Juggernaut is basically the same thing as Regicide from what I understand. Assault might be doable through custom gametypes, I'd have to look.
Just played some Big Team with Sanctus. It's confirmed, this game shits all over Reach. The ordnance drop system is actually really well suited for casual games on large maps. It keeps one team from rushing the power weapons and proceeding to steam roll the opposition until they run out of ammo. For anything seriously competitive though, we're going to need maps with fixed weapon spawns.
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