Very interesting app you made, since I noticed a friend of mine are using your's. As you point out "hopefully users of other server mods such as...", are you defining have the protocol of communication between server mod and your app? Also the third server mod in production is S-Ext which expand "Server Extension". So the complete list is SAPP, Phasor, Gandanur, and S-Ext.
I have heard of your app from a friend of mine. As for your app require such protocol communication in order to use with a server mod? Also for "hopefully users of other server mods...", there is fourth server mod called S-Ext which expand Server Extension. So it would be SAPP, Gandanur, Phasor, and S-Ext server mods.
Bug Report: Is it possible that when one custom map mirror is down HAC2 doesn't try another mirror but displays some error message like "Invalid network address" instead?
Feature Suggestion: If I'm playing in a server and I press F5 to display my favorites and then I alt+# to join one but it's full, instead of waiting in the connect screen it would be nice if I could continue to play in the server I am currently in until the other server has cleared a slot for me.
HAC 2's back-end monitors the status of the mirrors but it's possible for one to appear up but be inaccessible to the user, in which case it'll often display a message like that, yes. It's a rare problem but I'll see what I can do.
Yeah, I suppose I can add this. I'll add it as an optional setting in the next update.
Perhaps if I ask here you willfix this bugadd this feature.
I have an SSD as a system drive, but my Halo CE is on an external drive.
HAC2 downloads and extract the maps to my C:\...\Documents\Halo CE\hac folder, which is not really good for the life of my SSD. :'( Also, HAC2 copy these maps to my maps folder at next start, so after a long session on a RealWorld CE map server, starting can take minutes.
As I already mentioned, you could just download the map files right to my maps folder if it have permission to write there. In additionally you could extract files into the memory instead of the drive to speed up the process like I does with Sapp. (If you worried about players with 64MB SDRAM you can just check if there is enough available).
It doesn't because I forgot about the -path option, having never used it. That's a good idea though and I'll probably make use of it in the future. At the moment it just assumes you're using the default Halo/Halo CE folders in My Games. It won't break if you're not but it's not optimal.
If you have admin rights, it'll move the maps to the proper maps folder to ensure they don't get put in the Virtual Store as with OS but it doesn't download there at the moment. I added the copying because I wanted to ensure the maps were fairly easy to locate and to try to avoid them being left hanging around if the player uninstalled. I don't know if there's any good solution to that problem without HAC having an uninstaller though, assuming the game doesn't delete the extra folders created in the profile directory.
As for downloading/decompressing in/to memory, since I forgot to address it in my last post, I don't think there's much point. Perhaps I'll try it when there's nothing more important to sort out.
Last edited by Btcc22; June 15th, 2013 at 01:53 PM.
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