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Thread: [Map] Hang 'Em High BETA Conversion

  1. #11

    Re: [Map] Hang 'Em High BETA Conversion

    with the map shot all i did was did what the tutorial in guerilla said but now when i recompile its not working, but ill keep messign with it, and ill tell you how i get it working
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  2. #12

    Re: [Map] Hang 'Em High BETA Conversion

    Quote Originally Posted by Terry View Post
    If you could add fall damage to the map, it could work quite well.
    I think H2V actually has fall damage. I know I took it when I jumped off a building in Headlong - which I didn't take any damage in H2X.
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  3. #13

    Re: [Map] Hang 'Em High BETA Conversion

    1. As Lightning mentioned, your lights are 'flickering' because they are too close to the structure. You can fix this by moving them out a little bit, but you should just add "[" to the end of their sub-material name (without the quotes).
    2. There are no player spawn points for CTF, so the game instantly ends.
    3. There is only one hill in King of the Hill (there should be five I think), and it should encompass the entire sniper platform, not just an oval-shaped region of it.
    4. There are no territories (should be 5).
    5. There are no oddball spawns (should be 3).
    6. The flag bases should only appear in CTF and Assault. Make that happen by unchecking all of the objects' modes besides CTF and Assault.
    7. The weapons respawn too quickly. Set their respawn times to 0 to set it to default. Does anyone know what Halo 1 used for respawn timer countdown? I think all weapons, grenades, and powerups used a "On Pick Up" countdown type, so you should use that. Power-ups respawn after 120 seconds, and the rockets respawn after either a minute or two, depending on the map. If you load the level up in Halo 1 Sapien/Guerrilla, you can look at the times that way.
    8. I'm not sure if the flamethrower should be replaced by the sword or not... you should ask some other people what they think. The sword is largely viewed as a "n00b" weapon, and probably wouldn't fit in with the level's Halo 1 style.

    After you fix those issues, it'll be time to have some classic H1 fun.

    Also, I just found out that you can't do map shots at the moment, so don't worry about it.

    *offtopic*
    Xexus: I didn't know you posted on these forums. I want to let you know that you are probably the best player I've met in H2V, which is saying a lot.
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  4. #14
    Senior Member
    Join Date
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    Re: [Map] Hang 'Em High BETA Conversion

    Then you have probably played with the people worst all the time..

    ..until you met me, and I'm OK.Not good not bad.

    And just a n00b question: How do I get the map in game..? :/
    Last edited by xExus; July 11th, 2007 at 08:20 AM.
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  5. #15

    Re: [Map] Hang 'Em High BETA Conversion

    download the map, then go to Documents, then My Games, then Halo 2 then you will see a folder called Maps, place all custom maps in there, it should look something like

    C:\Users\<Name-of-User>\Documents\My Games\Halo 2\Maps
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  6. #16

    Re: [MAP]Hang'Em High BETA Conversion

    Quote Originally Posted by Conscars View Post
    Derelict was awesome, mister
    Derilict was THE best arena map.. and the only good map for using covenant weapons on PC
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  7. #17
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    Re: [Map] Hang 'Em High BETA Conversion

    Quote Originally Posted by P13F4C3 View Post
    download the map, then go to Documents, then My Games, then Halo 2 then you will see a folder called Maps, place all custom maps in there, it should look something like

    C:\Users\<Name-of-User>\Documents\My Games\Halo 2\Maps
    Oh, thx a lot dude
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  8. #18
    my best h3 pic Elite Killa's Avatar
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    Re: [Map] Hang 'Em High BETA Conversion

    Quote Originally Posted by Terry View Post
    If you could add fall damage to the map, it could work quite well.
    Agreed.

    Maps like these were a success on Halo 1 because it gave players the suspense and fear about falling over the edge and dying.
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  9. #19

    Re: [Map] Hang 'Em High BETA Conversion

    What are you kidding, I rocket jumped around the place <_<
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  10. #20
    [as seen on adultswim] CabooseJr's Avatar
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    Re: [Map] Hang 'Em High BETA Conversion

    That is a fun remake.
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