Quote Originally Posted by Pooky View Post
Juggernaut is basically the same thing as Regicide from what I understand. Assault might be doable through custom gametypes, I'd have to look.

Just played some Big Team with Sanctus. It's confirmed, this game shits all over Reach. The ordnance drop system is actually really well suited for casual games on large maps. It keeps one team from rushing the power weapons and proceeding to steam roll the opposition until they run out of ammo. For anything seriously competitive though, we're going to need maps with fixed weapon spawns.
Did you watch MLG Dallas at all? It actually worked pretty well given how fast-paced the game was, yet still kept that great Halo gameplay. The games weren't also as nearly one sided neither, at least until they stopped being entirely objective based. At that point though, it became really who was the better team at getting kills than flag scoring.