looks of weapons and vehicles. Ignoring the gear in the Dawn, it's been 4 years since Halo 3 and it makes sense that there are new developments. This gave 343i some room to experiment with the design of things we're so used to, like the Pelican, and I think it turned out great. Something I liked a lot about Halo 1 was it's similarities to the Alien universe, and you definitely get that feeling again in Halo 4. Some of my favourite parts of the campaign were the dark utilitarian corridors of human ships and bases. Aside from human and covie tech, I was also happy with the rest of the visuals like landscapes and skies. There's some definite throwbacks to previous Halo games in the level design, which could have been a little more imaginative (can say that about any Halo game), but was fun overall.

    An early turnoff for me was sound design. A lot of the weapons have sounds that do not match their perceived power. The Storm Rifle, for instance felt totally wrong to shoot. I miss the plasma sounds from the previous games because everything sounds the same now. Also the sound of the warthog and sentinels--WTF. I also wish they had been more creative with the weapons. Human, Covie, and Promethean weapons are all just rehashes of each other with different appearances and slight behaviour changes.

    The prometheans were not that fun to fight. Like Arteen said, the crawlers feel like the flood from Halo 3 and the Knights are just damage sponges. Nothing interesting happens while you shoot at them. You just keep shooting until their head starts evaporating then you move on. Maybe they're a bit like Halo 2 brutes in that regard. Long promethean sections get tiring. I actually liked the ghost boost section and the broadsword section though. Yeah, sure, they're a bit silly but they help break up the gameplay. For the longsword section there's no reason to be flying through that nonsense after the Didact's ship comes out of slipspace, but just pretend the ship doesn't come out of slipspace until you reach the Composer ;p. I wish there were more warthog sections though, something like Tsavo Highway...

    Haven't played MP yet. Don't care about it that much.

    Anyway, good game. You should buy it if you haven't already.
    Last edited by Con; November 7th, 2012 at 04:35 PM.
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  6. #2766

    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    I feel bad for pro console players that have illusions of skill at a game, especially if the game has a PC version available.
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  7. #2767
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    I'm about four missions in and I'm definitely liking it so far.
    Still mad about General Grievous hands, but honestly I'm fairly satisfied with the appearance of the Didact. He looks about as ugly as Bear Grylls described and the didn't go completely over the top with him. He reminded me more of Prophet/Alcatraz in a suit of armor from Mass Effect.

    Lasky had a decent appearance, but if you didn't watch FUD you would have no understanding about his relationship with the Chief.

    Good so far. Still going keeping myself in the dark about the rest of the campaign. Don't want to spoil anything.

    And the ghost can strafe. Remember that.
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  8. #2768
    $20 bill y'all Bodzilla's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Quote Originally Posted by Cortexian View Post
    I feel bad for pro console players that have illusions of skill at a game, especially if the game has a PC version available.
    has a pc version of this been leaked?
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  9. #2769
    The Silent Photographer Zeph's Avatar
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Quote Originally Posted by Bodzilla View Post
    has a pc version of this been leaked?
    Yeah man, hop in on the beta.

    Also, the things people are complaining about in retrospect of playing the game are the things I predicted people would bitch about. Give it a month or two and people will be bitching up and down about mp.
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  10. #2770
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    Re: Halo: Square Root of 16 General Discussion [B++ GOOD EFFORT]

    Other thing I fogort to mention was the beautiful soundtrack:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.


    It dosent really fit in the origional soundtrack that Martin made, but it fits with Halo 4 itself.
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