Neat. Can't wait to play it this weekend.
If anything, this game really feels like a sequel to Halo 3 but with a bit of Reach. The main thing is that bloom isn't awful and stupid like in Reach though, the graphics are fantastic, and the map design is wonderful. The DMR is fucking god, and BR is good (though I just can't stand the origin) and the rest of the weapons are neat to use.
Oh, and to anyone worrying about the "loadouts, insta-spawning" and all those major changes: don't be angry or afraid, they fit Halo well and truthfully they're a welcome addition.
Again, this is still Halo, and a damn good one at that. I urge everyone to pick it up and see past the "wait what" story, and just enjoy how fuck damn good this multiplayer is.
The main thing I like about this game's campaign over H3 or Reach is the non linear, open ended approach to combat. Rather than the corridor crawls of the last few games, Halo 4 feels like a return to the big open sandboxes of the first game. There were even a few epic 3 way battles.
As for the plot, it may have been silly but I still enjoyed it. Cortana and the Chief actually have some character development for once, and there were a few parts that were really cool because of that. Also the ending made me sad.
I haven't played multiplayer much, so I can't comment too much on that. I still hate the 2-hit melee and I don't like the new weapon spawning system but whatever. Played a bit of infantry-only slayer and didn't care for that, but Dominion was fantastic. It actually felt closer to H1 multiplayer than anything else has in the last few years. Large, open battlefields with lots of players and lots of vehicles. That's what I play Halo for, not the Lockout style clusterfucks. Moreover, the vehicles actually feel useful and not like papier-mâché deathtraps.
So yeah, I think H4 is the best Halo in a while, even if only for the Campaign.
Customs get -Infinity/10. They didn't bring back VIP.
Or Juggernaut, Assault, ect.
That's it. I'm going to begin laying the groundwork for a new multiplayer-only Halo game FOR THE PC! Unfortunately I can't call it a Halo title, but that won't stop me!
![]()
Juggernaut is basically the same thing as Regicide from what I understand. Assault might be doable through custom gametypes, I'd have to look.
Just played some Big Team with Sanctus. It's confirmed, this game shits all over Reach. The ordnance drop system is actually really well suited for casual games on large maps. It keeps one team from rushing the power weapons and proceeding to steam roll the opposition until they run out of ammo. For anything seriously competitive though, we're going to need maps with fixed weapon spawns.
Last edited by Pooky; November 7th, 2012 at 02:03 PM.
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks