Quote Originally Posted by DarkHalo003 View Post
Did you watch MLG Dallas at all? It actually worked pretty well given how fast-paced the game was, yet still kept that great Halo gameplay. The games weren't also as nearly one sided neither, at least until they stopped being entirely objective based. At that point though, it became really who was the better team at getting kills than flag scoring.
No competitive league is going to even consider a game that has such random factors as that. When there's thousands of dollars on the line, nobody wants to fail because they lost the roll of virtual dice and didn't get the ordnance drop they wanted. Fixed weapon spawns are the way to go for any kind of serious competition.

Quote Originally Posted by Cortexian View Post
I feel bad for pro console players that have illusions of skill at a game, especially if the game has a PC version available.
Nobody cares.

Quote Originally Posted by Zeph View Post
Yeah man, hop in on the beta.

Also, the things people are complaining about in retrospect of playing the game are the things I predicted people would bitch about. Give it a month or two and people will be bitching up and down about mp.
Yeah, I'm afraid of that. I'm enjoying the MP now, but then it's early on and people haven't unlocked everything yet. The hardlight shield for instance, has been horribly annoying every time I've encountered it.

Quote Originally Posted by Kornman00 View Post
Observations:
* Campaign metagame (scoring) isn't available, but is still in the game code (haven't checked the tag data though)
This was something I really wanted. Maybe in an update?