Why the fuck haven't I played this game yet, then?
And I actually started that document. Needs a name though.
Did you watch MLG Dallas at all? It actually worked pretty well given how fast-paced the game was, yet still kept that great Halo gameplay. The games weren't also as nearly one sided neither, at least until they stopped being entirely objective based. At that point though, it became really who was the better team at getting kills than flag scoring.
I went into this game with lower expectations. The promotional material didn't impress me and gave me the impression that this was going to be more Call of Duty than Halo. I thought maybe the SP would be terrible because they focused on MP mostly. I bought it anyway because I wanted to give it the benefit of the doubt, and I'm glad I did.
I'm not sure why some people are so disappointed with the story. The series has had plenty of WTF moments even since Halo 1. When you're playing a sci-fi series like this you have to suspend your disbelief a bit. Besides, it's a new trilogy so they need to start somewhere. At a lower level, I welcomed the character development and the symbolism of Cortana as the Chief's humanity. Cutscenes are more personal now and you actually care about the characters. Part of this is the improved animation, especially faces, because you can finally take the cutscenes seriously. Speaking of cutscenes, I didn't mind at all that they had some pre-rendered cutscenes. They looked brilliant, even movie-like.
Another thing I didn't mind was the new looks of weapons and vehicles. Ignoring the gear in the Dawn, it's been 4 years since Halo 3 and it makes sense that there are new developments. This gave 343i some room to experiment with the design of things we're so used to, like the Pelican, and I think it turned out great. Something I liked a lot about Halo 1 was it's similarities to the Alien universe, and you definitely get that feeling again in Halo 4. Some of my favourite parts of the campaign were the dark utilitarian corridors of human ships and bases. Aside from human and covie tech, I was also happy with the rest of the visuals like landscapes and skies. There's some definite throwbacks to previous Halo games in the level design, which could have been a little more imaginative (can say that about any Halo game), but was fun overall.
An early turnoff for me was sound design. A lot of the weapons have sounds that do not match their perceived power. The Storm Rifle, for instance felt totally wrong to shoot. I miss the plasma sounds from the previous games because everything sounds the same now. Also the sound of the warthog and sentinels--WTF. I also wish they had been more creative with the weapons. Human, Covie, and Promethean weapons are all just rehashes of each other with different appearances and slight behaviour changes.
The prometheans were not that fun to fight. Like Arteen said, the crawlers feel like the flood from Halo 3 and the Knights are just damage sponges. Nothing interesting happens while you shoot at them. You just keep shooting until their head starts evaporating then you move on. Maybe they're a bit like Halo 2 brutes in that regard. Long promethean sections get tiring. I actually liked the ghost boost section and the broadsword section though. Yeah, sure, they're a bit silly but they help break up the gameplay. For the longsword section there's no reason to be flying through that nonsense after the Didact's ship comes out of slipspace, but just pretend the ship doesn't come out of slipspace until you reach the Composer ;p. I wish there were more warthog sections though, something like Tsavo Highway...
Haven't played MP yet. Don't care about it that much.
Anyway, good game. You should buy it if you haven't already.
Last edited by Con; November 7th, 2012 at 04:35 PM.
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