
Originally Posted by
Ð4ÑØ *
huh? Base textures or diffuse are meant to be basic colour maps. "Most" of the work (usually with weapons, because they're basic materials) is in the specular and bump maps...Plus I've gone off all the references I've found and I can't see much more colour variation in the BR as it is.
I'd say more like 50 percent, really.
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